ActionScript 3.0 :: Transfer The Main Function To The Other Scenes?
Sep 28, 2008
I have a function with codes (variables, events, and events) that perform one after another. However, after the last code performs the main function ends. I want the codes inside this function to repeat itself after the last of the code perform.
How do I get those codes to do that?
Here is an example of what I have: see attach code.
I have continuous stated but of at the moment, the logo does not continue. I am guessing that I need maybe to put this in a loop. If this is so, I need an example as to how do this.
The second question, I have these codes on one frame (one scene). I want to create other pages or scene and transfer all of the codes to the other scenes. How do I do this? What is an example of the code that I would use to transfer the main function to the other scenes? I guess I could copy all of the codes to the other scenes but I am sure there has to be a faster way.
I have a main timeline that has 27 different scenes. I have a movie clip that is an "on call" navigation menu for the main timeline. I can call the menu once, and it will go to the first place I want it to go. However, I cannot seem to figure out how to get it to go away to be able to call it again. I get the "must be child of caller" error. how to get rid of it each time I use it?
Am gonna create an encyclopedia program, consist many of Chapter. I have difficulties about **controlling external swf inside my Main swf**. This is my Main.as in Actionscript 3
Code: public class utama extends MovieClip { var loader:Loader;
I am getting errors with flash cs5 classes I am using one main class and I've got to make a menu and normal game so two scenes (1 menu 2 main game). I keep getting this error when i play the movie. I am using CS5 IOS Packager
TypeError: Error #1009: Cannot access a property or method of a null object reference. at ButtonClass()[C:UsersMY NAME COMPDesktopIOS ContentButtonClass.as:68] at runtime::ContentPlayer/loadInitialContent() at runtime::ContentPlayer/playRawContent() at runtime::ContentPlayer/playContent() ......
Am gonna create an encyclopedia program, consist many of Chapter. I have difficulties about controlling external swf inside my Main swf. This is my Main.as in Actionscript 3
public class utama extends MovieClip { var loader:Loader; var urlReq:URLRequest;[code]........
Am using eksternal page as a Chapter, and A Chapter consist of many Pages (it using Scene) For an example :
Chapter 1 --> Page 1 it will be represented as hal1.swf-->Scene 1 Chapter 1 --> Page 2 it will be represented as hal1.swf-->Scene 2
I have a flash movie that moves ahead in the animation based off the audio. I've broken the movie up into a few scenes so that I can keep things really easy for myself. However because I'm using the same function to read the audio in the different scenes I'm getting a duplicate function error. Original Function that works great in the individual scenes but fails when played together: Scene 1Scene 2import fl.video.MetadataEvent; audio.addEventListener(MetadataEvent.CUE_POINT, cp_listener); function cp_listener(eventObject:MetadataEvent):void{ [Code] .... How to end the listeners after they have finished. I have no idea if that will work...
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
I'm making an interactive website using ActionScript 3 and no matter what I try and do I keep getting the following error messages:
Characters, Layer 'actions', Frame 2, Line 5 1021: Duplicate function definition.
Characters, Layer 'actions', Frame 2, Line 12 1021: Duplicate function definition .Characters, Layer 'actions', Frame 2, Line 19 1021: Duplicate function definition.
I don't really understand what I'm doing wrong because it says "duplicate function" yet they aren't the same functions. Here is the ActionScript I've used for the first page:
I have an interactive story divided into scenes. At the end of each scene a button appears. This occurs on a frame on the timeline.
There are two different buttons that might appear based on whether a prior scene has been viewed or not.
For example, there are Scene_1 and Scene_2. At the end of Scene_2 one of two buttons will appear. The buttons will be either "Go see Scene_1" or "Return to Main Menu".
If the user has already seen Scene_1, Flash will know that and automatically go to the frame in Scene_2 that contains the button "Return to Main Menu".
Conversely, if the user has not seen Scene_1, Flash will know and automatically go to the frame in Scene_2 that contains the button "Go see Scene_1".
I imagine there would be an action frame at the end of Scene_2 that will contain the as2 code to enable this action.
Perhaps something like, but probably not at all like the following:
if ("Scene_1", last frame == true){gotoAndPlay("frame#");}else{gotoAndPlay("frame#");}
I'm trying to start off a as3.0 project with nothing in the maintimline, I want my default actionscript class to start things off. Like a main in C, so is there a main like function in AS3.0 ?
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
How do I get "close" button to run runFunction() from within component to outside declaration? FxGlobals.topLevelApplication doesn't seem to be working for this.
Does anyone know of a way to have something in a class, run a function in the main .fla? I have a class that creates a drop down menu and I would like that when a btn is clicked, a function is run.....but it is important that this function is in the main .fla and not in the class.
The Situation: I have a main.as that has a function that is worth 400 lines.
What I want to happen: I want that function to be loaded from another .as file so that my main.as does not look too long. Also, I have a lot of variables that was instantiated on my main.as that is called on that 400 line function.
I decided to rewrite my question from an earlier post...I'm using the TextMetric class: URL...The code below currently resides on the attachedMC timeline, and is written twice with different variables for each time called for each dynamicText.[code]What i am trying to do (emphasis on trying) is write the code on the main timeline, so that it can be called from any attached MC, a sort of global function if you will. Another thing to note is that there are multiple dynamic Texts using the function at the same time.[code]
I can't seem to access functions (methods) of my document class from any other class in the same package. What i need to do is create some global functions like menu reset, title change, etc. Maybe i'm not fully understanding the OOP concept, because this seems simple and it should totally work, but it doesn't and no documentation has been able to tell me why.
I have one swf (let's call this 'A') that loads in an external swf via my own pre-loading class. We'll call this 'B'.s both swfs are written by myself, the structure follows the same one I always use, ie. a DocClass named 'Main'. When B is loaded in, the DocClass's clash - ie. B calls A's DocClass. a) Is this normal behaviour?b) Will this conflict occur for any other variables/functions that share a name?
I have a function within another function. Is it possible to call the function inside the function from the main timeline. See example code. I want to call the function called sub from outside off the function called main.
Code: function main():void{ // Do something function sub():void{ //do something }}