ActionScript 3.0 :: Calling A Function That's Inside Another Function?
Dec 8, 2009function test1():void
{
function test2():void {..}
[code].....
function test1():void
{
function test2():void {..}
[code].....
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
myMusic.addEventListener(ProgressEvent.PROGRESS, onLoadProgress2, false,0, true);
myMusic.addEventListener(Event.COMPLETE, playMusicNow, false, 0,true);
myMusic.load(soundFile, myContext); //This code works
[code].....
how can i call a function that is inside another function.like:
Code:
function abc() {function uvw() {
}
function xyz() {[code].....
I am using tweenlite throughout my file. I am importing it on the root timeline and would like use it inside a movie clip without having to reimport it. How do I reference it from inside the movie clip? I thought I could do something like this, but it does not seem to work: parent.TweenLite.to(leaf1, 1, {alpha:0, delay:1});
View 15 Repliestheres a function on the main timeline, I want to call it from inside of a movieclip.the first error was that it couldn't find the function and then I found a post where a guy said I should try something like MovieClip(root).fn() which made sense but then I got the "cannot convert stage to movieclip" error.
View 1 RepliesI have the following two classes and can't seem to figure to figure out how to call a function in the top one from the bottom one. The top one get instantiated on the root timeline. The bottom one gets instantiated from the top one. How do I call functions between the classes. Also, what if I had another call instantiated in top one and wanted to call a function in the bottom class from the second class?
package
{
import flash.display.MovieClip;
[code]......
I have a function I made in the root timeline. Inside of a movie clip, I have a button which calls the function in the actions layer in the root timelime.. how do I make this work?
[Code]...
I'm using loadMovie to load in an external SWF file. I'm looking to call a function called setText() inside of this swf. I can get to the function by doing this:
ActionScript Code:
toolTip = _root.createEmptyMovieClip("toolTip", _root.getNextHighestDepth());
toolTip.loadMovie("ToolTip.swf");
[code]....
but it's not working like this:
ActionScript Code:
toolTip = _root.createEmptyMovieClip("toolTip", _root.getNextHighestDepth());
toolTip.loadMovie("ToolTip.swf");
toolTip.setText(aTxt);
how I can do this without an enterframe?
I have a SWF that is used to load other swf to it.
each of the loaded swf files has its own button events that try to access javascript functions. The problem is that they can't access the javascript. It never gets to call the functions.
If i run those swf on their own then it works..
what should i do do have embedded swfs to call javascript methods ?
I need to call a function inside a Flash Movie via JS (to update a textfield and sum Vars) can someone point me in the right direction???I tried to figure out the external interface api, but i dont understand how it really works ... For example: JS calls function "Fieldupdate" and in the Flash Movie the Fields and Vars Updates
View 2 RepliesI have a movie clip on the stage which contains 4 frames and i wanna call a function from for example frame number 4... Obviously i wanna call this function from the main timeline containing all the MC. How can i do that, i have been looking around but cannot find much...
View 3 Repliesi am getting a "ReferenceError: Error #1069: Property beginTargetLock not found on AimCursor and there is no default value."
[Code].....
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void {
trace("OVER!");
Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
public class Game extends MovieClip {
}
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
[Code]...
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code:
class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
[code].....
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
[Code]...
package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
var speed:int = 4;
addEventListener(Event.ENTER_FRAME,MoveRight);
function MoveRight(event:Event):void{
[code]......
I hope that this is possible. I can't seem to find any info on it on the web. I need to call a function from within a function. I'm not sure if there is a name for doing this that I don't know of?This is some example code of what I'm trying to achieve:
Actionscript Code:
someTimer.addEventListener(TimerEvent.TIMER, functionWithin);function mainFunction():void{ function functionWithin():void }}
[code]....
how can i open "insider" function from "start_function"?
ActionScript Code:
start_function();
function start_function():void {
[code].....
I read online, and I understand kinda what the error is stating. Though, I can't find out why.So basically what I understand is that I am calling a function that is not a function?ere is the error and code portions that are required.TypeError: Error #1006: value is not a function.at VideoPlayer_fla::MainTimeline/startVideoPlayer()at VideoPlayer_fla::MainTimeline/frame1()
View 2 RepliesI am refactoring some code. I have a PHP page that contains a MySQL query and stores the result in a PHP variable $my_result. This result is then echoed to a Flash SWF during embedding with SWFObject. I now want to call this PHP page that makes the query from a javascript function like so - one change I have made to the PHP is that instead of storing the result in a variable $my_result I am echoing the result. Javascript function to call the PHP page and make the database query
[Code]....
I need to pass a variable to a function inside a function. However this parameter (i) seems not to be passed (to function ...onRollOver). This is required to attach a textfield to a movieclip (reading the adress and showing it as a tooltip).
ActionScript Code:
for (i=0; i<array_BE_ElecCities.length; i++) {
var attachElecCity = mc_map.mc_places.attachMovie("Plant",
[code].....
in this case this.name return me root1
i was expecting the name of the function caller witch is a btn dynamicly created on stage (see exemple)
var facebook:SimpleButton = new socialIconFacebook();
addChild(facebook);
facebook.x = 134;
[Code]....
i know i could put the url right there instead but i have a lot of btn who would use that function
I want to create a vector, then call a function that populates that vector with arrays. Fine. The only catch is the function itself will declare new array variables to put into the vector, but are these new array variables private to the function only?e.g. something like this
ActionScript Code:
public var vec:Vector.<Array> = new Vector.<Array>();
private function populateVec():void {
[code]....
Is this "kosher"? a was declared in the private function but added to something outside the function..?
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
function wobble()
{
var ws = .1;
var dis = 1;
[code]....
I need to activate some lines of code inside a function because that is where the object name has been made.Would a boolean work well? If so how exactly would i implement it? I tried booleans but had no success because i am not experienced with them..
Heres some code:
public var myboolean:Boolean = new Boolean();
public function Function_One()
[code].....
if I add a button to open a uiloader with a marker google with a xml dataprovider in data grid, how can I set this function?
function completeHandler(event:Event):void { var myLoader:URLLoader = event.currentTarget as URLLoader; var xmlDP:XML = new XML (myLoader.data); XML.ignoreWhitespace = true; dp = new DataProvider(xmlDP); dp.sortOn("name", Array.CASEINSENSITIVE); aDg.dataProvider = dp;
[code]........
let's say I have 3 functions like this.
ActionScript Code:
function function1(e:event):void{
//code
[Code]....
Can I somehow, stop the enter frame in function 2 with some code in function3? I know that is not the better practice, but in this case is really needful to have a function inside another.
I'm try to calling my sloppy global function by calling my global function class as u can see below.[code]
View 2 Replies