ActionScript 3.0 :: Return XML To Main Function?
Dec 14, 2011
i have my main function:
function main(){
call_xml("myxml.xml");
trace(data)// NULL
[code].....
so, i want to get my data XML var back to main, i get NULL (i think is oncomplete fault )
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Similar Posts:
Mar 13, 2012
I have some swfs that i want to combine: I have the main.swf that containes buttons, and i want each button to lead to an external swf. I have already done that.What i dont know is how to return to main.swf. I want all external swfs to have a button called "Back to menu" and go back to main.swf
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Aug 4, 2009
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
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Jun 22, 2010
This is class for xml:
ActionScript Code:
internal class RandomItem {
private var randomNum:int;
private var instantName:String;
private var itemsXML:XML;
[Code]...
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Aug 4, 2010
I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.
var screen:String;
var buttonnumber:String;
function submitTracking(screen:String, buttonnumber:String) {
[code]....
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Dec 10, 2002
I am in a movieclip, on the 1st frame of my main timeline. Once my movieclip has reached a point/finished, I would like return to the main timeline.
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Apr 27, 2009
im creating a character sheet and all i have to do is get the character to do a few things, im using Stan from american dad, so he draws his gun, salutes, and does this guns speech, only problem is. i can get him to salute by using the code
on(release){
gotoAndPlay("2");
}
this links fine, the salute is in a movieclip on frame 2 of the timeline, and the button is set to link to this.problem starts after the movieclip finishes playing, how to return to frame 1 on the main timeline, ive tried gotoAndStop("1") amongst other things (gotoAndStop ("Scene 1", 1)ive also tried frameLables too but that didnt work, though im not sure if i was doing that right to start with.Then im having a problem with my other buttons, even when set to on(release){gotoAndPlay("3");} they still go to frame 2 (with salute on)
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Jan 9, 2009
My script have a list of .swf files and needs to play them one by one. My problem is that i can't detect when the movieclip (containing the swf) completes playing.
I understood that i need to copmare between _currentframe and _totalframes of the moviecip but i keep getting 1 as the _currentframe (my main timeline contains only 1 frame).
Code:
var mcLoader:MovieClipLoader = new MovieClipLoader();
var loadListener:Object = new Object();
var container:MovieClip =
[Code]....
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Jan 11, 2011
I have just started using external AS3 files to try wean myself off using code in the main time line.I am importing an XML file using an external as3 file, but cant return the values to the main timelineIt worked when I used the trace option, but I need these values to dynamicly populate a movieclip on stage (another problem I cant add movie clip to stage even though I have the linkage etc)AS3 Code ----------------------------------
package com.teamSelection
{
import flash.display.DisplayObjectContainer;
[code].....
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Oct 8, 2010
If I have a main.fla and main.as (where I written a Main class).
How can I access a public function (main.as) from main.fla?
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Aug 12, 2009
I need the main.asc file to return the current directory listing to a flash application.
[Code]...
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Mar 29, 2010
Anyway, I have a function that goes through an XML file, looking for a specific value. If it finds it, it should return the node that contains that value. However, I'm having trouble with the whole return part of it.My code is:
Code:
thisExpando.onRelease = function() {
trace("is this me? " + this._name);
[code].....
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Aug 21, 2010
I am trying to have the function toggleClick return powerData. I need to store powerData in a variable and have it passed to another function to do calculations.
Inside the function toggleClick, I am assigning powerData to houseArray[e.currentTarget.name.toLowerCase()];
var powerData:int = houseArray[e.currentTarget.name.toLowerCase()];
I tried just to write return powerData--but it breaks the program.
// function toggleClick
function toggleClick(e:MouseEvent) {
// Store "Power" Values of House Objects in Array
[code].....
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Nov 19, 2009
I'm communicating to these movie clips with another program via binary sockets.For the first set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will jump to the frame corresponding with that number. for ex:if the incoming data from the socket is (mc7+3), then movieclip 7 will jump to frame 3.
For the second set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will move location across the screen, by the y coordinate moving to the # given by the socket...thats a little confusing. for ex: if the incoming data from the socket is (mc4+500), then movieclip 4 will move so that it's y coordinate is at 500.[code]...
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Jul 21, 2010
After reading about classes, package, namespace and classpath till not able to understand what is the best way to write classes....
Here I am facing problem with this error can you tell me what mistake I am doing here.[code]...
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Jan 29, 2009
How can I return a value from within a timer function? This doesn't work:
if (timeOneSec()) {
doSomething ();
}
[Code]...
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Dec 15, 2008
I have several buttons calling the bounceOut() function andthe bounceOut() function calls the onMotionFinish() function. Afterthat function is finished I want to go back to the original callingFirst a call is made to bounceOut() when a button is clicked.I have ten buttons.
function bounceOut() {
var smSlide:Tween=new
Tween(sideMenu_mc,"x",Regular.easeOut,200,-200,2,true);
[code].....
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Sep 26, 2008
there is an interesting problem here:
How to return a value from a function to public?
Here is the code:
var df:String; //i declared it here
function onResult(e :OperationEvent):void
{
df = e.data.toString(); // i set it here
[Code]...
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Jan 24, 2011
How do make a function return *, by star, I mean the function is able to return anything, and then I can typecast it accordingly?
[Code]...
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Jun 3, 2011
I basically have a class which loads a set of MovieClip objects and provides accessor functions to return them.[code]Obviously this doesn't work, but it gives an idea of what I'm trying to do. I want to return a MovieClip to the calling code only if the object has been loaded.
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Jul 21, 2011
I have one function "Login" and function "_urlSended" inside of function "Login". So i want that sub function returned value as a parent function. I just want that script to work
<![CDATA[
function onButton1click():void {
Label1.text = Login('irakli', 'password1');
[Code].....
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Oct 25, 2011
It doesn't appear to be possible to get the return type of a function. Is this correct?
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Jan 3, 2009
I've run into a bit of a snag on this slideshow I'm trying to create. My plan involves adding movie clips from the library by attaching them to an empty movieClip. Then using setInterval and a variable as a counter, it increments in the function. When the number reaches "20" the first movieclip is removed and the next one is displayed. Here is my code:
ActionScript Code:
createEmptyMovieClip("canvas_mc", 1);
canvas_mc._x = 75;[code]....
//How do you bring on the second slide when the first is removed? So, my problem is that I'm thinking that the return value from my function should be 20 but instead I get 0 in the trace statement.My plan was if it equaled 20 to bring the next slide out from the library, thus moving forward with the slideshow.
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Feb 4, 2009
In the code below - fRequest_activate initiates a sendAndLoad - all fine and dandy. Thing is - I want to be able to return a value from this function that indicates whether the server response was satisfactory - and I can't work out how to to it.Because the onLoad function is nested within my fRequest_activate function it has all got a bit messy - and just doesn't work - how do I pass the status from an asynchronous server call - which at the moment is picked up by the onLoad callback, back to my original function? - or should I just approach this problem in a different way? All I want to do is call one function - and know if it has been successful or not in talking to my server.
Code:
function fRequest_activate():String {
var lvEmail_send:LoadVars = new LoadVars();
var lvEmail_response:LoadVars = new LoadVars();[code]...............
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Sep 17, 2009
I'm trying to define a variable as a function that loads a text file, like this:
ActionScript Code:nouns = loadFile( "nouns.txt" );
The problem is I can't see how to get "loadFile" function to return the value because I have to use that event listener function to tell when the load is complete, then I can't return from inside the listener function... how can this work?
[Code]...
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Oct 19, 2005
I was just curious if you HAVE to assign the return value of a function to something in order to preform operations on it.
Code:
something.getClip().onRelease = function() {
//
}
Thats probably illegal right? It's illegal in C++, but theres usually a way to get around it like.. (getFocusClip()).onRelease. Or should I just forget it and do it the right way:
Code:
var tempClip:MovieClip = something.getClip();
tempClip.onRelease = function() {
//
}
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Mar 21, 2007
Ok, I have a function that creates a button, it takes the paramaters
bX, bY, bcColor, bbColor, bHeight, bWidth, bHandle;
here is my function
Code:
function createButton(bX:Number, bY:Number, bcColor:Number, bbColor:Number, bHeight:Number, bWidth:Number, bHandle:MovieClip)
{
[Code]....
some reason when I try to hide Handle, it doesn't do it, & trace's dont do anything either it is suppost to create the button & store it in any handle I give it
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Apr 17, 2007
The title of this post may not make much sense, let me explain. I have a function:
findSurface(origin:Point, vector:Point, attempts:Number):Point The function has an obscure use, but the idea is thus: given those three arguments, returns a point IF the 'line' (created by the origin and vector arguments) intersects the object the function is called on. [but that is another story...]
More importantly, if there is no point of intersection at all, what should the function return? Void? Null? Undefined? Object? Or can I use one of those return types instead of Point incase the function does not encounter an intersection?
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Apr 17, 2009
Is there a way to return URLVariables from a function
eg:
function varsLoaded():URLVariables {
var variables:URLVariables = new URLVariables();
variables.var1 = 'string1';
[Code]....
Now what I would like to do is assign "variables" to a variable:
var theVar = varsLoaded();
trace(theVar.var1);
Obviously the code above isn't correct; just to illustrate what I'm hoping to accomplish.
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May 18, 2009
I cannot for the life of me figure out how to return a value out of a ROLL_OVER function. It seems extremely easy, yet I cannot get it to work. Here is a simplified version of what I am trying to do:
test_mc.addEventListener(MouseEvent.ROLL_OVER, testOver);
function testOver(event:MouseEvent):String
{
return "hello";
}
trace(testOver());
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