Actionscript 3 :: Calling A Method, Which Is Defined In Another Class, From Main Class Gives Error 1120?
Aug 16, 2010
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
I am using flex builder 3.2, Action Script 3 and develop for Flash Player 10 and am quite new to it. when I call a method of a self defined class, I get the 1061 error (not defined). But the class and the method exist and are public, so what the hell am I doing wrong? Flash Builder is even offering me this method in the auto-completion, so at least the builder knows it... I have already tried cleaning the project (as this is the common source of strange errors when working with java/eclipse),
edit: solved... The problem was that a package had the same name as the variable I used for the class. Very strange error message, thumbs down for this .
Ive got a flash file linking to a FMS, its just going to be a little game, all connects fine and I have a chat client working through this. My problem is when i come to use classes to import movieclips ect...
When i set the main Class name in the properties menu and play the swf, NetStatusEvent and SyncEvent are give me the following error...
1046: Type was not found or was not a compile-time constant
If i remove the main Class name the swf connects to the server fine, or if i remove the code for the connection to the server and play the swf my movieclip attaches and behaves as the class files intended.
i may be doing a fundamental error here but i really cant see it and its annoying with the 2 aspects running independently but not together.
I have a rather silly question but as3's document class always gets me confused.I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
I have tried everything and nothing seems to work. How do I do this?
I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS. Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.
I am refactoring a hugh action script solution in Flash builder (beta 2) using the flex 4 sdk.The project does NOT use the mx framework.What i want to have is:
A big 'MAIN' project several small 'MODULE' projects. each 'MODULE' class refrences the 'MAIN' project as an External reference (doesnt compile into swf) - this is done by setting link type = external in the 'MODULE' project properties -> library path.'MAIN' loads a 'MODULE' project on runtime using the 'loader' class.
the problem:I recieve an error from the MODULE project: VerifyError: Error #1014: Class [some class in MAIN] could not be found.
I don't how to describe the situation in short, so I am going to describe it in details.
I have created a class, extended from MovieClip. It looks like this:
// Libraries are imported public class WindowObject extends MovieClip { public function WindowObject():void { dragArea_mc.addEventListener(...);
[Code]...
When I clicked on the errors, they redirected me to the WindowObject class.If I don't create new classes, but just write the additional functions on the MovieClip directly, and set back the base class to be WindowObject, it works fine again.
I have two classes, in one (the Start class) I want to run a function I created in another (the Brown class). I commented in Start where I want to call the "addBrownListen" method. I tried doing it with the line: Brown.addBrownListen(); But that didnt work.
Here are the two classes: package { import flash.display.MovieClip; import flash.events.Event; public class Brown extends Rebounders { [Code] ......
I have a TextPage.fla file that contains a dynamic text field (name: PageTitle) as an instance on the stage. In the document class (TextPage) I set the text of PageTitle according to some XML. This all works fine.
I have another fla file, SpecialTextPage.fla, and that also has the PageTitle dynamic text field on the stage.
I now try to have the SpecialTextPage document class inherit from Textpage:
public class SpecialTextPage extends TextPage { ... }
but I get a "1120: Access of undefined property PageTitle." error when trying to publish SpecialTextPage. The error location is given as TextPage.as
As a workaround I can just copy the whole TextPage.as file and add in the extra things I need in SpecialTextPage.as but I'd obviously prefer it if I could just extend it.
I got the feeling I am not quite understanding the relationship between flash's objects on the stage and the document class.
If all I have is an instance of an object, can I call a static method of its class? For fun, let's say I don't know what the name of the class is, only the name of the static method.
My method has been passed a class instance, but it was typed through an interface so I'm not 100% sure what class it is. I'd like to attempt call a static method on that instance's Class.. is there an easy way to do this without being forced to pass the class along as well?
Something like this:
ActionScript Code: public function foo(myBarInstance:IBar):void { var barClassPointer:Class = getClass(myBarInstance); try {
I have been trying to migrate a CS3 based Flash project to the new CS4 IDE for some days, but it has been impossible. All the conponents of the library throw the same error at building time:
ReferenceError: Error #1065: Variable <Class> is not defined.I have changed the name of all clases with the same name as the package,
I have also changed the name of the main class.I have created a new empty .fla to copy and paste all the elements of the library,BUT I DO NOT STILL GET TO SOLVE THE PROBLEM.
When test on cs4 (contol>enter) I get following error 1061: Call to a possibly undefined method playVideo through a reference with static type flash.display:Sprite
I've always just developed my projects in as3 instead of mxml and I usually just setup my application to run a main actionscript file as my main doc root, sort of like how you do it in flash but in flash builder I do something like this:[code] how can I call place a call to that function hitme() within the call_from_outside() function between the <fx:Script> tags?The reason why I'm doing this is because I have some flash swfs that I load into another swf file and I can access the top level public functions of those flash swfs, however the top level of the flash builder/flex swfs is the main mxml file not my fake as3 class root. Of course I should think there is a way for me to access the as3 class methods of the mxml component but for keeping things with the same structure, I can bypass having to modify my loader scripts.
I am trying to call a method that has some xml functionality and It keeps coming up null.What I am trying to do is; I have a page that has four dynamic text fields that get their content from an xml file. I would like to create a method that will output the contents to display in the dynamic field. Maybe my approach is WAY off here, but my supervisor wants all xml related tasks contained in a xml.as fileMain.as
Is it possible to call a function defined in a movie clip from a class?Here's a sample project setup I'm trying to achieve this simple feat:
func.fla - Has one movieclip "fooinst" which is library item "foo". - The "foo" library item has linkage is to the "Foo" class - The "foo" library item has one script on it's first frame:
so i'm working mostly in a main class file. up until now subclasses (or the class for objects that i'm using in my game) have really only contained methods that controlled property values, and properties. however, i'm now interested in making an enemy in my game, but doing almost all the code for the enemy in the class file. i need to figure out how to communicate and check the object instance of the class against an object instance being controlled by the main class.
I am trying to rebuild an AS2 navigation in AS3. I built a button class (PortfolioNavItem.as) and a navigation bar class (PortfolioNav.as). This works if I use PortfolioNav as the Document class. However, I want to do things the proper way and call PortfolioNav from a Main document class (Main.as) but when I try it I keep getting that Error #1009.
Main.as package com.tagehaun { import flash.display.Sprite; //import com.tagehaun.PortfolioNav; public class Main extends Sprite { //public var portfolioNavItem:Sprite = new Sprite(); public var portfolioNav:PortfolioNav = new PortfolioNav(); [Code] .....
I cannot get my buttons to work. Here is my new document class. http:[url].....And here are the errors I got for each mention of b1_mc, which is just a movie clip on the stage.
1120: Access of undefined property b1_mc
Since I have import flash.display.MovieClip; at the top of my class, why do I keep getting this error?
i have a problem with a class that i built in this day ,this class read file from external source and exactly an TXT file.A class that i create have a problem when i call a method that are inside it ,i have many problm because display ever error compiler.In previus release AS2 when i created an external class i could use an instance of class with new method and than i could use a method built in it,now when i create an instance of class i have a problem to use a method of class because compiler display an error 1120 access property.I would like to know if possible to say where can use method inside in my class for example if i have this class: and than i want to use a method like ArrayRT() where can i do?when i create an istance private:
private var LF:LeggiFile; and than
LF = new LeggiFile(); and than
var VARS:Array = []; VARS = LF.ArrayRT();
display error 1120: access property not defined for LF.
I'm now finding the great need for classes as my current project is getting quite gummed up with too much scripting in the main document. Becoming a real pain to find stuff with in my code.
So I started writing a class to takes an id passed to it from the main time line, accesses my mySql DB, pulls the related info and the processes it. What I can't seem to figure out, is how to pass a variable back to the main time line. The traces all work, so I know my class works. I've searched here and via google, but I must not be searching the right stuff because I get a lot of results with are usually very complicated questions that don't yield the answers I need.
so here we go. my main.fla (and question):
Code: import Name; var theUserName:String = "Joe"; var processName:Name = new Name(theUserName);
[Code]....
ps: what's it called when trying to call a method from the main time line? or passing a property back to the main? are there specific terms for these?
I'm trying to write a dollar recognizer in Flash Builder. actionscript and mxml, and I''m getting this error on the line "myRec.addTemplate..." in the code below:
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me.[code]