ActionScript 3.0 :: Calling A Function Inside A Class From The Main Timeline

Aug 12, 2009

i am getting a "ReferenceError: Error #1069: Property beginTargetLock not found on AimCursor and there is no default value."

[Code].....

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Calling Function From Main Timeline

Oct 13, 2008

I decided to rewrite my question from an earlier post...I'm using the TextMetric class: URL...The code below currently resides on the attachedMC timeline, and is written twice with different variables for each time called for each dynamicText.[code]What i am trying to do (emphasis on trying) is write the code on the main timeline, so that it can be called from any attached MC, a sort of global function if you will. Another thing to note is that there are multiple dynamic Texts using the function at the same time.[code]

View 4 Replies

ActionScript 3.0 :: Loaded SWF Calling Main Timeline Function

Aug 5, 2009

I have a project which requires the loading and unloading of multiple "scenes". All my navigation is working (probably not the most efficient way) but I'm having one issue. I need a button on one of the loaded SWFs to call a function on the main timeline. Since Actionscript 3 no longer supports the _root functionality the way AS2 did, I cannot access the main timeline.

In general, how do I get to the root of the main timeline without using _root?

Also, how can I reference the loaded SWF and objects inside of it from the main timeline?

View 1 Replies

ActionScript 3.0 :: Flash Calling A Function On The Main Timeline?

Sep 27, 2010

So this was quite simple in AS2, but considering that _root is no longer around, how can I call a function that is on the main time line from a nested movie clip?

This is what I have inside my movie clip:

Code: this.hit_mc.addEventListener(MouseEvent.CLICK, updateScore); I tried using Stage.updateScore, but that didn't work either. This is the error I'm getting:

1119: Access of possibly undefined property Stage through a reference with static type flash.display:Stage.

View 2 Replies

ActionScript 3.0 :: Calling A Function Located On The Main Class From A Sub Class?

Nov 21, 2009

I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS.  Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.

View 2 Replies

ActionScript 3.0 :: Calling A Function From An Extended Class Inside A Top Level Class

Sep 23, 2009

package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt

[Code].....

I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.

So I added the if (defender._hp <= 0) this.win() which gives me the following error:

1061: Call to a possibly undefined method win through a reference with static type Character.

"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name

Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?

View 6 Replies

ActionScript 3.0 :: Calling Class Function From Timeline?

Dec 4, 2009

I have a MC1 with a class that controls it on my timeline. Within this MC there is a second MC2 which contains a short animation. During that animation i need a trigger that will call a method from the class attached to the main MC. MC1 is linked to CLASSMC1 contains MC2(short animation)MC2 calls a function in CLASS

Code:
package {
public class CLASS {

[code].....

View 1 Replies

ActionScript 3.0 :: Calling Function On Timeline From A Class

Apr 7, 2009

in my menuButton class I add an eventlistener but moveAlong is on the main timeline how do I call it?[code]

View 1 Replies

ActionScript 3.0 :: Calling A Function Inside Another Class?

Sep 9, 2009

I have the following two classes and can't seem to figure to figure out how to call a function in the top one from the bottom one. The top one get instantiated on the root timeline. The bottom one gets instantiated from the top one. How do I call functions between the classes. Also, what if I had another call instantiated in top one and wanted to call a function in the bottom class from the second class?

package
{
import flash.display.MovieClip;

[code]......

View 12 Replies

ActionScript 3.0 :: Reference MovieClips On The Main Timeline From Inside A Class?

Mar 31, 2010

I've been programming with AS2 for a few years and I just made the switch to AS3. I'm hoping there is an easy solution to this problem. I have a class 'Actor' (extends MovieClip) that needs to hitTestPoint on a nested MovieClip 'root.World.walls' in a function moveRight(). The line of code looks like this: ...while (MovieClip(root).World.walls.hitTestPoint(pnt.x, pnt.y, true)) {... But I keep getting various errors when I try different solutions.

View 1 Replies

ActionScript 2.0 :: Button Inside MovieClip To Call Function In Main Timeline

Oct 4, 2010

I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.

View 13 Replies

ActionScript 3.0 :: Calling A Class Function From The Timeline Of A Nested Movie Clip?

Aug 26, 2010

I'm trying to call a function called checkForHit() located inside of my Hero class at a particular frame of an attack animation of my Hero object. Meaning, when his weapon is at the point in the animation where it could collide with any enemies, I want to call the function that performs the check.My Hero Movie Clip is set up where it contains a Movie Clip on different frames that coorespond to the different animations (attacks, movements, etc). So the Hero MC contains a bunch of other MCs. That way I can just use hero.gotoAndStop("attack1");

The problem that I'm having is that the code that I wrote to call the checkForHit() function is written on one of the frame of the nested MC's timeline, and it's not being recognized. In fact, even if I put a trace("HELLO") on any of the frames on the nested MC, it's not being output. I even tried to put something that I know should cause an error on one of the frames, and it ran without throwing an error. It's almost like the code on the timeline isn't being compiled, or it's being skipped over somehow.

View 1 Replies

ActionScript 3.0 :: Call Function In Main Timeline From Class File?

Jun 3, 2009

How can a function in main timeline be called from class file?

View 4 Replies

Actionscript 3 :: Call A Function In The Main Timeline From A Class In A .as File

Feb 15, 2012

I have some functions defined at the main timeline, and I need to call them from a class, how can I do this?

I've tried object(parent).function();

and object(root).function();

but didn't worked

those functions need to be on the main timeline because they removeChild() of the class

View 2 Replies

ActionScript 3.0 :: Flash Need Buttons Inside Movieclip Call Function In Main Class

Nov 16, 2010

I'm having some trouble finishing an interface i'm working on,the function indica() adds a menu listing of items (indicadores) inside a mask because its too large, and i added a scrollbar that allows to scroll through the items but now i need to add the buttons inside the movie clip indicative,i can add symbols and buttons, but i'm having trouble having them call functions inside the same class that the function indica() is running.[code]

View 2 Replies

IDE :: Timeline Inside These Movie Clips And The Timeline On The Main Scene Have To Correspond To Work

Jun 10, 2009

why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]

View 1 Replies

Actionscript 3 :: Calling A Method, Which Is Defined In Another Class, From Main Class Gives Error 1120?

Aug 16, 2010

I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:

package
{
import flash.display.MovieClip;

[code].....

View 3 Replies

ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

View 5 Replies

ActionScript 3.0 :: Calling An MC On Root Timeline From Inside Another MC?

Apr 12, 2010

how can I call an MC on root timeline from a button inside another MC?

View 1 Replies

Actionscript 3 :: Flash Calling Main Timeline From Within A Movieclip Within A Movie Clip

Aug 16, 2011

I've looked through similar question on this site and can't find a solution, so here is my problem: I have a save function that saves some data.This function is in 1 movie clip in another movie clip. After the save I want to gotoAndStop(1) of the main time line not the current nested one. Below is the code:

[Code]...

View 3 Replies

ActionScript 3.0 :: Calling FLV / F4V Clips In Main Timeline And Checking If One Has Finished Playing

Mar 30, 2011

I'm working on a campaign website and I need to catch the deadline by tomorrow! I'm stuck. I hope somebody here could help me. Here's how I want to do it:Everything will happen in the main timeline / main Stage.

1. I have F4V clips that I want to load into the FLV Playback, placed in the main timeline (stage), every time the corresponding buttons are clicked. The buttons with questions and their actions are each placed in their corresponding MC. (is it possible? And is it possible to load different flv clips in one FLV Playback?)

2. The user is asked a question, they will have to answer yes or no before they can continue. So if they answer yes, "yes.f4v" will play, no then "no.f4v" will play. Then the corresponding clip will play and the next question will have to appear ONLY after the clip is done playing. How do you check if an f4v is finished playing? Does it matter whether you use FLV or F4V? (I have this one worked, see the code below)

I have made 2 setups:

- Setup 1 is I place an FLV Playback Component in the main timeline and I am planning to load all F4Vs in it when a corresponding button is clicked.

- Setup 2 is I create swf's of all the F4Vs and load the swf in the main timeline on certain frame into a blank MC.

View 2 Replies

ActionScript 3.0 :: Call A Function On Main Timeline From A Different Timeline

Jul 14, 2009

so here's the function on main stage:

[Code]....

and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

View 7 Replies

Flash :: Calling OnLoadProgress Function From Inside Another Function?

Sep 23, 2011

I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.

myMusic.addEventListener(ProgressEvent.PROGRESS, onLoadProgress2, false,0, true);
myMusic.addEventListener(Event.COMPLETE, playMusicNow, false, 0,true);
myMusic.load(soundFile, myContext); //This code works

[code].....

View 2 Replies

ActionScript 3.0 :: Calling Function From Main.as?

Sep 1, 2008

I have a buttons class I would like to access but not sure of proceedure. Here is the Main.as

and here is the button class

this is actions layer:

View 1 Replies

ActionScript 3.0 :: Calling Main.function Does Not Work

Mar 15, 2009

I can't seem to access functions (methods) of my document class from any other class in the same package. What i need to do is create some global functions like menu reset, title change, etc. Maybe i'm not fully understanding the OOP concept, because this seems simple and it should totally work, but it doesn't and no documentation has been able to tell me why.

I have a document class called Main.as like this:

Code:
package
{
import flash.display.Sprite;

[Code]...

View 5 Replies

Actionscript 3 :: Calling Functions In Main From A Another Class?

Feb 17, 2011

Even I am programmer I am very, very, new to as3.

Problem: I have define a classA in aA.sp file.

package{
import flash.display.Sprite
.......[code]...........

When test on cs4 (contol>enter) I get following error 1061: Call to a possibly undefined method playVideo through a reference with static type flash.display:Sprite

View 2 Replies

ActionScript 3.0 :: Calling A Function That's Inside Another Function?

Dec 8, 2009

function test1():void
{
function test2():void {..}

[code].....

View 6 Replies

ActionScript 2.0 :: Calling Function Inside A Function?

Mar 23, 2010

how can i call a function that is inside another function.like:

Code:
function abc() {function uvw() {
}
function xyz() {[code].....

View 3 Replies

Actionscript 3 :: Error When Calling A Function From Main In Flex?

Oct 12, 2011

i am trying to call a function which is defined in main.mxml

public function btnAcceptCall_clickHandler(event:MouseEvent)

[Code]...

View 3 Replies

ActionScript 3.0 :: Calling Function From Externally Loaded SWF Into Main SWF?

Apr 4, 2009

I've written a script that takes keyboard input to turn movieclips on and off in a swf file (like the visible/invisible layer function in photoshop). Then I'm attempting to load the *.swf (image.swf) into a zoom/pan flash file from flash den. When I load it in, the keyboard controls no longer work. I've tried importing the keyboard control function (keyDownListener) into the main zoom.fla with this script:

Code:
import flash.display.Loader;
import flash.net.URLRequest;

[code].....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved