ActionScript 3.0 :: Calling Function In Root Movieclip?
Apr 27, 2010
I've got a movieclip on the root of the stage called "bgImg", in that clip I've made this function:
Actionscript Code:[code]..........When you click a button in the nav it loads a movieclip to the stage from the library, inside this movieclip I have a row of buttons,when you click one of these I want to call the function in the movieclip on the root (ie. the function inside "bgImg" .
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Dec 23, 2009
This is kinda complicated, and I'm still trying to wrap my head around the whole concept of OOP. So right now I am building a XML Gallery, and in the FLA (Root) I've added the thumbnails. Everytime the thumbnails been clicked, it will bring up the "Detail" movieclip, which also is created in the root. And inside the Detail movieclip, I am creating a few buttons with an external class. My question is how can I call a function in the FLA (Root) when I click on the buttons inside the Detail movieclip? Note it seems I've successfully import my external class in both the root and the Detail movieclip.
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Jan 1, 2006
i've got this mc component i've created and reuse on some sites i've made. It's a real simple shoutbox that grabs info from a database using a php script.What i'd like to do is have this component refresh every 200 frames, which means, grab most current msgs and post them in the database.so for example, i have a movieclip called MC1. there's a function in MC1 that goes like: grabdata = function() {}; this basically calls the php scripts, loads the info, and so on.i wanna call this function from the root or even a parent MC.I have considered using prototypes or a class, but i dont think it's really necessary for something that seems basic enough.
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Jan 14, 2012
For some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem Here's the original post: To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:
[Code]...
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Jul 18, 2010
I'm switching from as2 to as3 and everything was going swimmingly with my new site until i tried to use a _root call to a function on the main timeline by a loaded movieClip that is loaded nested into 2 other movieclips. the movieClip needs to tell the _root when it's done playing so the root knows to load the next one in line through a php call. Everything works except for the _root call. In as3 there's no such thing as root anymore so I figured no big deal, i'll just find out what the new thing is and holy crap wtf! I can't figure this out!! I've read from doing stuff like custom eventLisnters (which i am trying now) and casting the root as a movieClip and then I read this whole crazy tutorial on building an event structure and the proper MVC way of coding and blah blah blah ALL I WANT TO DO is tell the _root that the loaded MC has reached the end of its timeline. Basically if it were as2 i could just go _root.loadNext(); and it would work.how to make a loaded MC talk to the _root timeline and call a funciton from there?
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Sep 26, 2005
I have created a function on the root timeline, to be called at a certain point (when the character is on a certain frame and so is the certain item, he loses a life)the lives_mc advances frame by frame to show lives being lost.heres the function
Code:
function loseLife(){
if(_root.lives_mc._currentframe=1){
_root.lives_mc._currentframe=1[code].....
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Aug 4, 2011
In fact, when i publish my FLA with player 9, there is no prob. When i publish with selecting player 10, there is this problem.
I paste my code :
var leng:int = MovieClip(root).program.websiteXML.pages.titlePage.length();
trace ("leng"+leng);
setInterval(function () : void {
[Code]....
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May 13, 2011
Does anyone know the best method to trigger a function in the root from a dynamically loaded movieclip (loaded using addchild) using AS3, I understand targeting root is not the best way to do this?
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Jul 6, 2005
I have a function on the first frame of a movieclip with a parameter, The following is the code I have on my movieclip:
Code:
onClipEvent (enterFrame) {
tellTarget("loader"){
picture(9);
}
}
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Sep 16, 2007
I have a function I made in the root timeline. Inside of a movie clip, I have a button which calls the function in the actions layer in the root timelime.. how do I make this work?
[Code]...
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May 25, 2010
ActionScript Code:
onClipEvent(enterFrame){
this.slot1incr();
[code]....
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Sep 11, 2010
Here is the simple example
//main is MovieClip on main timeline
//VideoPanel is MovieClip in the library
var theVideo:VideoPanel=new VideoPanel();
main.addChild(theVideo);
[Code].....
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Mar 29, 2012
[code]This is called as part of the die() function I've created for an enemy in the small game I'm making.The idea being that when the enemy dies, it attaches a movieclip of an XP orb.And it does this perfectly well.The issue is in the last bit of the code.I'm attempting to call the setType() function within the class that the XP orb is in.However, it isn't setting the type to 100.
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Feb 9, 2010
I want to make 5 buttons visible after a logo has animatedI have a function called vis that successfully makes the buttons visible.How do I call this from within the movie clip (instance name 'logo'?)first frame of main timeline code:
stop();
function vis () {
webMC.visible = true;
[code].....
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Sep 15, 2007
Is it possible to call a function defined in a movie clip from a class?Here's a sample project setup I'm trying to achieve this simple feat:
func.fla
- Has one movieclip "fooinst" which is library item "foo".
- The "foo" library item has linkage is to the "Foo" class
- The "foo" library item has one script on it's first frame:
[code]....
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Apr 12, 2010
how can I call an MC on root timeline from a button inside another MC?
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Sep 16, 2010
I have my main fla and then I have a actionscript named bullet.as.in the bullet.as I create a bullet using "this" throughout the script now how would I call the bullet on my main timeline?
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Jan 26, 2004
I'm having a few problems with the php tutorial. I've got all the actions in my main timeline and calling them using instances. I have a mc called formset with an instance of formset in which is another mc called form with an instance of form which on the mc has the following code -
onClipEvent(data){
// show welcome screen
_root.formset.nextFrame();
}
I have a submit and back buttons with the following syntax -
formset.submit.submitbutton.onRelease = function(){
this.formset.form.loadVariables("email.php", "POST");[code]..........
I've a feeling I'm calling the timelines wrong with the root handlers etc.
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Feb 15, 2010
If I have a movieclip loaded with Loader and I want it to call back down to the movie that loaded it how do i do that? Referencing a root object just gets me to the root of the child not to the main stage.
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Nov 7, 2011
How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have
addChild(fade_eng);
and in fade_eng I have the following on frame 20
root.gotoAndStop(2);
this.gotoAndStop(1);
But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.
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Apr 23, 2010
How do you align a dynamic movie clip position with another movie clip which is in the root stage? I tried to get the mc in root x,y position, but the starting point of the class that loads the dynamic MC does not seems to be accurate. (Meaning at the root stage, the x,y is 0,0 but at the dynamic class, its somewhere like 100,20 for the browser area (and it actually vary base on the browser size))
**the other classes I used to run the custom classes below, I have it added this MC to stage
var blocker:stageBlocker=new stageBlocker();
this.stage.addChild(blocker);
Below is the dynamic MC. Should I not add it to its own "stage"?
public class stageBlocker extends MovieClip {
private var blocker:MovieClip= new MovieClip();
public function stageBlocker():void {
[Code].....
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Sep 23, 2011
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
myMusic.addEventListener(ProgressEvent.PROGRESS, onLoadProgress2, false,0, true);
myMusic.addEventListener(Event.COMPLETE, playMusicNow, false, 0,true);
myMusic.load(soundFile, myContext); //This code works
[code].....
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Feb 26, 2010
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void {
trace("OVER!");
Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
public class Game extends MovieClip {
}
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
[Code]...
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Dec 8, 2009
function test1():void
{
function test2():void {..}
[code].....
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
[Code]...
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Mar 23, 2010
how can i call a function that is inside another function.like:
Code:
function abc() {function uvw() {
}
function xyz() {[code].....
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Dec 8, 2011
I want to call a function that is inside the root timeline of Flash from an external class.
This code is from the class:
private function loadImage(event:Event):void
{
addToContainer()
}
[Code].....
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Aug 17, 2009
im attempting to keep it as portable as possible so its easier to edit later, and i dont have to go around copying/pasting too much code. - i'll cut to the chase..
On my main timeline, i load all the image-file names, as variables.. using loadvars into thumbnails, which ive given instancenames Loader_1 to Loader_20, inside these thumbnails is the Loader component Thumb_1. Here is the code on the main timeline, to load these variables.
Code:
BigLoader._visible = false;
var my_lv:LoadVars = new LoadVars();
// load variable function
[Code]....
how i could make this more portable without -completely- changing the format its in [so i can still understand it]
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Sep 15, 2004
I've been trying to put together a function that I can reference through various symbols in a movie to fade their alpha properties. So far all I've found is code that forces me to reference the specific symbol in the function, however I have to do this to a BUNCH of symbols over different periods within my timeline, part of which will be triggered by a loaded movie. Any function that will fade up or down that can sit on the _root. and be referenced by any symbol whenever needed?
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