ActionScript 3.0 :: Timer Event Repeating To Much
Mar 28, 2012
I've got a class that "Spawns" enemies to the display based on a timer. So if the timer is 3 seconds, such and such happens. The problem is that the function is firing the ENTIRE time the Timer says 3 seconds, instead of just once and for some reason I can't wrap my head around how to limit it to just going once. Logic Statements aren't showing to be my strong point.[code]Anything other than that shouldn't be relevant, the spawnZeroFormations() seems to be working perfectly. it's just being called far to often. The thing is it WAS working but then I rearranged code and deleted something and can't remember what it was.I tried wrapping the switch in a For loop, but it doesn't seem to do anything which is confusing in itself; but again Logic statements aren't showing to be my strong point.
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Feb 18, 2010
The script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area
so I have an invisible button called menuin_btn which sits to the right of the menu and covers the rest of the stage where the content will be, so you have to rollover that area for the menu to roll back in. The "rollin" in my code brings the movie clip to frame 16 (the end) where I have a gotoAndStop(1); command to get it back to frame 1 so the rollover can be used again. I've attached a zip with my current flash file and swf and here is what my current script looks like on the main scene:
[Code]...
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Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
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Apr 30, 2010
now I'm trying to make the keyboard events to stop repeating.
My idea was to have a true and false condition for when the key is pressed so that it wont repeat if the key is down already.
//Mouse Event Over
keyCButton.addEventListener(MouseEvent.MOUSE_OVER, function(){gotoAndStop(2)});
//Variable
[Code].....
doing this makes the key loop over and over without a keyboard event I think i need to add a "&& keyDown..." to "if (this.soundplayed==true)" but i dont know how to do it without getting errors
here is the keyboard player i'm trying to fix [URL]
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Jul 18, 2010
so today my question is how can we have 1 function triggered by both a Timer event and a Mouse event? 'm trying to avoid having to re-write/re-name a function just because I also have a Mouse event that triggers it and not just a Timer event.
Issue:
I have a addThis bubble fade in with icons on a button rollover, the addThis bubble will fade out after the timer is finished, but I also have a close button in that bubble which needs to use the same function that the timer uses. (want to avoid writing 2 exactly alike functions)
I'm hoping this there is an easy workaround for this like event:null or something.[code]./...
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Jul 13, 2010
I have a little flash app that I have running constantly on my server (I made it an exe). It runs great for a few days, but then eventually it just stops.
Code:
trace("test1");
var myTimer:Timer = new Timer(5000, 1);
myTimer.addEventListener(TimerEvent.TIMER, getData,false,0,true);
[Code].....
The code above should call the function getData once after 5 seconds have passed. This works 99.99% of the time, but for some reason (usually after a few days of it running) it doesn't call the getData function.
I have verified this through trace statements. When it eventually fails, it traces out test1, test2..... then nothing else. No test3.
I'm assuming I need to add an event listener for the timer object to check if it fails for whatever reason. How do I do this?
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Sep 21, 2010
i have a timer running infinitely time, and there are 2 things that can trigger the timer to stop and be removed, and both scenarios can occur, so I need to check if the timer is on before trying to stop and remove it. How can I check whether a timer exists and/or is running?
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Jul 15, 2010
The timer code looks like this:
var buffer:Timer = new Timer(2000, 1);
buffer.addEventListener(TimerEvent.TIMER, later);
buffer.start();
function later(e:TimerEvent):void
I keep getting the message that the "Parameter Listener must be non-null".
I have another time that is identical except for the names, and that one works fine.
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Feb 4, 2010
I have a timer event that updates certain things in my app (from a PHP Service) every 5 seconds. Every time this timer ticks, it makes the cursor blink to a clock and then back to the arrow. Since this is happening every 5 seconds, it gets pretty annoying. Is there a way for me to prevent the cursor from changing when the timer ticks?UPDATE: I've figured out a work-around by setting a custom cursor with high priority (I just made a .png with a cursor in it).
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Feb 8, 2010
My meter looks great and the needle rotates in a loop. How do I add easing to it? The meter is built from a timer event. I want the needle to bounce at the end. Rather than just adding a variable, I need some control of when it happens so I can adjust it with the animation.
[Code]....
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Jun 28, 2010
I just have a one quick question on Timer and TimerEvent (flash.events.TimerEvent & flash.utils.Timer) of Adobe Flex.I am currently working on a project wherein I need to occasionally change speed, stop and play an swf animation (loaded to a loader and instantiated as a ByteArray).Example, I have a moving car (swf animation) running at 40kph. Then I have a button which will change the speed by increments of 40kph. SO basically, whenever I hit the button, the playing car should change speed by the increment. The difficult part is, I already had this working in Adobe Flex but it doesn't change the speed yet. I mean, it only moves by the keyframe interval I set when I created the swf file on flash (which is, to say, 30 frame interval per keyframe).
So in short, I just need to make the speed change depending on how many increments I asked it to change. A colleague told me to use Timer and TimeEvent of Flex but I can't seem to quite get the hang of it since I'm still new to the ActionScript world.
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Aug 24, 2009
How to use "cancelable" in TweenEvent properties..?
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Sep 30, 2010
I have placed the code is on frame 3 of the timeline. I tried using trace to see if the bugChange function is executed and it is not. The bugTimer does not start and call the function for some reason. see the code below:
Code:
var colorC:ColorTransform = new ColorTransform();
var bugTimer:Timer = new Timer(5000);
bugTimer:addEventListener(TimerEvent.TIMER_COMPLETE, bugChange)
[Code]....
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Nov 9, 2009
My code is contained in a movie clip that plays an animation on roll over and reverses the animation on roll off. The reverse uses a timer that backs up a frame on the each time event. It works for the most part.
Problem: I tried to use watchTimer.stop(); to end the timer. But the eventListener that tracks timer events keeps triggering which I don't want.
Code:
var watchTimer:Timer = new Timer(30);
this.addEventListener(MouseEvent.MOUSE_OVER, foldUp);
this.addEventListener(MouseEvent.MOUSE_OUT, foldDown);[code]....
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Apr 15, 2010
I have a hitTest on an enterFrame event that adds a movieClip.I then want the movie clip to be on a timer that changes it to another movieClip.As you can imagine, there is a conflict because the hitTest always finds the original Mc an so over-rides the timer.I know this is a logic problem but I cant seem to figure it out.I am pretty sure I am thinking about this the wrong way.here is some of the code:
//this is the hitTest
this.addEventListener(Event.ENTER_FRAME,leftPillarHit);
function leftPillarHit(ev:Event):void {
[code].....
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Apr 28, 2011
I am developing a project where ClassA creates the instances of ClassB , ClassC and ClassD and adds the eventsDispatcher with them. ClassB and ClassC are able to dispatch the events back to ClassA which is fine. But ClassD is not dispatching the event. It only dispatch the event only when I call the dispatchEvent(new Event(Event.Complete)) function after giving 1 Second delay.
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Aug 16, 2011
I have create a simple timer with repeat count of 0, so it loops unlimited times.The timer repeats a function which calls for a PHP and displays data on the screen, so the data can be refreshed automatically.What I noticed though, is that the whenever the timer starts, it creats a memory leak on the system which makes the application memory usage to always go up.Is there any way to fix this?
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Aug 25, 2011
I tried to move 4 movie clips in a loop and with a 3 seconds interval. So first I tried a loop and a timer function inside. I supposed by the loop the timer should start and finish for times. But itdidnt work. So I used another code which is longer and complicated. So it worked. do-while doesn work also with first logic-why?
here are the codes - m s are clips
// THIS CODE IS NOT WORKING - I CAN NOT USE TIMER MULTIPLE TIMES IN A LOOP
var arr:Array=new Array(m1,m2,m3,m4);trace(arr);
var timer1:Timer=new
[Code]....
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Jan 20, 2010
I am trying to create an if statement where when the timer reaches 0 seconds it loads level 2. It isn't working.
ActionScript Code:
private var numberOfSeconds:Number = 10;
private var myTimer:Timer = new Timer(1000, numberOfSeconds);
[code].....
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Oct 26, 2010
I'm having trouble with some TIMER EVENTS here and I really don't know how to proceed.I've got a lot of instances of TimerEvents in my code, all triggered by TIMER (myTimer.start() method). They work nice however, somehow, some of them simply freezes and it doesn't continue to execute the timer event function.I'm using about 80 papervison3D cube instances and all within by jiglib rigidbody.
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Jan 29, 2010
I have a timer event that cycles through an xmlList and is supposed to go back to zero when it reachs the end but instead throws an error, THEN goes back to zero.
[Code]...
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Aug 21, 2009
I would like a 'MouseOver' event to trigger a timer. then once the designated time is up the code will instruct to 'GotoAndPlay' the 2nd part of the MC. (so the MC will play from a designated frame - no probs there.) I know almost nothing about timer events and believe this is probably extremely easy to do; it's just that I don't know the code required.
I also know that a simple, but long way round, way of doing it would be to simply add a set of 'still' frames amounting to a certain amount of time. I am very curious about using timers though.
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Dec 28, 2010
I have a function that fades out sound. It works perfectly well, yet the mirror of that which is supposed to fade IN my sounds does not start looping.[code]The issue is that the Fade_in_timer calling VOL_up never starts looping.And the very same code works well when dV is subtracted from setVol.setVol, dV and Vol are global variables defined at the top of my main code. "timers" is an array to keep track of all new timers in case I need to stop them all and remove them.the other fadeout function that works well only differs in the names of the timer and the stop criterion and that setVol is decreased gradually.
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Oct 6, 2011
The following code for starting an event is quite okay. But how can I stop it after 10 seconds as it won't require anymore after 10 seconds of animation. I am using actionscript 3.
Code:
var timer:Timer = new Timer(1000, 1);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);
[Code]......
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Apr 24, 2012
How to add timer to release when "Button click + 10 (root timeline) frames" ?
if (stage.currentFrame+10..
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Apr 19, 2010
I plan to use a timer event to fire every second (for a clock application).
I may be wrong, but I assume that there will probably be a (very slight) sync issue with the actual system time. For example the timer event might fire when the actual system time milliseconds are at 500 instead of 0 (meaning the seconds will be partially 'out of phase' if you will).
Is there a way to either synchronize the timer event to the real time or get some kind of system time event to fire when an second ticks in AS3?
Also if I set a Timer to fire every 1000 milliseconds, is that guaranteed or can there be some offset based on the application load?
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May 20, 2011
How do I access timer.running from inside event handler?
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Jun 10, 2011
I have the code:
var timer:Timer = new Timer(milliseconds, repititions);
timer.addEventListener(TimerEvent.TIMER, callback);
timer.start();
and if a user click I want to call the callback early. Is there was a way to either force the timer to finish immediately, or stop it and send the TimerEvent.Timer on my own?
I'm looking for something simple like the tween classes fforward().
EDIT
The Solution was
timer.dispatchEvent(new TimerEvent(TimerEvent.TIMER));
I was trying to do timer.dispatchEvent(new TimerEvent("TIMER")); which doesn't work.
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Aug 23, 2009
I have a problem with a timer-controlled event. The animation breaks on half of its way - the tweened textfield gets pulled back only half the way as if the timer finished too fast. Here is my code:
PHP Code:
function throwErrorMessage (e:Event):void {
var metaErrorTween:Tween = new Tween(__errorText_txt, "y", Strong.easeOut, -32, -2, 65, false);
var__autoToggleTimer:Timer = new Timer(1000, 1);
__autoToggleTimer.addEventListener(TimerEvent.TIMER, autotoggleErrormessage);
__autoToggleTimer.start();
} function autotoggleErrormessage(e:TimerEvent):void {
[Code] .....
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May 19, 2011
could someone tell me how to create a timer event that will countdown and then go to the next frame. I had an earlier post about the topic but I am completley lost now.
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