ActionScript 3.0 :: NetStatusEvent Error When Main Class Defined
Oct 22, 2009
Ive got a flash file linking to a FMS, its just going to be a little game, all connects fine and I have a chat client working through this. My problem is when i come to use classes to import movieclips ect...
When i set the main Class name in the properties menu and play the swf, NetStatusEvent and SyncEvent are give me the following error...
1046: Type was not found or was not a compile-time constant
If i remove the main Class name the swf connects to the server fine, or if i remove the code for the connection to the server and play the swf my movieclip attaches and behaves as the class files intended.
i may be doing a fundamental error here but i really cant see it and its annoying with the 2 aspects running independently but not together.
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
I am using flex builder 3.2, Action Script 3 and develop for Flash Player 10 and am quite new to it. when I call a method of a self defined class, I get the 1061 error (not defined). But the class and the method exist and are public, so what the hell am I doing wrong? Flash Builder is even offering me this method in the auto-completion, so at least the builder knows it... I have already tried cleaning the project (as this is the common source of strange errors when working with java/eclipse),
edit: solved... The problem was that a package had the same name as the variable I used for the class. Very strange error message, thumbs down for this .
I just started using flashdevelop and I have some problems with importing all classes.
1. I used export all classes to SWC file and I added it to the library in FD. How can I import instances placed on the stage without creating AS linkages? I don't want to export these instances for AS, because some of them are textfields. By making linkages I'm forced to transform them to Sprite or MovieClip (am I right?) and my methods connected to these object don't work anymore.
2. When I export my project in FD, I get error 1065: variable Main is not defined. Main is my document class. I made this class my entry in FD.
I am using the NetStream class with FMS to record the audio stream from the client's microphone to the FMS server.So far so good, the stream gets saved to the server as a .flv file. A php script grabs this file via ftp and copies it to the user's file store.What we need now is to either record the stream directly as .mp3 OR convert the recorded .flv to a .mp3 file - and this is where it gets interesting.
POSSIBLE SOLUTION 1 (preferred solution), Recording stream directly as .mp3:refer to Actionscipt Reference for Flash CS4:
The documentation suggests that it should be possible to directly record the audio stream as a .mp3 file. NOTE: this is with the new version, Flash CS4.I have tried this with both an Influxis account and with FMS 3.5 dev on my local machine. Both return this error:
I'm using the .seek(time) function on a NetStream with a video attached.However, it constantly throws me the following error:
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetStream.Seek.InvalidTime at mRoot/connectStream() at mRoot/netStatusHandler() at flash.net::NetConnection/connect() at mRoot()
The time I give to it is correct. It's within the duration of the movie. My script is even working more or less, but the error is thrown anyway.I was trying to listen for this event but I couldn't...
I have been trying to migrate a CS3 based Flash project to the new CS4 IDE for some days, but it has been impossible. All the conponents of the library throw the same error at building time:
ReferenceError: Error #1065: Variable <Class> is not defined.I have changed the name of all clases with the same name as the package,
I have also changed the name of the main class.I have created a new empty .fla to copy and paste all the elements of the library,BUT I DO NOT STILL GET TO SOLVE THE PROBLEM.
I am refactoring a hugh action script solution in Flash builder (beta 2) using the flex 4 sdk.The project does NOT use the mx framework.What i want to have is:
A big 'MAIN' project several small 'MODULE' projects. each 'MODULE' class refrences the 'MAIN' project as an External reference (doesnt compile into swf) - this is done by setting link type = external in the 'MODULE' project properties -> library path.'MAIN' loads a 'MODULE' project on runtime using the 'loader' class.
the problem:I recieve an error from the MODULE project: VerifyError: Error #1014: Class [some class in MAIN] could not be found.
I am getting errors with flash cs5 classes I am using one main class and I've got to make a menu and normal game so two scenes (1 menu 2 main game). I keep getting this error when i play the movie. I am using CS5 IOS Packager
TypeError: Error #1009: Cannot access a property or method of a null object reference. at ButtonClass()[C:UsersMY NAME COMPDesktopIOS ContentButtonClass.as:68] at runtime::ContentPlayer/loadInitialContent() at runtime::ContentPlayer/playRawContent() at runtime::ContentPlayer/playContent() ......
I am getting a 1009 error using tweenlite. I have placed the COM folder of tweenlite in the same directory as the FLA. On the main stage I have imported the tweenlite class using: Code: import com.greensock.*; import com.greensock.easing.*;
On the main stage I have a MC called mainholdermc. When I click a button called mentions but on the main stage it basically tells mainholdermc to play. This works well. I have another movieclip called vosdes. At the same time that mainholdermc plays I want to use tweenlite to make the aplha of vosdes lower. If I put this actionscript on the main page it works fine: Code: mentionsbut.addEventListener(MouseEvent.CLICK, mainholder); function mainholder(event:MouseEvent):void { mainholdermc.gotoAndPlay(2); TweenLite.to(vosdes, 0.4, {alpha:0.1}); }
The problem is that I want to move the tweenlite command to within the the vosdes movieclip. So within the vosdes movieclip I have this written in the actionscript: Code: import com.greensock.*; import com.greensock.easing.* TweenLite.to(this.vosdes, 0.4, {alpha:0.1});
I found that by using Code: this.MC_NAME it is the equivalent of the _root in AS2.
However this is not working. When I compile the FLA no errors occur until I click on the mentionsbut and I get the following error: Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.greensock::TweenLite/init() at com.greensock::TweenLite/renderTime() at com.greensock.core::SimpleTimeline/renderTime() at com.greensock::TweenLite$/updateAll() [Code] .....
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me.[code]
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me
I have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?
In my FLA file (FLASH-8, AS-2)? in the library I have a movieclip named "mc" which is just one frame and in it specifies a property "price" like this: this.price="three";
In the main scene I have this code:
attachMovie("mc","t1",1) t1.onPress=function(){trace(t1.price)}; //returns the correct value "three" trace(t1.price); //returns "undefined"
Why the first trace(t1.price) returns the correct value and the second one returns "undefined"?And how do I make this property available without using onPress? The objective is to output the pictures of a set of movieclips and place the price of each picture under it using a dynamic textfield
I am getting a runtime error in AS3 which describes that ComponentShim is not defined. Along with this error showing that skins for List, dropdown and so many other controls are also missing.
This error is showing when I am using native methods. The first error is Native method is not allowed in loaded code.
I m wondering for 2 days whats this error means, previouly my file was running perfect, one day i open and do some changes than compile it shows these errors in output panel :
1. variable button is not defined.
2. variable component shim is not defined.
3. variable loaderprov3 is not defined.
i cant find how to fix these,as the behavior of flash is ambigious now. one time i run the file it runs perfectly, second i just code simple if else statement and than run the file, it leads to the above mentioned errors i m totally stuck and cant find any ways to get rid of these junks, Also compiler error window says, "unknown error optimizing byte code".
I am working with XML, and it seems the only time people get this error is in flex,
ActionScript Code: function ParseAlbum(imgInput:XML):void { var P:int = 0;[code].....
I copied and pasted it from the xml file to make sure I wasn't typing it wrong, I've checked, and double checked all my settings...It was all working fine last week, but when I returned to the file it suddenly doesn't!?
why this doesn't work? I get the following error: Variable myArray is not defined.
var myArray:Array = ["stuff", "things", "words", "nonsense"]; var theArrayYouWant:Array = getDefinitionByName("myArray") as Array; trace(theArrayYouWant);
I have two SWF files loader.swf and external.swf, external.swf is sitting on a remote server and I load it up from loader.swf using MovieClipLoader. external.swf includes a class definition for SomeClass by including a .as file, which also sits on the remote server. External.swf defines a method that returns an instance of SomeClass.
Once I've loaded up external.swf via loader.swf I can call the function that returns an instance of SomeClass. The problem is that laoder.swf seems to require a local copy of the as fiel that defines the class, rather than being able to receive the information it needs from external.swf, I really need to keep this class definition on the remote server, and not have a copy of it locally. Is thre any way I can encapsulate this within external.swf? I'm free to cahnge whatever I like.
e.g. the function function toUpperCase():String; in C:Documents and SettingsuserIdLocal SettingsApplication DataMacromediaFlash MX 2004enConfigurationClassesString.as
I have a flash application built in flash cs5 and action script 3.0. When i try to compile it, it returns error. Line 15005: Unknown error optimizing byte code.or ReferenceError: Error #1065: Variable UIProperties_icon is not defined. I have converted this to air android application. Now i am getting one of these message every time when i compile or try to make apk file.
I've been practicing this tutorial: [URL] (Using the Document Class - how to use this new feature in Flash CS3 which makes OOP much easier.), and made my DocumentClass.fla and DocumentClass.as file. Both files reside in the same folder, D:Work\_FLA. I have set all data that are pointed in tutorial - DocumentClass name in "Document class:" section in Document properties, ActionScript 3.0 language for .fla, "Star" as a movieclip name and Class in Symbol Properties.
And my as file is like: Code: Select allpackage { import flash.display.MovieClip; import flash.utils.Timer; import flash.events.TimerEvent; public class DocumentClass extends MovieClip{ private var time:Timer = new Timer(100); [Code] .....
Unfortunately, I get: ReferenceError: Error #1065: Variable timer is not defined. at DocumentClass$iinit() In Output panel every time I try to export movie.