ActionScript 3.0 :: Stop An Event After 10 Seconds By Using Timer?
Oct 6, 2011
The following code for starting an event is quite okay. But how can I stop it after 10 seconds as it won't require anymore after 10 seconds of animation. I am using actionscript 3.
Code:
var timer:Timer = new Timer(1000, 1);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);
[Code]......
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
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[code]....
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Apr 12, 2011
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have a countdown timer counting down from 60 seconds. What I would like to happen is when the user clicks on the stage I would like the timer to increase by 10 seconds and then carry on counting down. e.g The user clicks when the timer is at 45 seconds so then the time jumps to 55 seconds and resumes counting down, whilst the time is displayed in a text box.
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here is the code for the timer.
Code:
var count:Number = 60;
var myTimer:Timer = new Timer(1000,count);
myTimer.addEventListener(TimerEvent.TIMER, countdown);
myTimer.start();
[Code]....
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Jun 30, 2011
Im trying to reduce 5 seconds from the timer when the user clicks on the stage.This is the first time im using the Timer class and im not sure how to do this. This is the code i have so far,
Code:
var theTimer:Timer = new Timer(1000, 60);
theTimer.addEventListener(TimerEvent.TIMER, timerListen);
[code].....
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Dec 24, 2011
I would really like just something simple and basic and easy to reuse on multiple timers.
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[Code]....
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[Code].....
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stop();
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[Code]....
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onClipEvent (enterFrame) {
this._x = Math.random()*2+90;
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