Actionscript 3 :: Get The Return Type Of A Function?
Oct 25, 2011It doesn't appear to be possible to get the return type of a function. Is this correct?
View 1 RepliesIt doesn't appear to be possible to get the return type of a function. Is this correct?
View 1 RepliesI'm using the following javascript code:
[Code]...
The call gets made and I get the alert of either "Returning TRUE" or "Returning FALSE" but the result in the boolean "visibleRet" is always "false" in my "throw" message. Is there something special I need to do in order to grab the return type correctly from the javascript call?
how to return a generic value from a AS 3.0 function/method ex:
function MyFun():GenericType{
// if int
return 10;
// if string
[Code].....
Is it ever preferred to not declare the data type of the return value of a function? Data type of return value is not declared:
[Code]....
I have a shuffleList.as file with this code...
[Code]...
When run this file the compiler report this error: "A constructor cannot specify a return type." Where I'm wrong; I'm new in actionscript..
Code:
for (var i:int = 0; i < menuArray.length; i++) {
var currentIndex:MovieClip = this["menuButton" + i]
currentIndex.menuButtonTxt.text = menuArray[i];
[code]...
So when I did this the problem that I am having is that it throws an error at compile time. 1067: Implicit coercion of a value of type void to an unrelated type Function.
Basically plots a dot wherever you click. Getting the error 1067: Implicit coercion of a value of type Class to an unrelated type Function.
package { import flash.display.MovieClip; import flash.events.MouseEvent;
public class particle extends MovieClip { //private var _xmouse:Number; //private var _ymouse:Number; private var mc1:MovieClip = new MovieClip(); private var mc2:MovieClip = new MovieClip(); private var mc3:MovieClip = new[code].....
I'm in the beginning stages of trying to understand AS3.Flash is outputting these two errors:1118: Implicit coercion of a value with static type Object to a possibly unrelated type Function.1120: Access of undefined property event_obj.
Code:
my_cb.addItem({data:1, label:"First Item"});
my_cb.addItem({data:2, label:"Second Item"});
my_cb.addItem({data:3, label:"Third Item"});
[code]....
I'm extending the AS3 class Rectangle with a class called Bin. I want to override the Rectangle clone() method with a method that returns a Bin object, not a Rectangle object. If I try to override the clone method but specify Bin as the return type, I get a #1023: Incompatible override error. Here's my Bin class:
package {
import flash.geom.Rectangle;
public class Bin extends Rectangle {
[Code].....
This class works, but when I use the clone() method to create a new Bin instance, I get type errors when I try to use the Bin methods on the new instance.
How do I override clone() and send an actual Bin instance?
i want to essentially classify a simple function in it's own .as file. the function compares integers. but i don't know how to call the class and receive a boolean return.
here's my class
package
{
public class CompareInts
{
[Code]....
so now i'd like to write something like this:
if (CompareInts(1, 5) == true). or output 'true' by writing trace(CompareInts(1, 5));
public function t()
{
if(xxx)return xxx;
//don't return anything
}
How to define the return type for such method?
I use wamp server and Propel.I have written my service using Propel but when I want to connect the data returned from the service Flex cannot recognize the return type.This is the php code that I wrote
<?php
// Include the main Propel script
require_once 'C:/wamp/propel/runtime/lib/Propel.php';
[code].....
I got two classes.
class A{
protected var _value:A;
public function get value():A{
[Code]....
I got error in my overriding and I don't know how to work around. I want to override a method and change it's return value.
Some constructor methods I've seen have the return type :void, even though they can't actually return any values anyway. If it's not required, is there a standard/best practice for that?
View 4 RepliesI'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.
var screen:String;
var buttonnumber:String;
function submitTracking(screen:String, buttonnumber:String) {
[code]....
i have a class that has something like this
public class Foo {
public var f:Function;
public void method(s:String)
{
[code]...
so i need to assign to the f a function that takes an argument f(s), something like
myFoo.f = thefunction
function(s:String)
how to do all this, so it will work correctly?
Anyway, I have a function that goes through an XML file, looking for a specific value. If it finds it, it should return the node that contains that value. However, I'm having trouble with the whole return part of it.My code is:
Code:
thisExpando.onRelease = function() {
trace("is this me? " + this._name);
[code].....
I am trying to have the function toggleClick return powerData. I need to store powerData in a variable and have it passed to another function to do calculations.
Inside the function toggleClick, I am assigning powerData to houseArray[e.currentTarget.name.toLowerCase()];
var powerData:int = houseArray[e.currentTarget.name.toLowerCase()];
I tried just to write return powerData--but it breaks the program.
// function toggleClick
function toggleClick(e:MouseEvent) {
// Store "Power" Values of House Objects in Array
[code].....
I'm communicating to these movie clips with another program via binary sockets.For the first set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will jump to the frame corresponding with that number. for ex:if the incoming data from the socket is (mc7+3), then movieclip 7 will jump to frame 3.
For the second set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will move location across the screen, by the y coordinate moving to the # given by the socket...thats a little confusing. for ex: if the incoming data from the socket is (mc4+500), then movieclip 4 will move so that it's y coordinate is at 500.[code]...
After reading about classes, package, namespace and classpath till not able to understand what is the best way to write classes....
Here I am facing problem with this error can you tell me what mistake I am doing here.[code]...
How can I return a value from within a timer function? This doesn't work:
if (timeOneSec()) {
doSomething ();
}
[Code]...
I have several buttons calling the bounceOut() function andthe bounceOut() function calls the onMotionFinish() function. Afterthat function is finished I want to go back to the original callingFirst a call is made to bounceOut() when a button is clicked.I have ten buttons.
function bounceOut() {
var smSlide:Tween=new
Tween(sideMenu_mc,"x",Regular.easeOut,200,-200,2,true);
[code].....
there is an interesting problem here:
How to return a value from a function to public?
Here is the code:
var df:String; //i declared it here
function onResult(e :OperationEvent):void
{
df = e.data.toString(); // i set it here
[Code]...
How do make a function return *, by star, I mean the function is able to return anything, and then I can typecast it accordingly?
[Code]...
I basically have a class which loads a set of MovieClip objects and provides accessor functions to return them.[code]Obviously this doesn't work, but it gives an idea of what I'm trying to do. I want to return a MovieClip to the calling code only if the object has been loaded.
View 2 RepliesI have one function "Login" and function "_urlSended" inside of function "Login". So i want that sub function returned value as a parent function. I just want that script to work
<![CDATA[
function onButton1click():void {
Label1.text = Login('irakli', 'password1');
[Code].....
I've run into a bit of a snag on this slideshow I'm trying to create. My plan involves adding movie clips from the library by attaching them to an empty movieClip. Then using setInterval and a variable as a counter, it increments in the function. When the number reaches "20" the first movieclip is removed and the next one is displayed. Here is my code:
ActionScript Code:
createEmptyMovieClip("canvas_mc", 1);
canvas_mc._x = 75;[code]....
//How do you bring on the second slide when the first is removed? So, my problem is that I'm thinking that the return value from my function should be 20 but instead I get 0 in the trace statement.My plan was if it equaled 20 to bring the next slide out from the library, thus moving forward with the slideshow.
In the code below - fRequest_activate initiates a sendAndLoad - all fine and dandy. Thing is - I want to be able to return a value from this function that indicates whether the server response was satisfactory - and I can't work out how to to it.Because the onLoad function is nested within my fRequest_activate function it has all got a bit messy - and just doesn't work - how do I pass the status from an asynchronous server call - which at the moment is picked up by the onLoad callback, back to my original function? - or should I just approach this problem in a different way? All I want to do is call one function - and know if it has been successful or not in talking to my server.
Code:
function fRequest_activate():String {
var lvEmail_send:LoadVars = new LoadVars();
var lvEmail_response:LoadVars = new LoadVars();[code]...............
I'm trying to define a variable as a function that loads a text file, like this:
ActionScript Code:nouns = loadFile( "nouns.txt" );
The problem is I can't see how to get "loadFile" function to return the value because I have to use that event listener function to tell when the load is complete, then I can't return from inside the listener function... how can this work?
[Code]...