ActionScript 3.0 :: Call Function, Pass Value, Access Variable In Movieclip Class From Main Stage?
Nov 20, 2008
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
In "my actionscript theory", I'm supposed to see a circle that follows the mouse when I click it. (The draggable is not fully implemented) But the circle doesn't even budge .how to access the main class's stage property. I've googled for it, but still no progress.
I have a document with main class.I also have some movieclips which have their own class and functions.I am trying to pass a variable from my main class to one of these MovieClips.I tried some stuff, nothing worked.
I'm having some trouble finishing an interface i'm working on,the function indica() adds a menu listing of items (indicadores) inside a mask because its too large, and i added a scrollbar that allows to scroll through the items but now i need to add the buttons inside the movie clip indicative,i can add symbols and buttons, but i'm having trouble having them call functions inside the same class that the function indica() is running.[code]
I have a document class called Main.as In the class constructor I have the following listener:
enter code here var listeningFORModeChangeToStudent:Sprite = new Sprite; listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp); addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent; ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
I've got a main.as that loads SWF to the stage. the loaded SWF seppoused to pass a link to the main.as and trigger a javascript function to popUp that photo from that link.
I know there are two ways:
((root as MovieClip).parent.parent as Object).somefunction(parameters);
and to dispatch an event. inorder to pass parameters throug the event i need to extend it with another class.
isnt the (root as... ) more efficient if all i need is to pass a link?
If I wanna to access a variables which located on frame 1 of the main stage, can I write a script to access that in a movieclip which located in frame 2?
Or the movieclip has to be in frame 1 to access that variable using parent method?
My first experience is build an aquarium with a lot of fish swimming, and they can be clicked. When one of them is clicked we should receive a trace message saying ("I�m a Fish!"). To do this, I thought that the best way will be:
1- create a document class, named Main.as
2- create a base class, named Clicked.as
2- create a movie clip with a fish.
3- export the movieclip to actionscript. In the mc properties set Class as "fish" and Base Class as "Clicked".
i have a game that i want to put load screen on, which i created a separate class for. first the main class is initialized and in the constructor function, it does an addChild(loadScreen) which places an instance of the loadScreen MC on the stage. within the loadScreen is a "Play Button" that when a user presses this button i want it to continue startGame in the Main class. the way i tried it was Main.startGame from the loadScreen class, but that obviously does not work. is it possible to call a function from a different class.i have three files:
i write a sound playback class that stop the older sound and play the new sound.After that i need an extra method in this class that trigger when the sound play is complete.I successfully achieve this, but i need to inform the main app (main.mxml) about the completion of that sound playing.
I'd like to access the stage of the main timeline from w/i a class that extends a movieclip. Basically, I have a button in the main timeline that makes a HUD appear. The HUD is an extended MovieClip class. When people click on a button in the HUD, I'd like to remove the object from the stage of the main MovieClip.I think your confusion may come from the fact that I am running this code from a class definition file. Clicking on a button w/i this object should remove it from the DisplayList of the MainTimeline. Here's the code from the class definition file:
trace(e.currentTarget.parent.parent) gets me the MainTimeline, and trace(e.currentTarget.parent.parent.stage) appears to return the main stage, but I cannot use removeChild w/o getting an error that I am trying to coerce the stage to be a DisplayObject (which it ought to be).What's on the stage of the MainTimeline: A single button that, when clicked, adds an instance of the Answers class to the stage.
How can I combine the following functions and still pass a different string to the buildUI(); function?
I have two functions that do the same thing only at the end they both call a function and pass a String value to the function. This string value is the only thing different.
Below is are my eventlisteners and functions as they are now:
female_start.addEventListener(MouseEvent.MOUSE_DOWN, startFemale); male_start.addEventListener(MouseEvent.MOUSE_DOWN, startMale); //FUNCTIONS THAT DO THE SAME THING AND BOTH CALL buildUI BUT PASS A DIFFERENT STRING.
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
I need to pass a variable value contained within a MovieClip to my class file. The MovieClip is my preloader, to which my code will show that upon the initial launch of the SWF. Until the variable is sent, my code assumes the preloader is still running and therefore will not progress. Originally, it was working when I had my class file extend MovieClip and then used this code in the preloader MC:
How can I run function of the main document class from a class of a MovieClip? I usually just used MovieClip(parent).function(), but now my MovieClip has another parent. Or what do I have to pass to the MovieClip class when creating the MovieClip to acess the main document class?
I want to make 5 buttons visible after a logo has animatedI have a function called vis that successfully makes the buttons visible.How do I call this from within the movie clip (instance name 'logo'?)first frame of main timeline code:
public class MyClass extends MovieClip { public function MyClass():void { my_mc.addEventListener(MouseEvent.CLICK, action); } private function action(e:MouseEvent):void {
[Code]...
I can't able to access the my_mc(placed in FLA) movieclip. How do I access?
I've created a custom class (not the document class, otherwise there would be no problem) and I want to be able to access a MovieClip that is sitting on the stage.
How? MovieClip(parent), MovieClip(root)... don't work. What's the proper procedure?
Also, can I pass the MovieClip from the Document Class to another custom Class?