ActionScript 3.0 :: Access Listener Function In Another Class?
Dec 15, 2009
I want to a listener on a tween on the document class that when it's finished, it goes to it's child's listener function, but I don't know how. I thought it'd just be a case of document.functionName but it's throwing an error.
[Code]...
1061: Call to a possibly undefined method startFade through a reference with static type Class.
I have a document class called Main.as In the class constructor I have the following listener:
enter code here var listeningFORModeChangeToStudent:Sprite = new Sprite; listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp); addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent; ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
public class Example { public function Example () { }[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void { if(some condition that I may need) { ex.func()
I have a class Debug with a function called trace inside it which puts a TextField on the stage and outputs the text. Now I am trying to get the Debug.trace() function to do a "normal" debug trace as well from within side itself. of course this causes a recursive loop. I am trying to figure out how I can access the top level separately. I tried using namespaces such as AS3::trace but to no luck.
I know a solution is to rename my function to stop the conflict, but I would like that to be a last resort. It is being used in quite alot of places throughout my entire code so replacing it everywhere is going to be a ballache.
My first experience is build an aquarium with a lot of fish swimming, and they can be clicked. When one of them is clicked we should receive a trace message saying ("I�m a Fish!"). To do this, I thought that the best way will be:
1- create a document class, named Main.as
2- create a base class, named Clicked.as
2- create a movie clip with a fish.
3- export the movieclip to actionscript. In the mc properties set Class as "fish" and Base Class as "Clicked".
i have a game that i want to put load screen on, which i created a separate class for. first the main class is initialized and in the constructor function, it does an addChild(loadScreen) which places an instance of the loadScreen MC on the stage. within the loadScreen is a "Play Button" that when a user presses this button i want it to continue startGame in the Main class. the way i tried it was Main.startGame from the loadScreen class, but that obviously does not work. is it possible to call a function from a different class.i have three files:
I am having a weird problem with scope/reference. I am using a loop to preload a number of thumbs in one go, I am creating a different listener for each one on the fly and then passing event handlers for each one of them. This should not be difficult using a loop, but somehow I cannot access the the parent object on my listener and therefore I can't do much with my thumbs after they are loaded.Here is the relevant segment of my code. myThumb_mc is a temporary variable that does not exist when the loop finishes, you can copy and paste this code to test it though. It should work to that extent. (you'll need an image1.jpg to be in the same directory)
Code: var myThumb_mc = _root.createEmptyMovieClip("myThumb_mc", _root.getNextHighestDepth()); myThumb_mc.clipLoader = new MovieClipLoader(); myThumb_mc.clipLoader.loadClip("image1.jpg",myThumb_mc);[code].....
The code above works, but it does not look nice and it cannot be the right way of doing this. Long question short, how can I access the parent of a listener from a listener object? ._parent does not work.
I am trying to access another class function. I have 2 Classes and my main menu features are in my Main Class and I want to call that function from my Level ClassWhat is a good idea to approach this, some how I need to import it in a way but I don't know how I could do that.
I have a AS3 MP3 player. The player class is called Mp3PlayerFrontEnd and controls the play and pause buttons. The playlist class is called PlaylistBoxItem and loads the track names into a playlist from XML. On each line of the playlist is a download button. When the download button is pressed, I want the player to pause. I thought I could just _player.pause(); from the playlist class but it doesnt work.
So my question is... How do I access the function in the MP3 player class from the playlist class?
"Normally you will just have to get access to the Mp3Player instance in PlaylistListboxItem class and call pause() on it in download function. I guess the easiest way to achieve this is to create a public static instance of a holder class that could be used access the player from wherever in code."
I have a AS3 MP3 player. The player class controls the play and pause buttons. The playlist class loads the track names into a playlist from XML. In the playlist is a download button. When the download button is pressed, I want the player to pause. I thought I could just _player.pause(); from the playlist class but it doesnt work.How do I access the function in the MP3 player class from the playlist class?I did not make this, I purchased it. I asked the guy who made it for help and he responded back."Normally you will just have to get access to the Mp3Player instance in PlaylistListboxItem class and call pause() on it in evthndlDownload. I guess the easiest way to achieve this is to create a public static instance of a holder class that could be used access the player from wherever in code."
I do not know how to make a public static instance or where to put it. Attached is the 2 AS files. I can send you the zipped source of the whole player in a PM if anyone needs. On line 25 of Mp3PlayerFrontEnd you will see the public class where the player is defined.On line 94 of PlayllistListboxItem you will see the function to download the file. It is from there I want to pause the player.
After doing nothing with AS for quite a while (2007) I started to code a little project in actionscript 3.0. An extensive Java course cleared up a lot on OO programming, but probably gave me some false expectations too.I'm trying to program a game in which a human and computer player compete. The computer player needs to do the same actions as the human one.So for every onClick for the human player has on a screen element, a computer player class needs the same functionality. Now for some reason the clickHandler won't let me call the setter function set selected function (see the lines in red).
Tried to access a function in the document class by simply calling it. For exampe, the code in my frame is: Code: Select allinitButtons(); And in my document class I have the function: Code: Select allprivate function initButtons():void{ trace('anything'); } But it gives me an error. Even tried to change private to public the same.
I have a simple quesiton about class, method and functions inside a method and class properties. I created a new class form my custom component.. But upon developing it I found out that you can not access a property inside the function which is also inside a method..
Example Code: class myClass{ private var myProperty:Number = 1; //default is 1 //constructor public function myClass(){ }//Method [Code] .....
What I want to do is to access the property inside the method.. I also have a work-around still i cannot point a certain variable to a property of my class inside the method's function..
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
I've done a class to be able to listen to the event for a CLASS not on an instance.
Code: class net.webbymx.events.XClassEventListener {[code]....
why did I do this.It cames with my rugby game.I have player in two teams. When a player throw the ball I want the other teammate to act like "wait for ball" and the opponent like "seek for ball". Plus I'm lazy (and I don't want to register the listener for each instance of the player I'm creating). So this class is made to be able to handle as many instance of a class I want without adding a listener on each of them. I'm just creating a global listener on the class and then I will be able to receive dispatched event for any instance of this class .so in my team I can do
I am trying to access a function in a loaded swf that has external class.. I would like to avoid having to put the function on my "Main" Doc class in the external swf and instead access the function directly from the class
This is what ive tried so far and it's a no dice:
private function startLoad(){ var loader:Loader = new Loader(); var req:URLRequest = new URLRequest("one.swf");
I'm having a real difficulty in action script 3 using my xml data from an external source. I have no difficulties importing or manipulating the xml data, the difficulty lies in accessing the information in a different function.
I'm using the following addlistener to listen for a custom event the event works if i put e.Event in the functions parameter but i don't get the passed variables however if i go into the .as folder where the dispatch originates and put EventType in the parmeters field of the function then i get all the variables.........but if i put EventType instead of e.Event in the first example then I get undefined for EventType.....how do give access to EventType?
I'm having trouble with buttons. I've tried two sets of code and get the same result: an "1120: Access of undefined property enter_btn" error. Here are the two sets of code I am using:
Code: function onEnterClick(evt:MouseEvent):void { gotoAndPlay(71); }
[code]....
I've set the instance name for the button but keep getting the error. Do I need to set up a variable first?
i am trying to define a button state class where i can give the class some params and have it load a thumbnail (large files were a previous problem for me on this) that will be displayed upon rollOver. i'm having some troubles with a couple of key points:
1. i don't know how to pass in a reference to a movieClip that i can refer to in order to change its state (x location, for example) 2. i don't know how to send a status message to the host script (main timeline AS code will need to deal with such a message) after the img has been loaded
*both of these would REALLY help me understand some of the mechanics involved with AS2 OO programming,