AS3 :: Use Same Function For Both A Timer Event And Mouse Event In It?

Jul 18, 2010

so today my question is how can we have 1 function triggered by both a Timer event and a Mouse event? 'm trying to avoid having to re-write/re-name a function just because I also have a Mouse event that triggers it and not just a Timer event.

Issue:

I have a addThis bubble fade in with icons on a button rollover, the addThis bubble will fade out after the timer is finished, but I also have a close button in that bubble which needs to use the same function that the timer uses. (want to avoid writing 2 exactly alike functions)

I'm hoping this there is an easy workaround for this like event:null or something.[code]./...

View 2 Replies


Similar Posts:


ActionScript 3.0 :: A Function For A Mouse Event And A Keyboard Event

Jul 4, 2009

I have a question about making a function for two different kinds of event. It's not critical but I would like to reduce my lines of code and just be more efficient. Basically I have a button on the stage called "Enter". I also want the user to have the option of hitting the enter button. I don't have a problem making these two separate handlers for these events (i.e. one handler for the KeyboardEvent and one handler for the MouseEvent):

[Code]...

View 1 Replies

ActionScript 3.0 :: Timer And Mouse Event Interaction?

Aug 21, 2009

I would like a 'MouseOver' event to trigger a timer. then once the designated time is up the code will instruct to 'GotoAndPlay' the 2nd part of the MC. (so the MC will play from a designated frame - no probs there.) I know almost nothing about timer events and believe this is probably extremely easy to do; it's just that I don't know the code required.

I also know that a simple, but long way round, way of doing it would be to simply add a set of 'still' frames amounting to a certain amount of time. I am very curious about using timers though.

View 2 Replies

ActionScript 3.0 :: Why Does Timer Event Not Start Function

Dec 28, 2010

I have a function that fades out sound. It works perfectly well, yet the mirror of that which is supposed to fade IN my sounds does not start looping.[code]The issue is that the Fade_in_timer calling VOL_up never starts looping.And the very same code works well when dV is subtracted from setVol.setVol, dV and Vol are global variables defined at the top of my main code. "timers" is an array to keep track of all new timers in case I need to stop them all and remove them.the other fadeout function that works well only differs in the names of the timer and the stop criterion and that setVol is decreased gradually.

View 1 Replies

Actionscript 3 :: Flash Mouse Move Event Listener And Timer Object?

Feb 15, 2011

Ok I have this 100% width/height Flash embedded and when the user moves the mouse I want to display a panel, which disappears after x seconds if there is no more mouse movement.

I think I need an addEventListener, but I am not sure MOUSE_MOVE is the correct one. When the mouse stops moving I need to start x seconds to hide the panel, so I think with a timer?

[Code]...

View 1 Replies

ActionScript 3.0 :: Timer Event Function Not Working Properly

May 6, 2009

I'm currently doing a project which strictly relies on sharp timings and uses as3 timers...
But the timers make some problems..

Here's my code used to test the timers..
Select allvar milliTimer:Timer = new Timer(1);
var secondTimer:Timer = new Timer(1000);
secondTimer.addEventListener(TimerEvent.TIMER, tickSecond);
milliTimer.start();
secondTimer.start();
function tickSecond(evt:TimerEvent):void{
[Code] .....

View 2 Replies

ActionScript :: Javascript - Event Listener To Listen "all The Time" Not Just Wait For Any Particular Instance (mouse Click - Keyboard Event) Of Event?

Jul 7, 2011

I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.

View 3 Replies

ActionScript 3.0 :: Error 1021: Duplicate Function Definition Function OnComplete1(event:Event):void {

Jan 14, 2010

im having this errors:

1021: Duplicate function definition function onComplete1(event:Event):void {
1021: Duplicate function definition function stopSound1(event:MouseEvent):void {
1021: Duplicate function definition function backSound1(event:MouseEvent):void {

codes i used:

Code:
var thereReq:URLRequest = new URLRequest("SOUNDS/how.mp3");
var there:Sound = new Sound();
var thereControl:SoundChannel = new SoundChannel();

[code]....

View 2 Replies

IDE :: As3 Non Mouse Event Function

Oct 1, 2009

i have a password game where users need to select the correct 3 buttons to progress to the next stage. The 3 buttons that need to be selected are: pwd_btn1, pwd_btn2,pwd_btn3. After, the user must click on "submit_btn" to verify if they have chosen the correct buttons. So far everything works fine. So what i would like to happen is that once the 3 buttons are selected, and before the submit_btn is clicked, a function is triggered that will apply a glow effect to the submit_btn, indicating to the user to click on it.[code]

View 1 Replies

ActionScript 3.0 :: Proper Listener On Tween Event Inside Mouse Event

Feb 23, 2011

My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.

View 3 Replies

ActionScript 3.0 :: Error With Mouse Event Function?

Aug 25, 2009

I have inserted two keyframes in the timeline, then i included scripts on each keyframe. The script in first keyframe is following:
 
stop();var mc:MovieClip = new MovieClip();mc.graphics.beginFill(0xFF0000);mc.graphics.drawRect(0,0,300,20);mc.graphics.endFill();addChild(mc);[code]....
 
The error which was reported while compiling is defined as follows: When i click on the movieclip 'mc' created in the first frame, an error like "ArgumentError: Error #1063: Argument count mismatch on gallery_fla::MainTimeline/clicked(). Expected 0, got 1."  is showing. Actually i need to go to the second frame while clicking on the movieclip on first keyframe.

View 3 Replies

ActionScript 3.0 :: Which Mouse Event Called A Function

Oct 13, 2009

Is there anyway of checking which mouse event called a function, without creating another function to handle each buttons event?

View 2 Replies

ActionScript 3.0 :: Mouse Event Function Variables

Jul 7, 2010

I have a mouse event listener that calls a function...how do I parse variables through the function? [code]

View 9 Replies

ActionScript 3.0 :: Basic Event Listener Mouse Event ROLL OVER

Aug 20, 2009

This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.

I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:

[Code]..

View 6 Replies

Flex :: Listening Mouse Click Event And ItemClick Event?

Aug 24, 2011

what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.

View 1 Replies

ActionScript 3.0 :: Make Mouse Event Active In Keyboard Event

Apr 23, 2009

When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.

But in coding I got this error code:

TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()

This is some part of my game code...

case Keyboard.SPACE :
removeEventListener(Event.ENTER_FRAME,car_movement);
--street_mc.bluehome_mc.door_btn.addEventListener(MouseEvent.MOUSE_DOWN,door_ready)

[Code]....

View 1 Replies

ActionScript 3.0 :: Mouse Click Event Being Canceled By Mousedown Event

Sep 30, 2011

I have a parent sprite that contains several child sprites. I have attached mouse click and mouse down event amongst others to the parent sprite. And in the listeners I check which child has been targeted using the "event.target" property. However It seems that the mouse click event does not trigger for some reason. Is it possible that the mouse down event is eating up the click event. Is this a know issue in as3 and is there a possible workaround?

View 3 Replies

ActionScript 3.0 :: Calling A Mouse Event Handler Without The Event

Jul 13, 2009

I am writing a program that needs to go to a random frame after clicking a button. However, the program also needs to start on a random frame. When I call the function at the start of the program it gives me an 1120: Access of undefined property event error. The function is originally written as followed:

function randomMatchedTrial(event:MouseEvent) {
... lots of code that probably doesnt matter, but let me know if it does...
}

the program starts by calling the function as followed:

randomMatchedTrial(event)

Can event handler functions be called outside of the event listeners they are handling?

View 4 Replies

ActionScript 3.0 :: Passing Variable / Mouse Event Through Event

Apr 20, 2010

[Code]...

I used to actuate the painter function by using a MouseEvent although I'm prefering to do it this way, but I'm having issues with an error "1120: Access of undefined property thisMouse." Error in Bold I've attempted to pass the Mouse Event to the painter function but had no luck. A simple solution (even potentially dangerous and WRONG) would be fine here, as this is part of University Coursework and I haven't been taught Classes etc. Its basically an introduction to scripting but im trying to do things slightly out of my depth

View 5 Replies

ActionScript 3.0 :: Replace Mouse Event With Keyboard Event?

Oct 24, 2011

how can you switch the mouse event with keyboard event in the folowing example:

Code:
var qno=0;var rnd1; var rnd2;
tick.visible=false;cross.visible=false;
var right_answers=0;var wrong_answers=0;

[Code]....

i know that u have too define key up and down functions and in the beginnig give the keys we are using the false value, but how to make it that after i pess of a key you cant press in again unless you go to the next question that is the enable_disable in the following code. How would that function looked in case of keyboard event

View 1 Replies

ActionScript 3.0 :: Returning Variables From mouse Event Function?

Sep 19, 2008

I am working with code where the variable "k" is a counter. I stripped out the extraneous stuff from the code below - so essentially when the function onExamPlusClick is called, the counter "k" and the minutes of an activity in an array both increment (as well as other things not shown). I'd like to return "k" as well as "activity[0].minutes" to the main program. Since the function is a MouseEvent, I'm unable to change "void" to "number"... and not sure how to return (pass) those variables back to the ain program.

View 3 Replies

ActionScript 3.0 :: Can Function Receive Keyboard Or Mouse Event?

Nov 3, 2010

I've decided to add keyboard capabilities to my program. All my functions I have written require a mouse event to be passed to them. I'm just wondering if there is a better way to run these mouse event functions rather than to take out the contents of these functions and create a new function that is called within a mouse event function OR a keyboard event function. What I mean is I am starting to change the mouse event functions I have to only have one line inside of them which will run a separate function. This same separate function I will run using a keyboard input as well.

View 3 Replies

ActionScript 3.0 :: Calling A MouseEvent Function Without A Mouse Event?

Sep 17, 2010

in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:

btn1.onRollOut = function(){
this. gotoAndPlay("out");
}

[code]......

View 6 Replies

ActionScript 3.0 :: Create A Mouse Over Event That Call Function After 3 Second?

May 5, 2011

How to create a mouse over event that call a function after 3 second?

I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?

View 3 Replies

ActionScript 2.0 :: Invoking A Function In A Class On A Mouse Event

Sep 10, 2008

i am trying to activate a function within a class on a mouse rollover -this is AS2 in CS3 and i have the following in my Class.as:

[Code]....

the global.pane_array is specified in my FLA Obviously i would like to see the trace from the array, but nada.... if i put the movePanes() outside the rollover event, it works fine... however this does not achieve my goals

also if i declare the function as a global function from within my FLA, and then call it on the rollover e.g. _global.movePanes() - it works!

View 3 Replies

ActionScript 3.0 :: Create A Mouse Over Event That Call A Function After 3 Second?

May 5, 2011

how to create a mouse over event that call a function after 3 second?

I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?

View 3 Replies

Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

Feb 16, 2012

I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;

[code]....

View 1 Replies

ActionScript 3.0 :: Click Event Model - Make A Function And Add It As An Event Listener?

Feb 27, 2007

I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.

View 1 Replies

ActionScript 3.0 :: Add Mouse Event But It Is Showing Error On MouseEvent Function?

May 3, 2010

I hv make 4 movieclips and i wanna add mouse event but it is showing error on MouseEvent function, and the error is. 1046: Type was not found or was not a compile-time constant: MouseEvent.

[Code]...

View 2 Replies

ActionScript 3.0 :: Passing A String As The Name Of A Mouse Event Listener Function?

Jun 28, 2011

I am trying to essentially pass a string as a function name into an event listener, but I am not sure how to approach this. Is there a way to convert a string into a function?
 
Here is some code I have for me to show you what I am doing.

package{
//some import statements
public class changes extends MovieClip{

[Code]....

View 7 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved