ActionScript 3.0 :: Call The Menu Within Another Function Which Is Not The Same Type Of Event?

Oct 29, 2010

Code:
stage.addEventListener(Event.DEACTIVATE,callMenu);
...
function callMenu(e:Event)
{
//game is paused and a menu is brought up.
}

if i also want to call the menu within another function which is not the same type of event, should i pass in null?

example: a switch statement finds the correct keyboard input has been pressed, is it bad to use callMenu(null);...it seemed to work, but feels wrong.

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