Flash :: Access Top Level Function When Class Has A Function Of The Same Name
Dec 16, 2011
I have a class Debug with a function called trace inside it which puts a TextField on the stage and outputs the text. Now I am trying to get the Debug.trace() function to do a "normal" debug trace as well from within side itself. of course this causes a recursive loop. I am trying to figure out how I can access the top level separately. I tried using namespaces such as AS3::trace but to no luck.
I know a solution is to rename my function to stop the conflict, but I would like that to be a last resort. It is being used in quite alot of places throughout my entire code so replacing it everywhere is going to be a ballache.
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Sep 23, 2009
package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
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Jan 29, 2012
If I have three classes:
public class Example {
public function Example () {
}[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()
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Aug 26, 2009
If i have a series of variables that are referenced on an enter frame function, is it better to declare the frequently used vars at the class level? Is there a performance benefit? What is the standard?
Example
[Code].....
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Mar 3, 2011
My first experience is build an aquarium with a lot of fish swimming, and they can be clicked. When one of them is clicked we should receive a trace message saying ("I�m a Fish!"). To do this, I thought that the best way will be:
1- create a document class, named Main.as
2- create a base class, named Clicked.as
2- create a movie clip with a fish.
3- export the movieclip to actionscript. In the mc properties set Class as "fish" and Base Class as "Clicked".
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Mar 1, 2010
i have a game that i want to put load screen on, which i created a separate class for. first the main class is initialized and in the constructor function, it does an addChild(loadScreen) which places an instance of the loadScreen MC on the stage. within the loadScreen is a "Play Button" that when a user presses this button i want it to continue startGame in the Main class. the way i tried it was Main.startGame from the loadScreen class, but that obviously does not work. is it possible to call a function from a different class.i have three files:
Main.fla
Main.as
loadScreen.as
the Main.as file:
Code:
package
{
import flash.text.*;
import flash.display.*;
[code]....
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
[Code]...
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Jan 27, 2012
I am trying to access another class function. I have 2 Classes and my main menu features are in my Main Class and I want to call that function from my Level ClassWhat is a good idea to approach this, some how I need to import it in a way but I don't know how I could do that.
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Mar 25, 2011
I have a AS3 MP3 player. The player class is called Mp3PlayerFrontEnd and controls the play and pause buttons. The playlist class is called PlaylistBoxItem and loads the track names into a playlist from XML. On each line of the playlist is a download button. When the download button is pressed, I want the player to pause. I thought I could just _player.pause(); from the playlist class but it doesnt work.
So my question is... How do I access the function in the MP3 player class from the playlist class?
"Normally you will just have to get access to the Mp3Player instance in PlaylistListboxItem class and call pause() on it in download function. I guess the easiest way to achieve this is to create a public static instance of a holder class that could be used access the player from wherever in code."
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Jan 26, 2010
I'm using actionscript 3.
How will i be able to access a function that is inside a class?
I mean, i would like to call those functions in my main.fla.
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Mar 24, 2011
I have a AS3 MP3 player. The player class controls the play and pause buttons. The playlist class loads the track names into a playlist from XML. In the playlist is a download button. When the download button is pressed, I want the player to pause. I thought I could just _player.pause(); from the playlist class but it doesnt work.How do I access the function in the MP3 player class from the playlist class?I did not make this, I purchased it. I asked the guy who made it for help and he responded back."Normally you will just have to get access to the Mp3Player instance in PlaylistListboxItem class and call pause() on it in evthndlDownload. I guess the easiest way to achieve this is to create a public static instance of a holder class that could be used access the player from wherever in code."
I do not know how to make a public static instance or where to put it. Attached is the 2 AS files. I can send you the zipped source of the whole player in a PM if anyone needs. On line 25 of Mp3PlayerFrontEnd you will see the public class where the player is defined.On line 94 of PlayllistListboxItem you will see the function to download the file. It is from there I want to pause the player.
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May 27, 2011
Current stage:Class 1 - box on right:
Code:
package
{
[code].....
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Jan 18, 2012
Here's the scenario: We have a creative team that operates in Flash CS5.5 and produces SWF assets which have both graphics elements and actionscript code in them, and an engineering team which authors .as files and builds "code SWFs". The code SWF files must load or embed the creative assets and interact with the code therein for our apps to function.
For iOS mobile development, there is another consideration - it is not possible to load runtime code in an AIR app packages for iOS because of Apple TOS (see related question). Hence, it is not possible to use a Loader to load SWFs in an iOS environment and retain their code.
Embedding a SWF into an ActionScript file the standard way results in a Loader that loads the embedded SWF directly as bytes. This results in access to the top-level, main timeline as follows:
[Code]...
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Dec 15, 2009
I want to a listener on a tween on the document class that when it's finished, it goes to it's child's listener function, but I don't know how. I thought it'd just be a case of document.functionName but it's throwing an error.
[Code]...
1061: Call to a possibly undefined method startFade through a reference with static type Class.
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Jan 31, 2012
I am working on a class for building drop down buttons dynamically. Here is excerpt one of my code (located in the Class constructor):
_button.onRollOver = function()
{
this.gotoAndStop("over");
[code]....
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Jan 21, 2010
I've summarized my issue in the following [code]...
1119: Access of possibly undefined property mc through a reference with static type Class.
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Aug 20, 2010
After doing nothing with AS for quite a while (2007) I started to code a little project in actionscript 3.0. An extensive Java course cleared up a lot on OO programming, but probably gave me some false expectations too.I'm trying to program a game in which a human and computer player compete. The computer player needs to do the same actions as the human one.So for every onClick for the human player has on a screen element, a computer player class needs the same functionality. Now for some reason the clickHandler won't let me call the setter function set selected function (see the lines in red).
Code:
package Classes{
import flash.display.*;
[code]......
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Sep 30, 2010
When I try and access a function in a separate class, I suddenly lose access to all root access in that class.Heres some code.EnemyBase
ActionScript Code:
package
{
[code]....
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Aug 19, 2010
After I saw the methods in flash.utils package, I decided to make a try:
// inside file Test.as
package com.tests
{
[code].....
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Feb 9, 2009
I'm quite confused about how to do it, look at this [code]...
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Jan 15, 2010
Tried to access a function in the document class by simply calling it. For exampe, the code in my frame is:
Code: Select allinitButtons();
And in my document class I have the function:
Code:
Select allprivate function initButtons():void{
trace('anything');
}
But it gives me an error. Even tried to change private to public the same.
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Nov 1, 2010
I've got a Vector of ViewToActionMap objects, which have following constructor:
public function ViewToActionMap(_forModule:eModule,
_forAction:eViewAction,
_toFunction:Function,
[code].....
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Jun 1, 2006
I have a simple quesiton about class, method and functions inside a method and class properties. I created a new class form my custom component.. But upon developing it I found out that you can not access a property inside the function which is also inside a method..
Example
Code:
class myClass{
private var myProperty:Number = 1; //default is 1
//constructor
public function myClass(){
}//Method
[Code] .....
What I want to do is to access the property inside the method.. I also have a work-around still i cannot point a certain variable to a property of my class inside the method's function..
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Jul 29, 2010
Is it possible to access a function within a function in a parent swf from a loaded swf?
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Dec 15, 2009
how do use a function from a doc class.... to call a function to work on in
[Code]...
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Nov 20, 2008
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
package{
import flash.display.*;
import flash.events.*;[ code].....
I have new a object in the main stage var
mc_rect:MC_Rectangle = new MC_Rectangle()
in main stage:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
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Sep 15, 2004
I've messed around with XML+FLASH menu systems (downloaded from various Flash resource sites) on a novice level . As in, I know how to modify the XML file to have the content I want and where to rename the XML file in the FLA if need be. But I've never had to actually manually modify any functions within the FLA before. I'm really green when it comes down to diggin' within the Flash coding. Anywho, I came upon this really nice horizontal/glide menu from a way talented flash guru who was nice enough to share his source files with me...
[Code]...
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May 22, 2009
Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:
[Code]...
Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
[Code]...
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Aug 1, 2010
function countdown(){
timer--;
if(timer==0){[code]....
okay so there is my timer above, the timer counts down and everything else works exept for deleting the function at the end of the level, at the end of the level the script goes to another frame to show you have passed the level and then goes back to the previous frame to play the next level, all the new objects are made but the timer then counts double so its like the timer is running twice at a time so instead of counting down 1 everysecond it counts down 1 every half second, i have tried delete countdown();.i dont know how you actually make this work or how to go about it,
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