ActionScript 3.0 :: Difference Between Timer.stop() And Timer.reset()?

Aug 27, 2008

What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.

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ActionScript 3.0 :: Timer Does Not Reset?

Feb 22, 2010

Ik got a game with a timer. When the game is finished you can play it again and the SWF file loads again. Everything is reset exept the timer. A new one starts but the old one is on the background.

The timer is the only code thats on the timeline..

I cant get the timer working in my AS file...

This is the code on the timeline:

Actionscript Code:
var timer:Timer = new Timer(60, 1000); timer.addEventListener(TimerEvent.TIMER, countdown);timer.addEventListener(TimerEvent.TIMER_COMPLETE,

[Code].....

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Flash :: Timer Won't Reset?

Nov 30, 2011

so I've got a working Timer, which will stop() when I call it to and start, but I can't get it to reset(). It just starts from where it left off.Code for the timer

package
{
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Get My Timer To Do An Automatic Reset Once Its Down To 0?

May 6, 2011

I have set up the timer and it counts down correctly.how to get my timer to do an automatic reset once its down to 0.

Quote:
import flash.utils.Timer;
import flash.events.TimerEvent;

/*This creates a new timer object, that fires every 1000 milliseconds (each second), and will fire 10 times after it is started, then stop. Next we will create an event listener that will catch the Timer event, and call a function "changeText".*/

var alienTimer:Timer = new Timer(1000,10)
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var secondsLeft:int = 10;[code]................

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ActionScript 1/2 :: How To Reset Timer Back To Zero

Aug 26, 2010

how to reset timer back to zero I have a button in the parent timeline of the code below and when I click it I want the behavior of the time will go back to 1 or 0. Button clicked, timer back to 1 or 0.
 
[code]...

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ActionScript 3.0 :: Reset Timer Function After 3 Minutes?

Oct 17, 2008

How would I get a timer function to reset after no buttonswere pressed for 3 minutes?Right now I have my timer starting on load, and then when abutton is pressed, it stops it. I basically want to restart itafter 3 minutes.

the code I have:
[PHP]var timer:Timer = new Timer(5000);
timer.addEventListener(TimerEvent.TIMER, playSlides);

[code].....

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ActionScript 3.0 :: Increment Timer Refuses To Reset?

Nov 30, 2010

I have an increment timer on a game I have created, but the thing is it refuses to reset at the end of the game.If I do timer.reset(); it is not visible then if I cal timer.start(); immediately after, it will continue from it's former position at the end of the 8th level.It's really annoying me as it's the only thing that won't seem to reset, everything else is fine.
 
function incrementCounter(event:TimerEvent) {            count++;                        var whole_value:int = int(count / 100);            var tenths:int = int(count / 10) % 10;             var hundredths:int = int(count) % 10;                         gamePage.timer_txt.text = whole_value + "." + tenths + "s";        }

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Dec 29, 2006

I have made a counter but i want it to reset 3 times a week at specific days of th week. I want it to reset first every Tuesday at 9:45,Every Thersday at 18:00 and every Saturday at 12:00

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ActionScript 3.0 :: Reset And Start The Timer Whenever The Stage Is Clicked?

Sep 11, 2011

I have a kiosk set up to load external swf's, and to keep them up as long as they are being played with. Once the swf sits for two minutes without being touched it goes back the attract sequence, which leads to the menu, where you pick your swf...

I am having trouble with the timer I have set to restart the program. I have it set up to reset and start the Timer whenever the stage is clicked, which works fine the first time you open the swf. But if you exit the swf, and later it is opened again, it will restart after two minutes whether it is in use or not. Does anyone know what might cause this?

[Code]....

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ActionScript 3.0 :: TIMER Time Doubles, It Doesn't Reset?

Mar 5, 2009

Having a little issue here with TIMER, basically I am looking for the timeline to advance 1 frame after 3 seconds, OR on MouseEvent.CLICK advance to next frame (before the 3 seconds it up). Which would then reset the TIMER. So, on CLICK go to next frame, OR wait 3 seconds and go to next frame (while having the TIMER reset both times). So...

Wait 3, (timer resets) wait 3, (timer resets) CLICK, (timer resets) CLICK, (timer resets) CLICK, (timer resets) wait 3, (timer resets)wait 3, (timer resets)CLICK, (timer resets)CLICK... You get the idea.My issue is the timeline, over time the TIMER time doubles, it doesn't reset... I am sure this is pretty basic and I am over thinking.

[code]...

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ActionScript 3.0 :: Flash Game - Reset Animation When Timer Runs Out

Apr 1, 2011

Basically what happens is 5 eggs fall from the top of the screen. What I'm trying to have happen is, to have flash recognize when all 5 have been clicked and goto and stop on frame 3. The other problem is I want the animation to reset when the timer runs out. Thus clearing all current eggs off the stage. I've zipped the 2 files I'm working with the (fla and as files).

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Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

Feb 16, 2012

I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;

[code]....

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AS3 :: Android - Delay Timer Execute And Start Timer?

Nov 29, 2011

I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?

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Actionscript 3 :: Reduce Timer's Time While Timer Is Running

Mar 6, 2012

In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.

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Actionscript :: TIMER.start() Do If The Timer Is Already Started?

Mar 26, 2011

The document doesn't mention anything about this:[URL]..

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ActionScript 3.0 :: How To Stop A TIMER

Nov 15, 2010

How do i stop a TIMER? i want to stop it on click a I want to a add a button to start again

ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
nextImagen.start();

[code]....

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ActionScript 3.0 :: Timer Won't Always Stop

Feb 5, 2011

everything is in the main timeline. I've tried a few different ways including setting how many times to run the timer but nothing seems to stop it if I use the gotoandstop.

AS3, Flash CS3

var moveTimer:Timer = new Timer(1000);
moveTimer.addEventListener(TimerEvent.TIMER, moveItOut);
moveTimer.start();

[code]....

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ActionScript 2.0 :: How To Stop Timer Function

Nov 4, 2004

I'm using this timer code for my game.

It should play 10 seconds and then go to the next scene.

PHP Code:

function timer(){
seconds=seconds-1;
if (seconds < 0) {

[Code].....

Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?

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CS3 Timer That Will Stop After Couple Of Minutes

Oct 8, 2009

How I can create a timer that will start from 00:00 and will stop at 3:25 or 2:53 and etc and stuck in that position? And I want it to be in a format of 59:59 (60 minutes and 60 seconds) and NOT in 99:99.

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ActionScript 3.0 :: Timer Start And Stop ?

May 26, 2009

I have a timer set up like this:
 
[code]...
 
The problem is I cant figure out how to stop it or reset it after it goes to the next frame.

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ActionScript 3.0 :: Start/Stop Timer ?

Feb 13, 2008

I have a .fla where the timeline is controlled by a timer located on frame 1 in a layer named "Actions".Essentially every seven seconds it advances to the next frame by way of the variable nextItem. There are 9 frames, then it loops back to 1. This all works fine.The problem lies in starting and stopping the timer ONLY AFTER the movie has looped back to frame 1. Not only does it not stop on MOUSE_MOVE but then on MOUSE_LEAVE the timer seems to get faster .. or jump through the frames.

Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, timerOff);
stage.addEventListener(Event.MOUSE_LEAVE, timerOn);[code]...

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ActionScript 3.0 :: Timer Wont Stop?

Oct 16, 2010

Code:
var _busMonasSemanggiSum:uint;
var _busMonasSemanggiMaker:Timer;

[code]....

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ActionScript 3.0 :: Stop TIMER On Click?

Nov 15, 2010

How do i stop a TIMER? i want to stop it on click

ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);

[Code].....

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ActionScript 3.0 :: Stop A Timer Function?

May 5, 2011

In my game I've got a scene where you get 3 seconds to click a button otherwise its Game Over, only problem is my code only works if I press the button straight away.

During some testing I was waiting 2 seconds then pressing the button, but when I go to the next part of the game, it will carry on to GameOver as if the Timer has not stopped.[code]...

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IDE :: Stop Random Timer On Frames?

Jan 4, 2010

I can't seem to find one. All I get are date timers. how to do timers?

I'd like my movie to randomly stop on a frame every minute.

Let's say: after one minute, randomly jumps to another frame

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ActionScript 3.0 :: Start And Stop The Timer Using The Keyboard?

Dec 19, 2010

I would like to run a programme whereby I press a key that starts the timer and then press another key to stop the timer,the delay will be displayed and used to move a object on the stage dependant on the delay.

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ActionScript 3.0 :: Simple Count Up Timer Won't Stop?

May 7, 2011

I made a simple count up timer, it is working just fine but I would like to have the %-sign next to the numbers so it would look as a preorder. But as I add "%" sign to the function, the counting never stops (at 100% any more), and continues counting.
 
var count:Number = 1;var myTimer:Timer = new Timer(10);
myTimer.addEventListener(TimerEvent.TIMER, countdown);myTimer.start();
function countdown(event:TimerEvent):void{

[Code].....

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ActionScript 3.0 :: Stop A Timer In An Externally Loaded Swf?

Jan 21, 2009

I have a project in which the main swf loads another into it. The swf that gets loaded has an xml driven slideshow that runs on a timer. To view what the timer was doing in the output I traced the name of each photo as the timer fired. When I unload the swf I've noticed that though it appears to be gone from the stage the timer continues to fire and the images are listed in the output. I know that I can stop a timer by using

ActionScript Code:
photoTimer.stop();
but I can't figure out how to stop the timer in an externally loaded swf. I'm using this code to remove the swf

ActionScript Code: this.mc_content_box.mc_placeholder.removeChild(contentLoader); I'm worried that the timer may be loading the photos in the background somehow and increasing the workload.

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ActionScript 3.0 :: Stop A Timer In A External Swf On Unload?

Aug 2, 2009

I have a swf with a slideshow that runs on a timer that I'm loading into my main swf. When I remove the swf from the main swf the timer continues to load the images for the slideshow even though I can't see them on the screen. Does anybody have any suggestions on how to stop the timer once the swf has been unloaded?

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ActionScript 3.0 :: Remove Child Stop Timer?

Jul 20, 2011

I got some problems with removing a child from stage. The timer is still active I try to get rid of it with a killMe function. Called by REMOVED_FROM_STAGE event. But it doesn't work.

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