ActionScript 3.0 :: Access A Function In A Separate Class?

Sep 30, 2010

When I try and access a function in a separate class, I suddenly lose access to all root access in that class.Heres some code.EnemyBase

ActionScript Code:
package
{

[code]....

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Actionscript 3 :: Flash - Calling A Function From A Class Within A Separate Class?

Feb 4, 2012

I've been searching around trying to work this out for a while now. There's been various ideas popping up, like dispatchEvent etc but nothing that seems to be a clear, simple way of doing this.What I'm trying to do is call a function from a class seperate (but in the same folder as) my document class.Specifically, I want to 'spawn' an object and run a function within that object's class from my Main.as.The snippet I have at the moment is as follows;

In Main.as:
var object:class_Object = new class_Object();
object.spawn();

[code].....

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Apr 16, 2011

you've shown me exactly what i need

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If I have three classes:

public class Example {
public function Example () {
}[code]............

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ActionScript 3.0 :: Access Function At Main Class From A Sub Class?

Mar 3, 2011

My first experience is build an aquarium with a lot of fish swimming, and they can be clicked. When one of them is clicked we should receive a trace message saying ("I�m a Fish!"). To do this, I thought that the best way will be:

1- create a document class, named Main.as

2- create a base class, named Clicked.as

2- create a movie clip with a fish.

3- export the movieclip to actionscript. In the mc properties set Class as "fish" and Base Class as "Clicked".

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ActionScript 3.0 :: Access A Function In The Main Class From Another Class?

Mar 1, 2010

i have a game that i want to put load screen on, which i created a separate class for. first the main class is initialized and in the constructor function, it does an addChild(loadScreen) which places an instance of the loadScreen MC on the stage. within the loadScreen is a "Play Button" that when a user presses this button i want it to continue startGame in the Main class. the way i tried it was Main.startGame from the loadScreen class, but that obviously does not work. is it possible to call a function from a different class.i have three files:

Main.fla
Main.as
loadScreen.as

the Main.as file:

Code:
package
{
import flash.text.*;
import flash.display.*;

[code]....

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I am trying to access another class function. I have 2 Classes and my main menu features are in my Main Class and I want to call that function from my Level ClassWhat is a good idea to approach this, some how I need to import it in a way but I don't know how I could do that.

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Actionscript 3 :: Access A Function In One Class From Another?

Mar 25, 2011

I have a AS3 MP3 player. The player class is called Mp3PlayerFrontEnd and controls the play and pause buttons. The playlist class is called PlaylistBoxItem and loads the track names into a playlist from XML. On each line of the playlist is a download button. When the download button is pressed, I want the player to pause. I thought I could just _player.pause(); from the playlist class but it doesnt work.

So my question is... How do I access the function in the MP3 player class from the playlist class?

"Normally you will just have to get access to the Mp3Player instance in PlaylistListboxItem class and call pause() on it in download function. I guess the easiest way to achieve this is to create a public static instance of a holder class that could be used access the player from wherever in code."

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ActionScript 3.0 :: How To Access A Function From A Class

Jan 26, 2010

I'm using actionscript 3.

How will i be able to access a function that is inside a class?

I mean, i would like to call those functions in my main.fla.

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ActionScript 3.0 :: Access A Function In One Class From Another?

Mar 24, 2011

I have a AS3 MP3 player. The player class controls the play and pause buttons. The playlist class loads the track names into a playlist from XML. In the playlist is a download button. When the download button is pressed, I want the player to pause. I thought I could just _player.pause(); from the playlist class but it doesnt work.How do I access the function in the MP3 player class from the playlist class?I did not make this, I purchased it. I asked the guy who made it for help and he responded back."Normally you will just have to get access to the Mp3Player instance in PlaylistListboxItem class and call pause() on it in evthndlDownload. I guess the easiest way to achieve this is to create a public static instance of a holder class that could be used access the player from wherever in code."

I do not know how to make a public static instance or where to put it. Attached is the 2 AS files. I can send you the zipped source of the whole player in a PM if anyone needs. On line 25 of Mp3PlayerFrontEnd you will see the public class where the player is defined.On line 94 of PlayllistListboxItem you will see the function to download the file. It is from there I want to pause the player.

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Current stage:Class 1 - box on right:

Code:
package
{

[code].....

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I want to a listener on a tween on the document class that when it's finished, it goes to it's child's listener function, but I don't know how.  I thought it'd just be a case of document.functionName but it's throwing an error.

[Code]...
 
1061: Call to a possibly undefined method startFade through a reference with static type Class.

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I am working on a class for building drop down buttons dynamically. Here is excerpt one of my code (located in the Class constructor):

_button.onRollOver = function()
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[code]....

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ActionScript 3.0 :: Access A Class Var From A Static Function?

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I've summarized my issue in the following [code]...

1119: Access of possibly undefined property mc through a reference with static type Class.

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Aug 20, 2010

After doing nothing with AS for quite a while (2007) I started to code a little project in actionscript 3.0. An extensive Java course cleared up a lot on OO programming, but probably gave me some false expectations too.I'm trying to program a game in which a human and computer player compete. The computer player needs to do the same actions as the human one.So for every onClick for the human player has on a screen element, a computer player class needs the same functionality. Now for some reason the clickHandler won't let me call the setter function set selected function (see the lines in red).

Code:
package Classes{
import flash.display.*;

[code]......

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Feb 9, 2009

I'm quite confused about how to do it, look at this [code]...

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Tried to access a function in the document class by simply calling it. For exampe, the code in my frame is:
Code: Select allinitButtons();
And in my document class I have the function:
Code:
Select allprivate function initButtons():void{
trace('anything');
}
But it gives me an error. Even tried to change private to public the same.

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I have a simple quesiton about class, method and functions inside a method and class properties. I created a new class form my custom component.. But upon developing it I found out that you can not access a property inside the function which is also inside a method..

Example
Code:
class myClass{
private var myProperty:Number = 1; //default is 1
//constructor
public function myClass(){
}//Method
[Code] .....

What I want to do is to access the property inside the method.. I also have a work-around still i cannot point a certain variable to a property of my class inside the method's function..

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Nov 20, 2008

I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:

package{
import flash.display.*;
import flash.events.*;[ code].....

I have new a object in the main stage var

mc_rect:MC_Rectangle = new MC_Rectangle()

in main stage:

1. how can i access the variable "sequence" in "mc_rect"

2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?

3. how can i call the function in addSequence() in mc_rect.

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I've been hitting dead ends while programming lately all over, and I finally came to the realization all the code I have that is broken is because I don't know how to interact with instances of one class from within another. Here's the gist of what I am trying to do:

if(this.hitTestObject(targetClip)){
trace("hit!");
}

The problem is, if I address a single instance that is on the canvas, I get "access to undefined property targetClip", even though the document class can interact with it fine. If I target the class file of targetClip, I get "Implicit coercion of a value of type Class to an unrelated type flash.display:DisplayObject". It isn't just a problem with hitTest either, I'm having this problem with other actions, so there is some basic syntax I'm failing to comprehend.

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I'm practically new to flash and action script and i'm currently trying to code something. I have a *.fla file with a dynamic text..I created a separate *.as file for the action script. My question is how can i reference the dynamic text properties? for example if i put the following code on my *.as file dynamic_txt.text = "place your text here" this will produce 1120: Access of undefined property dynamic_txt..How can i reference the dynamic text on my *.fla from my *.as?

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ActionScript 3.0 :: Access An Int Of Separate Object?

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I have a class whose primary purpose is to create and manage other classes in my game. One of its variables is an int that keeps track of the players money. It is also creating towers which are objects of their own. However the tower classes that it creates need to have a way of accessing the money integer (so they know if the player has funds for upgrading them)

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I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?

When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.

[Code]...

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I need to fetch a flex application from a process in C#.

How can i get access to the externalInterfaceAPI when the flex application is running as a Application?

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I am trying to access a function in a loaded swf that has external class.. I would like to avoid having to put the function on my "Main" Doc class in the external swf and instead access the function directly from the class

This is what ive tried so far and it's a no dice:

private function startLoad(){
var loader:Loader = new Loader();
var req:URLRequest = new URLRequest("one.swf");

[Code]....

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Actionscript 3 :: Specifying A Transition In Separate Class?

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i have a function that looks as following:

private function createContent(slideData:Object):void
{
if (slide){

[Code]....

Now when i remove or add a slide I would like it to appear with a transition, I would like to create a separate class to put the different transitions in using tweenlite. How would I approach this the best way? So to sum up, when I add or remove a child, the transitions class gets called, it returns a transition and the slide gets animated when its added or removed.

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Issue : Each swf which imports the same static class seem to have a seperate instance of that class.cenario: 2 seperate .swf's import the same static class. The Static class named Static has a setter function named test which has the default value of 'NO'. Swf A sets the value 'Yes' for the setter function and loads in swf B. Swf B then trace the value for the test method of the Static class but swf B traces the default value instead of the value set by swf a.

I would love to figure out a solution so I can keep using statics since I currently depend on them to do a wide variety of things in my current project.

[Code]...

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ActionScript 3.0 :: Calling A Function In A Separate .as File?

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I have 1 .fla and 2 .as files. The first .as file is called documentClass and is the document class for the .fla. The second .as file is called tracePrac contains a function that traces a varible in tracePrac.as. I want to know how i call for this function in my documentClass.as code?

Code:
package {
import flash.display.MovieClip;

[code].....

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[Code]....

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