ActionScript 3.0 :: Calling Function On Main Stage From Within A Movieclip?
Feb 9, 2010
I want to make 5 buttons visible after a logo has animatedI have a function called vis that successfully makes the buttons visible.How do I call this from within the movie clip (instance name 'logo'?)first frame of main timeline code:
stop();
function vis () {
webMC.visible = true;
[code].....
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Similar Posts:
Mar 29, 2012
[code]This is called as part of the die() function I've created for an enemy in the small game I'm making.The idea being that when the enemy dies, it attaches a movieclip of an XP orb.And it does this perfectly well.The issue is in the last bit of the code.I'm attempting to call the setType() function within the class that the XP orb is in.However, it isn't setting the type to 100.
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Feb 2, 2012
I have to call a function that is defined on the main stage of my project, and I have to call it from a MovieClip
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Nov 20, 2008
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
package{
import flash.display.*;
import flash.events.*;[ code].....
I have new a object in the main stage var
mc_rect:MC_Rectangle = new MC_Rectangle()
in main stage:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
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Sep 1, 2008
I have a buttons class I would like to access but not sure of proceedure. Here is the Main.as
and here is the button class
this is actions layer:
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Jul 9, 2011
I having trouble nesting classes then calling them on the main stage.I have one AS file that contains all the functionality to create a simple button with a text field that can be customized from the FLA file. I want to use this AS file to create another AS file for a form.I have called the simple button from the AS file into my other AS using import RoundRectButton.
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Feb 15, 2010
If I have a movieclip loaded with Loader and I want it to call back down to the movie that loaded it how do i do that? Referencing a root object just gets me to the root of the child not to the main stage.
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Oct 13, 2008
I decided to rewrite my question from an earlier post...I'm using the TextMetric class: URL...The code below currently resides on the attachedMC timeline, and is written twice with different variables for each time called for each dynamicText.[code]What i am trying to do (emphasis on trying) is write the code on the main timeline, so that it can be called from any attached MC, a sort of global function if you will. Another thing to note is that there are multiple dynamic Texts using the function at the same time.[code]
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Mar 15, 2009
I can't seem to access functions (methods) of my document class from any other class in the same package. What i need to do is create some global functions like menu reset, title change, etc. Maybe i'm not fully understanding the OOP concept, because this seems simple and it should totally work, but it doesn't and no documentation has been able to tell me why.
I have a document class called Main.as like this:
Code:
package
{
import flash.display.Sprite;
[Code]...
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Oct 12, 2011
i am trying to call a function which is defined in main.mxml
public function btnAcceptCall_clickHandler(event:MouseEvent)
[Code]...
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Aug 5, 2009
I have a project which requires the loading and unloading of multiple "scenes". All my navigation is working (probably not the most efficient way) but I'm having one issue. I need a button on one of the loaded SWFs to call a function on the main timeline. Since Actionscript 3 no longer supports the _root functionality the way AS2 did, I cannot access the main timeline.
In general, how do I get to the root of the main timeline without using _root?
Also, how can I reference the loaded SWF and objects inside of it from the main timeline?
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Apr 4, 2009
I've written a script that takes keyboard input to turn movieclips on and off in a swf file (like the visible/invisible layer function in photoshop). Then I'm attempting to load the *.swf (image.swf) into a zoom/pan flash file from flash den. When I load it in, the keyboard controls no longer work. I've tried importing the keyboard control function (keyDownListener) into the main zoom.fla with this script:
Code:
import flash.display.Loader;
import flash.net.URLRequest;
[code].....
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Sep 27, 2010
So this was quite simple in AS2, but considering that _root is no longer around, how can I call a function that is on the main time line from a nested movie clip?
This is what I have inside my movie clip:
Code: this.hit_mc.addEventListener(MouseEvent.CLICK, updateScore); I tried using Stage.updateScore, but that didn't work either. This is the error I'm getting:
1119: Access of possibly undefined property Stage through a reference with static type flash.display:Stage.
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Aug 12, 2009
i am getting a "ReferenceError: Error #1069: Property beginTargetLock not found on AimCursor and there is no default value."
[Code].....
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Dec 20, 2010
In my main application I have a viewstack with 3 child views. In the viewstack change handler, I programmatically change the selectedchild property.
I understand that the initialize method for the view is not called every time I change the selectedChild Property. So I tried to invoke the init method programmatically too..
view1.mxml
<fx:Script>
<![CDATA[
[Code].....
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Aug 16, 2011
I've looked through similar question on this site and can't find a solution, so here is my problem: I have a save function that saves some data.This function is in 1 movie clip in another movie clip. After the save I want to gotoAndStop(1) of the main time line not the current nested one. Below is the code:
[Code]...
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Dec 14, 2009
Hypothetically, I have a movieclip menu that's created using a class menu.as at runtime. When I instantiate that class on the stage of the main swf, how would I go about telling that stage what to do on a specific click? For instance, if I click button1 on the menu, how do I tell the stage to turn random_object's alpha down to 0?
Important note - buttons in the menu class are loaded dynamically, and there is no way (that I know of) of binding them specifically to event listeners on the main swf stage as in "menu.button1.addEventListener(...)". To summarize my question - how do I control the main stage from within a movieclip, without assigning eventListeners on that main stage?
I have managed to make it work using this method: Inside the class, I add an event listener to each button. On CLICK, the button calls e.currentTarget.root.desiredFunction() where desiredFunction is the function on the main swf stage I want to run. Is there a more efficient or clean way of doing this that anyone knows of?
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Jul 6, 2005
I have a function on the first frame of a movieclip with a parameter, The following is the code I have on my movieclip:
Code:
onClipEvent (enterFrame) {
tellTarget("loader"){
picture(9);
}
}
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Apr 27, 2010
I've got a movieclip on the root of the stage called "bgImg", in that clip I've made this function:
Actionscript Code:[code]..........When you click a button in the nav it loads a movieclip to the stage from the library, inside this movieclip I have a row of buttons,when you click one of these I want to call the function in the movieclip on the root (ie. the function inside "bgImg" .
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Sep 16, 2007
I have a function I made in the root timeline. Inside of a movie clip, I have a button which calls the function in the actions layer in the root timelime.. how do I make this work?
[Code]...
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May 25, 2010
ActionScript Code:
onClipEvent(enterFrame){
this.slot1incr();
[code]....
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Sep 11, 2010
Here is the simple example
//main is MovieClip on main timeline
//VideoPanel is MovieClip in the library
var theVideo:VideoPanel=new VideoPanel();
main.addChild(theVideo);
[Code].....
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Mar 4, 2010
I have an instance of a movie clip that runs and after it runs I want it to call a frame to gotoAndStop back on the main timeline (stage). What is the code for that? When the animation ends, I am simply giving it a stop(); and then I want it to go to the next frame on the main timeline. I think this used to be _root in AS2.
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Nov 21, 2009
I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS. Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.
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Sep 15, 2007
Is it possible to call a function defined in a movie clip from a class?Here's a sample project setup I'm trying to achieve this simple feat:
func.fla
- Has one movieclip "fooinst" which is library item "foo".
- The "foo" library item has linkage is to the "Foo" class
- The "foo" library item has one script on it's first frame:
[code]....
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Oct 4, 2009
I'm googling this as I speak, but I have a movie clip called intro_mc that plays in frame 1. My introduction(it's a web portal project that will be published to a server at college) is on frame 2. Can anyone help with the AS code that will take me from the played movie clip on 1 to the main page on 2? The movie clip stops at the end.
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May 31, 2009
I'm doing quite a complicated game with a lot of code but one thing I can't quite figure out is how to trigger a function on the main stage from a dynamically added object.I've tried using custom events, but it doesn't work and doesn't throw any errors either.Here's the code for the CustomEvent class:
Code:
package
{
import flash.events.Event;[code]....
Here's the code part in the dynamically added child(CustomEvent is imported):
Code:
this.parent.dispatchEvent(new CustomEvent(null));
and here's the main timeline part of the code:
Code:
stage.addEventListener(CustomEvent.CUSTOM, checkMoney);
//more code here
function checkMoney(e:CustomEvent)[code].....
All of the above seems to work, because it doesn't throw an error, but it doesn't trace money when the event is dispatched.Before you ask, the event IS being dispatched or at least the if method it's in is entered.Any other method to tell the stage it's time to run the function is welcome also
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Jul 12, 2010
on MC2's timeline I want to target objects on the main stage. Not sure on how to write that without using root. I've been trying deviations of
MovieClip(parent).MovieClip(parent).mcName.
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Feb 4, 2009
I'm new to AS3, and am having issues loading external swf files so that they appear on top of entities on the main stage. My main stage is an interface, and as buttons are pressed, external swf files are loaded. Some parts of the external swf files are meant to display over the interface, but they are under it.
Here's my code:
var _dummy1:Loader = new Loader();
addChild(_dummy1);
var url:URLRequest = new URLRequest("external.swf");
import flash.events.MouseEvent;
Button47.addEventListener(MouseEvent.CLICK,bClick3 );
function bClick3(event:MouseEvent):void {
_dummy1.unload();
_dummy1.load(url);
}
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Apr 9, 2011
I have attached a movieclip(linkage name newbox1) on stage dynamically to the main stage.When press a button, You can then drag the movieclip around to any position. When the button pressed the 2nd time i want a new movieclip. Howeer the movieclip dragged just returns back to were its attached .ii want to be able to dag unlimited movieclips not the same movieclip
ActionScript Code:
btn.onPress = function(){
[code].......
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