ActionScript 3.0 :: One Main Class - Error With Frames / Scenes
Feb 12, 2011
I am getting errors with flash cs5 classes I am using one main class and I've got to make a menu and normal game so two scenes (1 menu 2 main game). I keep getting this error when i play the movie. I am using CS5 IOS Packager
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at ButtonClass()[C:UsersMY NAME COMPDesktopIOS ContentButtonClass.as:68]
at runtime::ContentPlayer/loadInitialContent()
at runtime::ContentPlayer/playRawContent()
at runtime::ContentPlayer/playContent() ......
View 1 Replies
Similar Posts:
Aug 16, 2010
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
package
{
import flash.display.MovieClip;
[code].....
View 3 Replies
Feb 6, 2011
I have a little problem in my game. I have a var coins:int = 0; on frame one, and I want to access it from frame 2. I'm not using a document class. Is it possible to make some kind of a global variable like in as2 without having to put all my code from the main timelime to a document class?
View 1 Replies
Nov 19, 2009
I am refactoring a hugh action script solution in Flash builder (beta 2) using the flex 4 sdk.The project does NOT use the mx framework.What i want to have is:
A big 'MAIN' project several small 'MODULE' projects. each 'MODULE' class refrences the 'MAIN' project as an External reference (doesnt compile into swf) - this is done by setting link type = external in the 'MODULE' project properties -> library path.'MAIN' loads a 'MODULE' project on runtime using the 'loader' class.
the problem:I recieve an error from the MODULE project: VerifyError: Error #1014: Class [some class in MAIN] could not be found.
View 2 Replies
Jun 7, 2007
For my game i was think to create different Scenes instead of Frames, since it would be easier to navigate between them.
Will functions, variables etc be same on all the scenes? Or will they be unloaded?
View 5 Replies
Feb 15, 2012
I am making a game and was wondering whether scenes have any efficiency/performance purpose or if they're just there to make Flash more organized?
View 2 Replies
Sep 11, 2005
I'm having trouble creating a conditional statement. I want to direct users to different Scenes / frames based on the first three numbers of their 7-digit assigned account nos.
I cant seem to figure out how to write the condition: "IF VARIABLE1 begins with "555" gotoandStop..
View 2 Replies
Aug 25, 2003
I attached this actionscript to a movie clip:
[Code]...
It rolls in and out fine. but refuses to change scenes or even frames with on (release). I am kind of new to flash.
View 4 Replies
Oct 22, 2009
Ive got a flash file linking to a FMS, its just going to be a little game, all connects fine and I have a chat client working through this. My problem is when i come to use classes to import movieclips ect...
When i set the main Class name in the properties menu and play the swf, NetStatusEvent and SyncEvent are give me the following error...
1046: Type was not found or was not a compile-time constant
If i remove the main Class name the swf connects to the server fine, or if i remove the code for the connection to the server and play the swf my movieclip attaches and behaves as the class files intended.
i may be doing a fundamental error here but i really cant see it and its annoying with the 2 aspects running independently but not together.
View 1 Replies
Jun 14, 2010
I added a website preloader in a separate scene to the main frame of my website and scripted it to go to and Play the main scene or frame of the website when finished loading. I then put a command in the first frame of the main scene for the movie to stop (); at that point. The problem is that now the buttons on the main page don't respond to any behaviour commands to go to and stop at other frames in the main scene. I'm not sure if this is a conflict between the stop(); command in the main scene and the button behaviour command to go to and stop at another frame or an error with the way I'm identifying the scene and frame.
View 5 Replies
May 31, 2010
I am getting a 1009 error using tweenlite. I have placed the COM folder of tweenlite in the same directory as the FLA. On the main stage I have imported the tweenlite class using:
Code:
import com.greensock.*;
import com.greensock.easing.*;
On the main stage I have a MC called mainholdermc. When I click a button called mentions but on the main stage it basically tells mainholdermc to play. This works well. I have another movieclip called vosdes. At the same time that mainholdermc plays I want to use tweenlite to make the aplha of vosdes lower. If I put this actionscript on the main page it works fine:
Code:
mentionsbut.addEventListener(MouseEvent.CLICK, mainholder);
function mainholder(event:MouseEvent):void {
mainholdermc.gotoAndPlay(2);
TweenLite.to(vosdes, 0.4, {alpha:0.1});
}
The problem is that I want to move the tweenlite command to within the the vosdes movieclip. So within the vosdes movieclip I have this written in the actionscript:
Code:
import com.greensock.*;
import com.greensock.easing.*
TweenLite.to(this.vosdes, 0.4, {alpha:0.1});
I found that by using
Code:
this.MC_NAME
it is the equivalent of the _root in AS2.
However this is not working. When I compile the FLA no errors occur until I click on the mentionsbut and I get the following error:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.greensock::TweenLite/init()
at com.greensock::TweenLite/renderTime()
at com.greensock.core::SimpleTimeline/renderTime()
at com.greensock::TweenLite$/updateAll()
[Code] .....
View 2 Replies
Sep 28, 2008
I have a function with codes (variables, events, and events) that perform one after another. However, after the last code performs the main function ends. I want the codes inside this function to repeat itself after the last of the code perform.
How do I get those codes to do that?
Here is an example of what I have: see attach code.
I have continuous stated but of at the moment, the logo does not continue. I am guessing that I need maybe to put this in a loop. If this is so, I need an example as to how do this.
The second question, I have these codes on one frame (one scene). I want to create other pages or scene and transfer all of the codes to the other scenes. How do I do this? What is an example of the code that I would use to transfer the main function to the other scenes? I guess I could copy all of the codes to the other scenes but I am sure there has to be a faster way.
View 1 Replies
Jul 19, 2010
I have a main timeline that has 27 different scenes. I have a movie clip that is an "on call" navigation menu for the main timeline. I can call the menu once, and it will go to the first place I want it to go. However, I cannot seem to figure out how to get it to go away to be able to call it again. I get the "must be child of caller" error. how to get rid of it each time I use it?
View 2 Replies
Jan 8, 2011
Am gonna create an encyclopedia program, consist many of Chapter. I have difficulties about **controlling external swf inside my Main swf**. This is my Main.as in Actionscript 3
Code:
public class utama extends MovieClip {
var loader:Loader;
[code]......
View 1 Replies
Jan 8, 2011
Am gonna create an encyclopedia program, consist many of Chapter. I have difficulties about controlling external swf inside my Main swf. This is my Main.as in Actionscript 3
public class utama extends MovieClip {
var loader:Loader;
var urlReq:URLRequest;[code]........
Am using eksternal page as a Chapter, and A Chapter consist of many Pages (it using Scene)
For an example :
Chapter 1 --> Page 1 it will be represented as hal1.swf-->Scene 1
Chapter 1 --> Page 2 it will be represented as hal1.swf-->Scene 2
Now, How to control it, I still didn't get it ??
View 1 Replies
May 25, 2010
I'm testing buttons and making them navigate to different scenes for one of my teachers who wants to start building websites in one of his classes.
But anyways,
My problem is this; "1021: Duplicate function definition.
Is it because I used the same code (but different instance names) to navigate from scene to scene?
View 15 Replies
Mar 14, 2011
in my flash file i have a number of different scenes, each scene is has information on a specific planet i.e mars, jupiter, pluto ect. Each scene is pretty much identical, (uses the same actionscript and layout) except the text box on each scene loads a different external text file (so the mars scene loads marsInfo.txt, the pluto scene loads plutoInfo.txt) but i keep having lots of compile errors such as "venus, Layer 'actionscript', Frame 38, Line 131151: A conflict exists with definition venusbtn in namespace internal.""venus, Layer 'actionscript', Frame 38, Line 341151: A conflict exists with definition planetBtnsArray in namespace internal."How can i overcome these errors without renaming all of the variables & functions on each scene?Here is the code i have for scene 1 (mercury) which loads fine:
ActionScript Code:
import flash.net.URLLoader;
//The following snippet creates a URLRequest and URLLoader object, which loads the
[code].....
View 1 Replies
Feb 29, 2012
I have a non-document class that I want to put in charge of changing scenes when some conditions are met.First things first, I need to figure out how to change scenes!Here's my code:
Code:
package classes {
import flash.display.MovieClip;
[code]....
View 8 Replies
Aug 1, 2011
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
View 6 Replies
Dec 5, 2009
how many of you use scenes to get your projects done. I've been switching to a different scene for every new angle (I'm making a flash movie, drawing somewhat 3D perspective, and storyboarding it out like a movie.) I find it makes it easier to organize the timeline, and not take up as many frames per timeline. Are there any downfalls to this method? Because I'm early on in the production, and if there's going to be any problems down the road I'd like to know before I get too involved.
View 1 Replies
Oct 20, 2009
I have an error that is not negatively effecting anything, but I'd rather fix it if I can. I have to do with "MouseEvents" when I change from one scene to the next. As in the objects do not exist in the "new" scene so there is a "null object referenced" error. The objects are not referenced in the new scene. Its a "mouseOver" and so when the scene changes and the "MouseOut" happens it tries to exicute a funciton on an object that is no longer available. I was thinking of changing the functions to "if/Else" statements, as in:
"if currentScene=X Mouse out, Else "NOTHING"
View 2 Replies
Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
View 5 Replies
Sep 7, 2008
From a tutorial page, I manage to built this flash page with xml capabilities. But when I add more scene to the flash page, I have errors like this.
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at MyContent/init()
at MyContent()
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at MyContent/onComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
How do I edit the "MyContent.as" file so that I can add more scene to the flash. I understand that, once i put the "MyContent.as" in the document class, it will load immediately, is there any way to tell it to load only in scene 2 (which is where the xml is needed).
View 1 Replies
Jul 3, 2009
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
View 1 Replies
Jun 30, 2010
I have swf with multiple scenes.Controls in each scenes are different. How can I manipulate these controls in different scenes in a single document class for this swf?
View 1 Replies
Feb 24, 2008
How'd you make it so that you can give action script to everything, which has "enemy" in the instance name, (Such as enemy1, enemy2, enemy3 ect.)So you would put action in the main frames, that would give the actions to enemy1, enemy2, enemy3, and so on.
(Btw, Say that the action was:
[code]...
View 1 Replies
Feb 19, 2003
I know this can be done in html but flash I don't know. I want to stay on the same url page and load another url in my flash movie. You can do this with SWF's, you have a main movie and then you can load a second swf into the main movie. Can this be done with a main swf and load in a url page into the swf?
View 8 Replies
Nov 8, 2010
I have 6 frames on the main timeline each with a different movieclip. Is it possible that when one movie clips finishes running it will go to he next frame on the maintime line and run the next movieclip on the next frame with AS3?
View 1 Replies
Nov 21, 2009
I have created myself a new website and I get the following error
Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error.
at flash_fla::MainTimeline/frame1()
The website loads ok but if i navigate around and click home again i get:
Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error.
at flash_fla::MainTimeline/frame1()
at flash.display::MovieClip/gotoAndStop()
at flash_fla::MainTimeline/clickSection()
Here is the code im using, I have set up a few segments of code on different frames in the flash time line but this is the code from the first section, I had more errors but they were relating to my pre-loader which I deleted. I have failed at a few things in my code. Getting multiple images to load into a ui loader, creating a pre loader and making a "fluid" or "liquid" page.
ActionScript Code:
stop();
//stageResize
stage.scaleMode = StageScaleMode.NO_SCALE;
//stage.align = StageAlign.LEFT;
stage.addEventListener(Event.RESIZE, resizeListener);
[Code] .....
The website is here: [URL]. I only get the error in IE and my mp3 doesn't load when I click "on".
View 0 Replies
Jun 30, 2009
I am fairly new to flash and I have been trying to make a product demo. Basically I want some text to fade in and then some pictures to show up one by one and then disappear and then some new text fades in etc. This is to talk about a product and show various parts of it as the text on the screen is discussing those parts of the product. My question is what the preferred way of doing this is. Here are the options I can think of.
Approach 1) Put all animation in the main timeline. All text tweens take place on frames in the main timeline. Approach 2) Put the text fade-in tweens in a movie clip and put that on the main timeline.
I have tried both these approaches but neither one has been working for me for the following reason.
Approach 1) Makes timeline very long and unwieldy. If one thing changes, it shifts everything over and messes up my whole timeline. Hard to manage. Approach 2) If I have a stop(); on the main timeline, my animation stops in mid fade. In cases where I don't have a stop, I can't figure out how to do a series of objects fading in one after another. Is there a way to check if a movieclip has finished and only go to the next frame if it has finished? How do I get a series of clips to play one after another when I am running them as seperate movieclips off the main timeline.
View 5 Replies