ActionScript 3.0 :: Pass A Variable From Main Class To A MovieClip?
Dec 26, 2011
I have a document with main class.I also have some movieclips which have their own class and functions.I am trying to pass a variable from my main class to one of these MovieClips.I tried some stuff, nothing worked.
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
I need to pass a variable value contained within a MovieClip to my class file. The MovieClip is my preloader, to which my code will show that upon the initial launch of the SWF. Until the variable is sent, my code assumes the preloader is still running and therefore will not progress. Originally, it was working when I had my class file extend MovieClip and then used this code in the preloader MC:
Does anyone know how to pass a "page" variable thorugh link to a main .swf file (index.swf)? The file would normally load "home.swf" into it if accessed by But I would like to able link to a different .swf determind by a varible like "page = contact.swf"
I have a main swf that loads different swfs files, one of this swf files is the homepage with navigation items, how can I pass a reference to the loaded home.swf of the main.swf which contains the load methods?
I try creating a var in the home.swf class with the main.swf class type, but the home.swf give me errors that cant find other objects contains in the main.swf
In Flash CSn/AS3 you associate a Main class with a flash file which when loaded in the flash player "automatically creates an instance of the program's main class."I'd like to know how to pass arguments to the main class, since you don't write it yourself (you put its name in the Document textfield in the IDE).
I've got a main.as that loads SWF to the stage. the loaded SWF seppoused to pass a link to the main.as and trigger a javascript function to popUp that photo from that link.
I know there are two ways:
((root as MovieClip).parent.parent as Object).somefunction(parameters);
and to dispatch an event. inorder to pass parameters throug the event i need to extend it with another class.
isnt the (root as... ) more efficient if all i need is to pass a link?
In "my actionscript theory", I'm supposed to see a circle that follows the mouse when I click it. (The draggable is not fully implemented) But the circle doesn't even budge .how to access the main class's stage property. I've googled for it, but still no progress.
How do I listen from the main class to a sub class for a variable change?
package { import flash.events.* public class DataBase extends MovieClip {
[Code].....
This is what I have so far for the sub class but I can't seem to figure out how to listen to this variable change from Main() or even if I am dispatching the event properly.
I am adding some movieclips dynamically to stage. If we click on the movieclips, they goto and stop at frame 2. The Click Event for the Movieclip is defined in the base class
I am creating a quiz and I set one quiz block with questions into a movieclip. When the person answers the correct answer I want it to add to a counter and pass that value onto the next movieclip. So movieclip one is added to the stage it does something then adds a counter. Then moves to the next frame and movieclip2 is added to the stage. It does something and add to the same counter variable from movieclip1. And so on and so on until no more movieclips.
I have this functions which attaches movieclips on the Stage and makes them move clockwise. The problem is I cant pass the radius[i] variable to the new movieclips.
Code: function placeItems(itemName:String, num:Number) { var angle:Number = 0; var radius:Array = new Array(); for (var i:Number = 0; i<num; i++) { radius[i] = Math.floor(Math.random()*100); [Code] .....
How can I combine the following functions and still pass a different string to the buildUI(); function?
I have two functions that do the same thing only at the end they both call a function and pass a String value to the function. This string value is the only thing different.
Below is are my eventlisteners and functions as they are now:
female_start.addEventListener(MouseEvent.MOUSE_DOWN, startFemale); male_start.addEventListener(MouseEvent.MOUSE_DOWN, startMale); //FUNCTIONS THAT DO THE SAME THING AND BOTH CALL buildUI BUT PASS A DIFFERENT STRING.
I am trying to make the life of the bars in my brick breaker game increase as i pass a level, and through that i'm using a variable that has their amount of hits that they can withstand from the ball. The variable is in my class. The thing is that when i put the variable in my main fla. (which is the only other option that i have) only 1 brick gets destryoed, the other ones are invincible. I don't get why this happens, but either way
I have a class, the relevant parts of which are defined as follows:
class myClass extends MovieClip { public function myfunc() { trace( "mainVar: " + _root.mainVar ); } }
As you can see, I want to access the variable "mainVar", which exists in the main movie, from within the class. This works fine, if I have only one instance of the class. But, if I have more than one instance, within separate movie clips, the value of mainVar is always taken from the first instance. How do I refer to the actual instance from within the class?
Basically the class waits for the callback variable (my_msg). The problem is: I need to set the dynamic textbox text to my_msg variable.
How can I access it? I know I can access a public var in the timeline with functioname.variable but I can't define a public var inside a function, right?
I'm was getting good with as2 but recently made the mind switch from, I'll learn as3 tomorrow to as3 is awesome. The problem for me is that I don't understand the scope for classes. I know I can trace a variable on the main time line when the var is declared in the class. But how do you access a main time line var from a class? Here's an example - main time line Monkey.fla
Code: var cagedMonkies:int = 10; var monkeyTransport:MovieClip = new CarTrunk();
in the timeline I have a dynamic text box named my_textbox: var my_test:main = new main(); my_test.check_DVBViewer(); my_textbox.text = ??Basically the class waits for the callback variable (my_msg). The problem is: I need to set the dynamic textbox text to my_msg variable. How can I access it? I know I can access a public var in the timeline with functioname.variable but I can't define a public var inside a function, right?
I have a class that has a constructor which accepts some parameters. Code: class MyClass { var myNumber:Number; function MyClass(number) { myNumber = number; }} Is there a way I can link this to a movieclip and pass the parameter? From what I've found there are two ways to link the class to a movieclip, one using the registerClass and another typing the name intro the Linkage Box in the Library. But in both cases there are no parameters being setup.
I declared a variable & it's value in the main timeline. Then I created a movieclip and have some actionscript inside that movieclip. Is it possible to read the varialbe's value within the movieclip?
Let's say I have this variable in root timeline var myVar:Number = 100; and I want to read myVar's value within a movieclip like following trace(root.myVar);
I'm converting an old AS2 file into AS3 (and trying to learn AS3 at the same time).A movie clip contains a number of different animated sequences and buttons within the application trigger these different sequences.The buttons are functional only when an animation has completed playing.
In AS2, I achieved this with a var called _root.animating which was initially set to "false" and switched to true when the animation played and switched back to false at the end of the anim sequence. The buttons checked this var when clicked. Here is some of the AS2.[code]...
im trying this every which way.creating global variables etc.I have a movie clip with a text area (lets call it txttest)there is text inside it which i want to send from this movieclip on the main frame to a text area (lets call that one txttestB) on the main frame. Whatever i try i get undefined in the text area on the main frame.I have tried this...