ActionScript 3.0 :: 'For Each' Type Function To Cycle Through Instances?

Dec 13, 2009

In a program I'm making, I have multiple instances of the same object on the stage at any given point, and I need some function which will allow me to target each of those instances one by one so I can update their properties. I recall seeing something like this somewhere, but after searching I cannot seem to find it.

View 7 Replies


Similar Posts:


ActionScript 3.0 :: Invoking A Cycle In A Function Without Rewriting It?

Sep 6, 2010

i have a for loop running through an array:

Code:
for (var e:int = 0; e < coo.length; e++) {
coo[e].addEventListener(MouseEvent.ROLL_OVER, evidenzia);
coo[e].addEventListener(MouseEvent.CLICK, evidenzia_fisso);[code]....

i'm recalling this cycle in a lot of functions so it's kinda boring and confusing repeating it every time.i tried assigning a variable to the elements:

Code:
var coo_att:MovieClip = MovieClip (coo[e]); but it doesn't work properly.

View 14 Replies

AS3 :: 1067: Implicit Coercion Of A Value Of Type Void To An Unrelated Type Function

Nov 28, 2009

Code:

for (var i:int = 0; i < menuArray.length; i++) {
var currentIndex:MovieClip = this["menuButton" + i]
currentIndex.menuButtonTxt.text = menuArray[i];

[code]...

So when I did this the problem that I am having is that it throws an error at compile time. 1067: Implicit coercion of a value of type void to an unrelated type Function.

View 3 Replies

ActionScript 3.0 :: Getting The Error 1067: Implicit Coercion Of A Value Of Type Class To An Unrelated Type Function?

May 4, 2009

Basically plots a dot wherever you click. Getting the error 1067: Implicit coercion of a value of type Class to an unrelated type Function.
 
package {    import flash.display.MovieClip;    import flash.events.MouseEvent;
public class particle extends MovieClip {        //private var _xmouse:Number;        //private var _ymouse:Number;        private var mc1:MovieClip = new MovieClip();        private var mc2:MovieClip = new MovieClip();        private var mc3:MovieClip = new[code].....

View 7 Replies

1118: Implicit Coercion Of A Value With Static Type Object To A Possibly Unrelated Type Function

Jan 20, 2010

I'm in the beginning stages of trying to understand AS3.Flash is outputting these two errors:1118: Implicit coercion of a value with static type Object to a possibly unrelated type Function.1120: Access of undefined property event_obj.

Code:

my_cb.addItem({data:1, label:"First Item"});
my_cb.addItem({data:2, label:"Second Item"});
my_cb.addItem({data:3, label:"Third Item"});

[code]....

View 2 Replies

Actionscript 3 :: Create Instances Of Flex Custom Component By Passing In Type

Jul 28, 2009

In my flex app there are a few custom components. I want to create instance of these components at runtime and assign them properties by reading in a config file. I know how to read xml and instantiate components, however my question is about being able to get the type of the component from the xml attribute and then creating an instance of that type.

View 1 Replies

AS3 :: Use The Function Type In (var F:Function) For A Method F(s:String)?

Nov 19, 2009

i have a class that has something like this

public class Foo {
public var f:Function;
public void method(s:String)
{

[code]...

so i need to assign to the f a function that takes an argument f(s), something like

myFoo.f = thefunction
function(s:String)

how to do all this, so it will work correctly?

View 3 Replies

Oop - Using The Same Function For Different Class Instances?

Oct 4, 2010

I have a piece of code, that moves an array depending on it's type. If the array is of TypeA objects, it will change TypeA. If it is TypeB it will change TypeB. The issue with the current code is the repeative blocks.

[Code]...

Which stops working whenever I need to access any property (user) selectedInstance.testSomething();

View 1 Replies

ActionScript 2.0 :: MC Timeline Function To Act On Multiple Instances?

Sep 15, 2009

I've got this on the timeline of an MC:

_root.seQ1MC.b_seQ1yes.onRelease = function(){
tickVar = _name;
//trace("local tickVar = " + tickVar);
//trace("this tickVar value = " + _root[tickVar]);

[code]....

I want it to act on all the instances of the movieclip it is contained within. It is only acting upon the last of the instances that was loaded or had focus... I'm clearly missing something or am trying to achieve something that isn't capable of working...

View 1 Replies

ActionScript 3.0 :: Giving Multiple Instances Same Function

Sep 10, 2010

I imagine this has been asked before but forgive me, the search feature seems not to be working for me; and despite working, google search isn't helping much either.I simply would like to apply the exact same action to multiple buttons without re-writing the same thing (n) times. For example: I have 8 or 9 buttons that on mouseOver and mouseOut will have performed identical functions, though the graphics in their corresponding keyframes may or may not be discrete from one another.So, is there a short way to write this, like say (imaginative I know...):[code]

View 4 Replies

ActionScript 2.0 :: Multiple MC Instances And Rollout Function

Jan 14, 2006

I hacked together a bunch of code I've found throughout the most excellent Kirupa and added a bunch of stuff myself.(Mad props to Scotty and Seniculor (sp?) btw)Everything I added works except the rollover function for multiple MC's that are created when the gallery generates.I want the buttons to continue fading out after rollout.Once you roll in to another MC the rollout function stops.It should work like a "wave" effect when you roll over all the buttons quickly.I've played around with local variables, deleting enterframes, etc. etc. but just can't get anything to work.I only included applicable code so please ignore any extra "}" I may have left in there when I pasted.[code]

View 2 Replies

Actionscript 3 :: Remove All Instances Called By AddChild Function?

Mar 30, 2011

Short multiple instances of a MovieClip are created and I need them all to be removed at the same time when a if statement is executed. [code]...

View 2 Replies

Actionscript 3.0 :: Assigning A Function To Lots Of Button Instances?

Jun 7, 2011

How can I assign the same function to lots of different buttons with different instances names? ie the following function needs to be assigned to all my "correct" buttons. ie, correctansnwer1, correctanswer2, etc etc.

Code: Select allObject(this).mainquestions.CorrectAnswer1.addEventListener(MouseEvent.CLICK,correct);
function correct (event:MouseEvent):void
{

[code]...

View 1 Replies

ActionScript 2.0 :: Get Is A Prototype Or Function That Will Allows For Multiple Instances On That Stage?

Apr 25, 2007

I'm having issues with something wanted to accomplish involving qued amations that i can reuse in various situations throughout an application...

Basically, what I'm trying to get is a prototype or function that will allows for multiple instances on that stage that start at a specific x/y and size, animate to a specific x/y size and end at a specific x/y and size... the x/y and size information is defined for each of the instances in the function.

A good place for this would be with buttons... check the sloppy diagram attached.

View 13 Replies

ActionScript 2.0 :: XML + AttachMovie - Make All Of Instances Fade Out With A Function

May 15, 2008

I'm making a gallery using XML data and loading the information into a mc instance that are in turn being attached to the stage via linkage id. My question is this: I need to make all of those instances fade out with a function, and I have created a for loop to do this, however it is not working.. Any suggestions on how to make it work?

[Code]...

View 2 Replies

AS3 :: CS3 Function That Returns The Type Of A Variable?

Nov 11, 2010

What is the ActionScript 3 function that returns the type of a variable ?

I remember that there is one but I can't remember it nor can I find any reference of it.

View 1 Replies

Actionscript 3 :: Get The Argument's Type Of A Function?

Sep 29, 2011

I want to guess the type of every argument from an anonymous function, something like mapping a class with reflection but just for a function, something like...

public function guessMyArgumentType(f:Function):void {
for each (argument:* in f.arguments) {
trace(typeof(argument));

[code]......

View 1 Replies

Actionscript 3 :: Get The Return Type Of A Function?

Oct 25, 2011

It doesn't appear to be possible to get the return type of a function. Is this correct?

View 1 Replies

ActionScript 3.0 :: By A Vector Of Any Type To A Function?

Nov 21, 2010

I want to write some util functions for the Vector type, like concat_unique(v1:Vector, v2:Vector):Vector ... etc But I am coming across the problem of passing in a generic Vector to a function. I have tried:

[Code]...

View 2 Replies

ActionScript 3.0 :: Targeting - Dynamically Create A Few Instances Of The ComboBoxButton To Function As The Drop Down Submenu

Jun 24, 2009

I've created an MC in my library (comboBoxButton) which holds 2 MCs, text_mcl and bg_mcl. I dynamically create a few instances of the comboBoxButton to function as the drop down submenu: PHP Code:

[Code]...

When one of the buttons is selected it sets a variable on the root. I'm running into trouble targeting the MCs text_mcl and bg_mcl inside the instance of the dynamically created comboBoxButton. PHP Code:

[Code]...

View 1 Replies

ActionScript 3.0 :: Javascript Function Return Type

Jul 27, 2009

I'm using the following javascript code:

[Code]...

The call gets made and I get the alert of either "Returning TRUE" or "Returning FALSE" but the result in the boolean "visibleRet" is always "false" in my "throw" message. Is there something special I need to do in order to grab the return type correctly from the javascript call?

View 2 Replies

ActionScript 3.0 :: Type Function Into Text Input Then Run It?

Aug 27, 2011

I'm wondering if it is possible to be able to type a function name into a Text Input and call the function that was put in. I know you could do it by using if conditions but I'm wondering if there is a way to turn that string into the function caller.

View 5 Replies

ActionScript 3.0 :: Return Generic Type Value From A Function?

Sep 22, 2011

how to return a generic value from a AS 3.0 function/method ex:

function MyFun():GenericType{
// if int
return 10;
// if string

[Code].....

View 2 Replies

ActionScript 2.0 :: Dynamically Setting Function Type Through Xml?

Jan 16, 2006

I have a number of functions and I want to execute 1 based on the entries in a .xml file

part my xml file reads as follows

<funcType>thisFunc</funcType>

In my .fla I have defined thisFunc along with a number of similar functions

I want to execute the function as follows

chosenFunc=Node.childNodes[0].childNodes[0].nodeValue;//points to thisFunc in the .xml file
chosenFunc(); // This should execute as thisFunc ()

Problem is this doesn't seem to be working. Am I trying the impossible?

View 1 Replies

ActionScript 3.0 :: Function Parameter As Unknown Type?

Sep 22, 2010

I'm trying to convert some C# code I have and one problem I can't find a solution for is to have a function take parameters of unknown types.

C# code:
PHP Code:
public T Maximum<T>(T v1, T v2){   return v1 > v2 != null ? v1 : v2;} 

A straight translation to AS3 would look something like this, for making it easier to understand for people that might be confused by C# syntax.

[Code]...

This way you can send in anything as the parameters (notice the <T>), be different classes for example, depending on what situation you want to use it, instead of writing a lot of duplicate functions for every possible parameter type.

Is there a way to do this in AS3? Edit: Seems like I managed to find a solution right after I wrote this. Seems like one can use "*" as parameter type.

View 1 Replies

ActionScript 3.0 :: Function's Input Be Of The TimerEvent Data Type?

Jun 24, 2009

so I'm not just new here, but definitely new to actionscript (though I have a MINOR amount of OOP experience in matLAB). I was wondering if someone could clarify something (though I'm sure this thread will grow out of my own confusion)?

[Code]...

View 4 Replies

ActionScript 3.0 :: Implicit Coercion Of Value Of Function To Unrelated Type Int

Mar 12, 2009

I'm getting an error and I have no idea why. Below is the code that's causing the problem.
'player1' is the instanced class and 'hero' is an instanced symbol within the class.

This is the error message:
1067: Implicit coercion of a value of type Function to an unrelated type int.

This function is within a class.
Code:
public function get_R():int{
return hero.rotation;
}

This code is on my frame in the .fla file.
Code:
if(player1.get_R == 0){
......
}

View 4 Replies

ActionScript 3.0 :: Making An Argument Of Type Function Optional

May 16, 2009

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var animTween:Tween;

[Code].....

I have figured out the following: Well, as you see the function moveStuff accepts three arguments, namely:

objectdurationeasingWhen easing has a default value, I get an error. But if it doesn't have a default value, then it works fine, the code would look like so then:

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var animTween:Tween;

[Code].....

View 5 Replies

ActionScript 3.0 :: Call The Menu Within Another Function Which Is Not The Same Type Of Event?

Oct 29, 2010

Code:
stage.addEventListener(Event.DEACTIVATE,callMenu);
...
function callMenu(e:Event)
{
//game is paused and a menu is brought up.
}

if i also want to call the menu within another function which is not the same type of event, should i pass in null?

example: a switch statement finds the correct keyboard input has been pressed, is it bad to use callMenu(null);...it seemed to work, but feels wrong.

View 3 Replies

ActionScript 3.0 :: Flash Function That Returns The Type Of A Variable?

Nov 11, 2010

What is the ActionScript 3 function that returns the type of a variable ?

I remember that there is one but I can't remember it nor can I find any reference of it.

View 6 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved