ActionScript 3.0 :: Timer And Mouse Event Interaction?
Aug 21, 2009
I would like a 'MouseOver' event to trigger a timer. then once the designated time is up the code will instruct to 'GotoAndPlay' the 2nd part of the MC. (so the MC will play from a designated frame - no probs there.) I know almost nothing about timer events and believe this is probably extremely easy to do; it's just that I don't know the code required.
I also know that a simple, but long way round, way of doing it would be to simply add a set of 'still' frames amounting to a certain amount of time. I am very curious about using timers though.
so today my question is how can we have 1 function triggered by both a Timer event and a Mouse event? 'm trying to avoid having to re-write/re-name a function just because I also have a Mouse event that triggers it and not just a Timer event.
Issue:
I have a addThis bubble fade in with icons on a button rollover, the addThis bubble will fade out after the timer is finished, but I also have a close button in that bubble which needs to use the same function that the timer uses. (want to avoid writing 2 exactly alike functions)
I'm hoping this there is an easy workaround for this like event:null or something.[code]./...
Ok I have this 100% width/height Flash embedded and when the user moves the mouse I want to display a panel, which disappears after x seconds if there is no more mouse movement.
I think I need an addEventListener, but I am not sure MOUSE_MOVE is the correct one. When the mouse stops moving I need to start x seconds to hide the panel, so I think with a timer?
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip { private static var _stage:Stage; private static var _timer:Timer;
i've been having difficulty detecting a click on the Stage.i'd like to create something similar to when the user clicks on anything that's not a movieclip it zooms out.
For a site im working on I want an object to move thats hanging on a piece of wire made with the bone tool to move when my mouse is moved towards it so it would swing when the mouse is placed near.I thought using a simple code to move the movieclip attached to the bone would work but it just moves the movie clip and forgets about the kinematics. this is the code i used:
ActionScript Code: stage.addEventListener(Event.ENTER_FRAME,followmouse); function followmouse(event:Event):void { var dx:int = box.x - mouseX;
I have 2 custom components, which have their own nesting hierarchy ... One is container for another. I have to "familiarize them" with each other. The way I'm trying to achieve that is using global events (one side is firing and the other one is catching):
Application.application.addEventListener("Hello", function (data:Event):void{ // .. some actions });
[Code]...
Then should be created the connection between container and it's child.
BUT, the only thing I could acheive is passing a reference to the Container in the DynamicEvent. Is there any chance that I could access the child at the event-handler function.
im making my portfolio in flash. And the designing goes oke etc, but now im at the programming part, and thats not what im good at.[URL] If you mouse your cursor over the most right (black) button you see "contact" fading in, thats oke, and when you click on it a big orange shape slides in, some text is needed to put in here. But! When you move the mouse of the button the orange shape slides back.
So my question is, how can I make the orange shape stay while the mouse is of the button? And when the mouse moves out of the contact button and over another it should fade in that name to, (like it does now).
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.
I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.
Is this possible to do with flash? Or will I have to re-route mouse events?
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
I have a little flash app that I have running constantly on my server (I made it an exe). It runs great for a few days, but then eventually it just stops.
Code: trace("test1"); var myTimer:Timer = new Timer(5000, 1); myTimer.addEventListener(TimerEvent.TIMER, getData,false,0,true);
[Code].....
The code above should call the function getData once after 5 seconds have passed. This works 99.99% of the time, but for some reason (usually after a few days of it running) it doesn't call the getData function.
I have verified this through trace statements. When it eventually fails, it traces out test1, test2..... then nothing else. No test3.
I'm assuming I need to add an event listener for the timer object to check if it fails for whatever reason. How do I do this?
i have a timer running infinitely time, and there are 2 things that can trigger the timer to stop and be removed, and both scenarios can occur, so I need to check if the timer is on before trying to stop and remove it. How can I check whether a timer exists and/or is running?
I have a timer event that updates certain things in my app (from a PHP Service) every 5 seconds. Every time this timer ticks, it makes the cursor blink to a clock and then back to the arrow. Since this is happening every 5 seconds, it gets pretty annoying. Is there a way for me to prevent the cursor from changing when the timer ticks?UPDATE: I've figured out a work-around by setting a custom cursor with high priority (I just made a .png with a cursor in it).
My meter looks great and the needle rotates in a loop. How do I add easing to it? The meter is built from a timer event. I want the needle to bounce at the end. Rather than just adding a variable, I need some control of when it happens so I can adjust it with the animation.
I just have a one quick question on Timer and TimerEvent (flash.events.TimerEvent & flash.utils.Timer) of Adobe Flex.I am currently working on a project wherein I need to occasionally change speed, stop and play an swf animation (loaded to a loader and instantiated as a ByteArray).Example, I have a moving car (swf animation) running at 40kph. Then I have a button which will change the speed by increments of 40kph. SO basically, whenever I hit the button, the playing car should change speed by the increment. The difficult part is, I already had this working in Adobe Flex but it doesn't change the speed yet. I mean, it only moves by the keyframe interval I set when I created the swf file on flash (which is, to say, 30 frame interval per keyframe).
So in short, I just need to make the speed change depending on how many increments I asked it to change. A colleague told me to use Timer and TimeEvent of Flex but I can't seem to quite get the hang of it since I'm still new to the ActionScript world.
I have placed the code is on frame 3 of the timeline. I tried using trace to see if the bugChange function is executed and it is not. The bugTimer does not start and call the function for some reason. see the code below:
Code: var colorC:ColorTransform = new ColorTransform(); var bugTimer:Timer = new Timer(5000); bugTimer:addEventListener(TimerEvent.TIMER_COMPLETE, bugChange)
I've got a class that "Spawns" enemies to the display based on a timer. So if the timer is 3 seconds, such and such happens. The problem is that the function is firing the ENTIRE time the Timer says 3 seconds, instead of just once and for some reason I can't wrap my head around how to limit it to just going once. Logic Statements aren't showing to be my strong point.[code]Anything other than that shouldn't be relevant, the spawnZeroFormations() seems to be working perfectly. it's just being called far to often. The thing is it WAS working but then I rearranged code and deleted something and can't remember what it was.I tried wrapping the switch in a For loop, but it doesn't seem to do anything which is confusing in itself; but again Logic statements aren't showing to be my strong point.
My code is contained in a movie clip that plays an animation on roll over and reverses the animation on roll off. The reverse uses a timer that backs up a frame on the each time event. It works for the most part.
Problem: I tried to use watchTimer.stop(); to end the timer. But the eventListener that tracks timer events keeps triggering which I don't want.
Code: var watchTimer:Timer = new Timer(30); this.addEventListener(MouseEvent.MOUSE_OVER, foldUp); this.addEventListener(MouseEvent.MOUSE_OUT, foldDown);[code]....
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
Basically I am dynamically calling product buttons, which on rollover invoke a child of a dropdown, which in turn invokes children which are squares filled with colour.What I need is for these squares to be clickable which will then colour something else using the colourMatrixFilter (I'll probably start another post for this problem at a later date).For some reason though adding the Square as a child to it's rightful parent - the dropdown makes the listeners completely useless. Add to the stage and the listeners work. I can't work out why either and have done loads of searching.[code] also if someone could show me in the right direction of pulling the XMLdata for the squares (which will be a name attribute).
This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.
I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:
what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.