for (var i:int = 0; i < menuArray.length; i++) { var currentIndex:MovieClip = this["menuButton" + i] currentIndex.menuButtonTxt.text = menuArray[i];
[code]...
So when I did this the problem that I am having is that it throws an error at compile time. 1067: Implicit coercion of a value of type void to an unrelated type Function.
Basically plots a dot wherever you click. Getting the error 1067: Implicit coercion of a value of type Class to an unrelated type Function.
package { import flash.display.MovieClip; import flash.events.MouseEvent; public class particle extends MovieClip { //private var _xmouse:Number; //private var _ymouse:Number; private var mc1:MovieClip = new MovieClip(); private var mc2:MovieClip = new MovieClip(); private var mc3:MovieClip = new[code].....
I'm in the beginning stages of trying to understand AS3.Flash is outputting these two errors:1118: Implicit coercion of a value with static type Object to a possibly unrelated type Function.1120: Access of undefined property event_obj.
Scenario: 4 areas on 1 stage which are quite similar (eg webcamconference, each area has the same functions)
Buttonobjects are numbered(eg area 1 has playbutton1,mutebutton1,namebutton1,namelabel1, etc)
every area gets a close-Button which closes/shuts down the area.(close1,close2,close3...)i want to archive the following:
if(close1.isPressed){ function invisall(1); }[code]....
this should do the trick via dynamic Nr at the end of each default button(eg playbutton) but ofc
"playbutton1"._visible=false;
doesnt work because playbutton1 is still a String.how can i take the String as a Buttonname /ButtonObject? do i need to write an new function? this would destroy the purpose of less code. for now i will split the area into frames that i put on the stage.
I want to guess the type of every argument from an anonymous function, something like mapping a class with reflection but just for a function, something like...
public function guessMyArgumentType(f:Function):void { for each (argument:* in f.arguments) { trace(typeof(argument));
I want to write some util functions for the Vector type, like concat_unique(v1:Vector, v2:Vector):Vector ... etc But I am coming across the problem of passing in a generic Vector to a function. I have tried:
OK, from what I know actionscript in Flex runs asynchronously. I need the ability to run a method in a loop synchronously. Consider this code:
public class CustomerContainer extends VBox { public function CustomerContainer () {
[Code]....
This is not my exact situation as it is a bit more complicated to explain here. There is an abstract class and several custom view objects derived from it. Some of the views are dependent on others being completed first but I cannot seem to order them in the correct order. TIMERS are not an option. Probably not explaining this correctly.
The call gets made and I get the alert of either "Returning TRUE" or "Returning FALSE" but the result in the boolean "visibleRet" is always "false" in my "throw" message. Is there something special I need to do in order to grab the return type correctly from the javascript call?
In a program I'm making, I have multiple instances of the same object on the stage at any given point, and I need some function which will allow me to target each of those instances one by one so I can update their properties. I recall seeing something like this somewhere, but after searching I cannot seem to find it.
I'm wondering if it is possible to be able to type a function name into a Text Input and call the function that was put in. I know you could do it by using if conditions but I'm wondering if there is a way to turn that string into the function caller.
I'm trying to convert some C# code I have and one problem I can't find a solution for is to have a function take parameters of unknown types.
C# code: PHP Code: public T Maximum<T>(T v1, T v2){ return v1 > v2 != null ? v1 : v2;}
A straight translation to AS3 would look something like this, for making it easier to understand for people that might be confused by C# syntax.
[Code]...
This way you can send in anything as the parameters (notice the <T>), be different classes for example, depending on what situation you want to use it, instead of writing a lot of duplicate functions for every possible parameter type.
Is there a way to do this in AS3? Edit: Seems like I managed to find a solution right after I wrote this. Seems like one can use "*" as parameter type.
This is what i want to be able to do, only i can't... And i don't want to have a loop when i call the method executing the methods in my children. Hints?
Code: this.executeMethod([Function(methodInChild)], ArrayOfChildren); private function executeMethod(_methods:Array, _instances:Array):void{
so I'm not just new here, but definitely new to actionscript (though I have a MINOR amount of OOP experience in matLAB). I was wondering if someone could clarify something (though I'm sure this thread will grow out of my own confusion)?
I'm getting an error and I have no idea why. Below is the code that's causing the problem. 'player1' is the instanced class and 'hero' is an instanced symbol within the class.
This is the error message: 1067: Implicit coercion of a value of type Function to an unrelated type int.
This function is within a class. Code: public function get_R():int{ return hero.rotation; }
This code is on my frame in the .fla file. Code: if(player1.get_R == 0){ ...... }
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var animTween:Tween;
[Code].....
I have figured out the following: Well, as you see the function moveStuff accepts three arguments, namely:
objectdurationeasingWhen easing has a default value, I get an error. But if it doesn't have a default value, then it works fine, the code would look like so then:
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var animTween:Tween;
I wanted to use a couple of stand-alone function/or static methods by declaring them in the external *.as file and import it.
The problem is, when I import it, I had to instantiate a new class from imported class to use any of these functions which is not necessary in my situation, I just wanted to be able call these functions.
It (AS) does not allow me to declare those functions outside of class declaration, (tried with static keyword in front of those functions just like in C++).
I also tried to declare the class itself with static keyword (also just like C++) but AS also does not allow me to do that.
Remember whole points is declare couple of helper functions in external *.as file and use it over and over.