ActionScript 3.0 :: Removing The Timer Event?

Sep 21, 2010

i have a timer running infinitely time, and there are 2 things that can trigger the timer to stop and be removed, and both scenarios can occur, so I need to check if the timer is on before trying to stop and remove it. How can I check whether a timer exists and/or is running?

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I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
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[code]....

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How do I correctly remove/stop a timer in actionscript? do it like in this piece of code but timer has been set to fire frame1SoundTimerHandler in 200 seconds later :

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ActionScript 3.0 :: Removing Display Objects Using Timer?

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I have an animation of footprints being left on the ground as if by an invisible man or ghost. the animation consists of:

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[Code].....

so it looks like the function is being called correctly and removing the first instance of FOOT from the stage. but the 2nd iteration generates the error. Is this is a problem with the timer? I would like to send this to someone for examination and assistance.

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I am creating a game and want to reward the player at the end of a level by playing an animation. I have created a timer to add the animation to the stage but cannot figure out how to remove the animation once the timer has completed counting. I am sure you wise scripters out there know the secrete to this mystery.

[Code]....

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Actionscript 3 :: Removing Event Listeners Not Working - Error #2094: Event Dispatch Recursion Overflow

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[Code]..

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ActionScript 3.0 :: Timer Animation - Adding And Removing Children

Aug 24, 2011

I am working on a game and want to reward the player with an animation at the end of a level. I have created a time and added the animation to the stage but I cannot figure out how to remove the animation once the timer has completed.
Code: Select all/* Simple Timer
Displays a countdown timer in the Output panel until 30 seconds elapse. This code is a good place to start for creating timers for your own purposes.

Instructions:
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ActionScript 3.0 :: Removing A Bunch Of Objects Added At Runtime Via A Timer?

Sep 23, 2011

After adding an image to the stage, turning it into a Movie clip, and setting linkage in library to Export for Actionscript, I'm now using a timer to add a bunch of roses to the stage as a video plays.How can I get rid of all these clips once the video is over?Do I need to add all of them into an extra container and then just removeChild that container at the end? Or do I need to use something like getNumberOfChildren and then create a loop that removes them one by one?The clips (myRose) are fairly small and do not have any event listeners added to them.  I just use TweenMax to move them from top to bottom of the screen.

public function roseTimer():void
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Jul 18, 2010

so today my question is how can we have 1 function triggered by both a Timer event and a Mouse event? 'm trying to avoid having to re-write/re-name a function just because I also have a Mouse event that triggers it and not just a Timer event.

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I'm hoping this there is an easy workaround for this like event:null or something.[code]./...

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ActionScript 3.0 :: Removing All Event Listeners

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If you have multiple event listeners running, is there any way to remove all of them at once rather than one at a time?

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AS3 :: Flash - Removing The Event Listeners?

Dec 17, 2010

I have a basic question about manually removing event listeners in actionscript 3.If I have a function like:

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[code]...

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ActionScript 3.0 :: Removing The Event Listener?

Dec 23, 2009

In the following code...

Code:
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[code]....

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ActionScript 3.0 :: Timer Event Not Firing?

Jul 13, 2010

I have a little flash app that I have running constantly on my server (I made it an exe). It runs great for a few days, but then eventually it just stops.

Code:
trace("test1");
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[Code].....

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ActionScript 3.0 :: Event Listener For Timer?

Jul 15, 2010

The timer code looks like this:
 
var buffer:Timer = new Timer(2000, 1);
buffer.addEventListener(TimerEvent.TIMER, later);
buffer.start();
function later(e:TimerEvent):void
  
I keep getting the message that the "Parameter Listener must be non-null".
 
I have another time that is identical except for the names, and that one works fine.

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I have a timer event that updates certain things in my app (from a PHP Service) every 5 seconds. Every time this timer ticks, it makes the cursor blink to a clock and then back to the arrow. Since this is happening every 5 seconds, it gets pretty annoying. Is there a way for me to prevent the cursor from changing when the timer ticks?UPDATE: I've figured out a work-around by setting a custom cursor with high priority (I just made a .png with a cursor in it).

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My meter looks great and the needle rotates in a loop. How do I add easing to it? The meter is built from a timer event. I want the needle to bounce at the end. Rather than just adding a variable, I need some control of when it happens so I can adjust it with the animation.

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ActionScript 3.0 :: How To Cancel Timer Event

Aug 24, 2009

How to use "cancelable" in TweenEvent properties..?

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Sep 30, 2010

I have placed the code is on frame 3 of the timeline. I tried using trace to see if the bugChange function is executed and it is not. The bugTimer does not start and call the function for some reason. see the code below:

Code:
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[Code]....

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I've got a class that "Spawns" enemies to the display based on a timer. So if the timer is 3 seconds, such and such happens. The problem is that the function is firing the ENTIRE time the Timer says 3 seconds, instead of just once and for some reason I can't wrap my head around how to limit it to just going once. Logic Statements aren't showing to be my strong point.[code]Anything other than that shouldn't be relevant, the spawnZeroFormations() seems to be working perfectly. it's just being called far to often. The thing is it WAS working but then I rearranged code and deleted something and can't remember what it was.I tried wrapping the switch in a For loop, but it doesn't seem to do anything which is confusing in itself; but again Logic statements aren't showing to be my strong point.

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ActionScript 3.0 :: Timer Event Keeps Triggering?

Nov 9, 2009

My code is contained in a movie clip that plays an animation on roll over and reverses the animation on roll off. The reverse uses a timer that backs up a frame on the each time event. It works for the most part.

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Code:
var watchTimer:Timer = new Timer(30);
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this.addEventListener(MouseEvent.MOUSE_OUT, foldDown);[code]....

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ActionScript 3.0 :: Removing An Event Listener From A Function?

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I am working on a game for my university project and I have run into a bit of trouble. I have the following code here:

function launchBall() {
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[Code].....

Its set up so that when a ball goes off screen, it resets to a coordinate and launchBall is called.

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if (ball.xVel>0 && ball.yVel>0) {
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just below that code and that doesn't work either. It's not spitting any errors out at me but I am completely stumped.

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ActionScript 3.0 :: Removing Event Listener On ROLL_OUT

Dec 7, 2009

I'm trying to build a scrolling thumbnails from scratch for my first time and i can get the thumbs to scroll when the mouse rolls over the scroll arrow, but i can't get it to stop scrolling once the mouse rolls out.
 
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[Code]....

I've tried moving the entire roll_out function all over the place but I would get errors not being able to find lremoveFast but either way I can't get it to funciton

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ActionScript 3.0 :: Adding Or Removing Event Listeners All At Once?

Jul 1, 2010

I'm trying to do something that I'm not sure if it's possible. I have to add or remove multiple listeners that will trigger the same three methods (onComplete, onError and showProgress). I was trying to do something like this:

[Code]...

Is there anyway to solve this? It seems that after passing through the addListeners method, the loader instance gets lost.

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ActionScript 3.0 :: Removing An Event Listener From Buttons?

Feb 18, 2011

Iīd like to know if itīs necessary to remove event listeners from buttons. I know it's good practice to remove event listeners when its use is over. But itīs necessary to remove event listeners for buttons as well?

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Removing Event Listeners And Null Objects?

May 14, 2009

I was just wondering--and it's probably an obvious question really--if I make an object null and that object had one or more event listeners registered, are the listeners removed?

for example:

Actionscript Code:

object.addEventListener(Event.SOME_EVENT,callBack);
function callBack(evt:Event):void
{
object = null;

[Code].....

In this case have I removed 'object''s listener when I made the object null?

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ActionScript 3.0 :: Adding/Removing Event Listeners?

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var Xpos:Number = 110;
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[code].....

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ActionScript 3.0 :: Removing Loader Event Listeners?

Nov 9, 2003

What is the correct way to refer to the dispatcher listeners in the following code so that I can remove them within completeListener()?

Code:
private function createLoader():void {
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[code]....

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ActionScript 2.0 :: Removing And Restoring On Button Event?

Sep 5, 2003

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