ActionScript 3.0 :: Create A Mouse Over Event That Call A Function After 3 Second?

May 5, 2011

how to create a mouse over event that call a function after 3 second?

I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?

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ActionScript 3.0 :: Create A Mouse Over Event That Call Function After 3 Second?

May 5, 2011

How to create a mouse over event that call a function after 3 second?

I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?

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ActionScript 2.0 :: Write A Function To Move An Object And Then Call That Function On A Clip Event?

Jan 29, 2003

is it possible to write a function to move an object and then call that function on a clip event for instance

function (bounce){
script;
script;
}

and then call it by saying

on(mouseOver){
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ActionScript 3.0 :: Call The Same Function Within A Function AND When Listening For An Event?

Feb 3, 2009

How could i call the same function within a function AND when listening for an event?
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[Code]...

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I have a question about making a function for two different kinds of event. It's not critical but I would like to reduce my lines of code and just be more efficient. Basically I have a button on the stage called "Enter". I also want the user to have the option of hitting the enter button. I don't have a problem making these two separate handlers for these events (i.e. one handler for the KeyboardEvent and one handler for the MouseEvent):

[Code]...

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AS3 :: Use Same Function For Both A Timer Event And Mouse Event In It?

Jul 18, 2010

so today my question is how can we have 1 function triggered by both a Timer event and a Mouse event? 'm trying to avoid having to re-write/re-name a function just because I also have a Mouse event that triggers it and not just a Timer event.

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How do I call a function with a event inside it?[code]...

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IDE :: Use An OnEnterFrame Event To Call A Function Just Once?

Oct 5, 2009

I need to use an onEnterFrame event to call a function just once. Here's the code:

my_object.onEnterFrame = function() {
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So say i drag "my_object" to a y-coordinate of 100, how do i make it so it only calls the function once. Then if i drag the object away from y=100, and then back to y=100, i want it to call the function again.

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ActionScript 2.0 :: Using Enter Key & Mouse To Call Function?

Dec 2, 2002

How would I enable the enter key to work with the function listed below as well as mouse release....

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Oct 11, 2009

ActionScript Code:
import gs.TweenMax;
import fl.motion.easing.*;
var where:String
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ActionScript 3.0 :: Call The Function Based On The Event?

Dec 12, 2009

I have some movie clips that I want to load by using a text box. The way I want to do it is to have a text box and based on the word typed into it call the respective movieclip. My problem is that I do not know how to call the function based on the event of someone hitting the "enter" key.

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ActionScript 3.0 :: Event Versus Function Call?

Aug 4, 2009

I'm playing with the event system and my own custom event class for a project I'm working on. I'm wondering if it's better to use obj.dispatchEvent(new CustomEvent(event)) or if I should just use a regular function call.

It seems to me that in most cases when one object is detecting the event and another is responding to it it is better to use the event system so I'm not passing around objects too much.

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ActionScript 3.0 :: Adding Param To Event Function Call?

Feb 12, 2009

Curious if it is possible to add additional parameters (arguments) when you call a function with an event?

ActionScript Code:
// this is a normal event listener
my_mc.addEventListener(Event.COMPLETE, doNextFunction, false, 0, true);

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Actionscript 3.0 :: Event Listener To Call Function WITH Variables

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So I have an event listener, and I call a function from it.. but I want to pass some variables along with it as well.Is that possible?

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ActionScript 2.0 :: How To Call Function On Class Event Handler

Aug 14, 2007

i have simple question about how to call a function on a class but i dont know how to do it,I have a class :

Code:
class MyClass{
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[code].....

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ActionScript 3.0 :: Flash - Call A Function From The Event Listener?

Aug 12, 2010

Say I have the following function

Code:
function myVideoFunction(event:VideoEvent):void {
do some stuff....
}

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Code: button.addEventListener(MouseEvent.CLICK,myVideoFunction);

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Code:
button.addEventListener(MouseEvent.CLICK,callMyVideoFunction);
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ActionScript 3.0 :: Call The Menu Within Another Function Which Is Not The Same Type Of Event?

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Code:
stage.addEventListener(Event.DEACTIVATE,callMenu);
...
function callMenu(e:Event)
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}

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ActionScript 3.0 :: Call An Event Handler Function Without Using EventListener?

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I want to call the same event handler function with a click and also with a custom event. the problem is the event type that needs to be passed to the function. Is there are generic event type that can be used to call the function from both places?

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I am in the process of making a button (a very stubborn button) with a mouse event in the actions for a frame. Here is the full error: Error: Call to possibly undefined method addEventListener through a reference of static type Class. And here is the code for the listener:

[Code]...

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I have a sprite,like follows:

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[code]......

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ti.border = true
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[code]....

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The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts?[code]...

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Actionscript 3 :: Call Function On Movie Load Instead Using Event Listener?

Jul 10, 2011

Here is the code to call function using event listener:

var listListener:Object = new Object();
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[code]......

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IDE :: As3 Non Mouse Event Function

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i have a password game where users need to select the correct 3 buttons to progress to the next stage. The 3 buttons that need to be selected are: pwd_btn1, pwd_btn2,pwd_btn3. After, the user must click on "submit_btn" to verify if they have chosen the correct buttons. So far everything works fine. So what i would like to happen is that once the 3 buttons are selected, and before the submit_btn is clicked, a function is triggered that will apply a glow effect to the submit_btn, indicating to the user to click on it.[code]

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Actionscript 3 :: Creating Event Listeners That Call The Same Function And Pass A Variable

Feb 20, 2012

I COMPLETELY MESSED UP MY CODE AND DID NOT CHANGE THE MOVIECLIP NAMES WHEN COPING IT INTO STACKOVERFLOW. SO IT MADE NO SENSE.

I am wondering if there is a better way to accomplish the following as3:

//THREE EVENT LISTENERS
shoe_icon.addEventListener(MouseEvent.MOUSE_DOWN, shoeApp);
top_icon.addEventListener(MouseEvent.MOUSE_DOWN, topApp);

[Code].....

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ActionScript 3.0 :: Event Listener - Call The Function If The Images Completes The Loading

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I am loading 5 images using "for loop" and I have created the listener and if the images completes the loading, the function is called. Now, I need is the name of the "image" which is loaded on each five images gets completed.

[Code]...

in the output it is throwing as "[object LoaderInfo]". Now i need is the name of the "Image", inside the thumbnail_load function, that means, which image loading is completed.

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IDE :: Create Menu Buttons W/ OnRelease To Call Function

Feb 25, 2009

I reworked a script that creates a menu from XML. Works great, it creates the menu items by attaching a button I have in my library, each button gets the proper data passed to it in the process. Each button has an onRelease tied to it by the script. When the menu item is clicked (onRelease) it loads an image and proper data into the movie (into movie clips & dynamic text boxes).My hangup is that I want the first menu item to be called when the menu is created. In other words, i want to call the function that the onRelease is calling with the first menu items data but i can't figure out how to do it.All i can figure is having the button call the function itself [i.e.if(this.name =="button1"){] but that doesn't work.[code]

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Call A Function With Event Parameter When Have No Event Parameter To Pass?

Aug 14, 2009

Forgive me for this stupid noob question but I want to call a function (loadList) that originally gets triggered after a mouseevent from another function (addToXML) that does not have an event.

The loadList function takes info from a XML var, sticks it into an array which then gets loaded into a tile list and that is working fine.

The addToXML function when called adds elements to the XML var after which I want to call the first function with the event parameter so it refreshes the items in the tile list.

I know it can do this by creating a new array and loading that into the tile list in the addToXML function, but it be much simpler to just recall the function.

I have tried things like

Code:
addToXML.addEventListener(Event.COMPLETE, loadList);

but all the event constants I have tried give me error messges like "1061: Call to a possibly undefined method addEventListener through a reference with static type Function."

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