ActionScript 3.0 :: Remove Child Stop Timer?
Jul 20, 2011
I got some problems with removing a child from stage. The timer is still active I try to get rid of it with a killMe function. Called by REMOVED_FROM_STAGE event. But it doesn't work.
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Similar Posts:
Dec 8, 2008
Would the following code be correct and if not can someone assist me in making it work
var fw:Fireworks = new Fireworks(590,300);
addChild(fw);
var t:Timer = new Timer(10000, 0);
[code].....
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Dec 9, 2011
I want to add a child to the stage for 5 seconds and then remove it. When I use the following code I get a "1120: Access of undefined property WordoScreen." error.
In particular the problem only occurs when I use the "removeChild(WordonScreen);" using the TIMER_COMPLETE. If I remove that statement I don't have a problem.[code]...
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Jul 16, 2009
I have a main swf that loads swf with photo gallery. Photos change with timer. But when i remove child with gallery in main swf timer still works and loads photos. I can see that in my trace window and in bandwidth profile while testing swf. Is there any special reason why removing child does not kill/stop timer and do i have to stop it from my main swf or is there any workarounds?
edit: I just read this article: [URL]
So i have to remove listener in my main application in order to stop timer?
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May 19, 2010
I got this error upon trying to remove the child object from a sprite using a timer.
function notify(e:Event){
var bx = new box();
con.addChild(bx);
[Code]....
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Mar 20, 2012
I have a carousel of images that load an external swf movie with a FLVPlayback component on it. The problem is that when the external swf unloads the sound of the FLVPlayback component continues to play. I am using a carousel component I found online to load the images and each image loads an external swf file. here is the code for it.[code]...
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Dec 14, 2010
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
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Aug 21, 2010
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
[Code].....
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Feb 19, 2010
public function GlobalSolutions()
{
Navigation(' Home ', 'index', 235, 0x97F9EC);
Navigation(' Office Supplies ', 'Office_Supplies', 295, 0x97F9EC);
[code]....
I want to remove the appropriate child (e.currentTarget) and create a new child in its place with the next line, but it doesn't work. What do?
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Jan 8, 2009
do to the lack of good on Kongregate, I have come here =D
if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();
[code]....
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Aug 19, 2009
how to remove all child of a movieclip if no of child are not known
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Sep 1, 2009
so I have a movieclip on the stage(lets call that selection movieclip) that once a button is clicked is going to open another movieclip(call this slideshow) I am trying to remove the selection movieclip when you launch the slideshow movieclip.
[Code]...
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Dec 14, 2011
this is the script i am using
[Code]...
the problem is that when i click on first button the Movie Clip does load ok but when i click on second button the first movie cliip is visible, i have try everything i have read here but no luck, i want to learn how to remove first child and allow only the second child to show up, i am looking forward to add more buttons so the remove child should be for multiple buttons, i am learning and so far did purchase a online tutorial but did not help me with this situation,
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Jan 16, 2011
Here's the class
[Code]....
when i do this it does remove the child BUT i get the old "The supplied DisplayObject must be a child of the caller." business. How would i do this properly?????
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Sep 20, 2011
I'm not sure if the way I did makes the garbage collector remove the timer. Here are my two functions:
public function newWave() {
var callTimer:Timer = new Timer(800);
callTimer.start();
[code].....
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Apr 6, 2009
I created a movie clip that i want to act as a button. Inside that movie clip i place 2 graphic symbols (in different layers) that each have a tween of 30 frames. In a different layer i put a stop(); at frames 1 and 30. Then i create a fourth layer writing the following code for all 30 frames:
Code:
var rewind:Timer = new Timer(10);
var rootButton:MovieClip = MovieClip(parent);
rootButton.RR_mc.buttonMode = true;
rewind.addEventListener(TimerEvent.TIMER, rewindHandler);
[Code]...
1. On mouse over the movie clip (RR_mc) start playing normaly untill frame 30 where stops.
2. On mouse out the movie clip starts rewind going frames backwards. Now if i put my mouse over the movie clip, before rewind reach frame 1 the rewind stops and the movie start playing again. 2b. If the movie clip reach frame 1 after rewind, then is not stopping and continues to give frame 1 (if you put a trace(this.currentFrame(); you get infinite 1s). On mouse over the movie clip afterwards i can see that trying to start play but it's progress is max 2-3 frames before the rewind routine pull it back at frame 1.
3. If i transfer the timer and it's function to the parent directory then everything work fine.
I want to write all the code for the button inside the child directory of that button, is it possible?
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Jan 2, 2010
i want to do is to remove all the children (ninge) added with Timer when the user rolls out the mouse. The ideea is when the user moves his mouse over the movieclip it begins to snow and when it moves away i want all the snow to disappear.
ActionScript Code:
rama2_mc.addEventListener(MouseEvent.MOUSE_OVER, rama2);
function rama2(event:MouseEvent):void
{
[Code]....
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Nov 10, 2010
just cause i'm trying to optimize my project to the fullest (concerned about garbage collection and all that...), i want to know something about timers...is the killTimer function enough? or do i also have to remove the listeners?
PHP Code:
[code]....
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Sep 20, 2010
I've got several objects on a stage, each is an instance of a different class. Inside each of those classes is a timer, set to loop (basically refresh) every 5 seconds.Even after removing the instance from the stage and setting it to null, the timers continue in the background. Is there some way I can stop and remove all the timers with an object when I null it, or do I have to do that manually before removing the object?
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May 19, 2011
I want to remove an object that is created in a loop, with a timer.
var timer:Timer = new Timer(2000);
timer.addEventListener(TimerEvent.TIMER, voegtoe);
In function voegtoe I'm adding an Movieclip Object called man:
man.x=Math.random()*650;
man.y=Math.floor(Math.random()*(70))+350;
addChild(man);
I want to remove this object after 2 seconds. The problem is that there are multiple 'man' objects.
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Nov 28, 2011
I am adding a Timer object when my flv playback enters a Pause state and removing that Timer Object when playback starts again. I noticed that if I pause the movie and then drag the slider on the timeline the movie enters the Pause State again which adds another Timer Object....
How do I check to see if the Timer has already been added and if so remove it and add a new one.
See code below:
my_player.addEventListener(VideoEvent.PAUSED_STATE_ENTERED, pausePlay);
my_player.addEventListener(VideoEvent.PLAYING_STATE_ENTERED, startPlay);
function pausePlay(e:VideoEvent):void {
[Code].....
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Dec 1, 2006
I having a little trouble with the countdown tutorial here. I want to remove the milliseconds and have the timer based on seconds instead. How do I do that? I'm using Flash 8 if that means anything.
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Nov 15, 2010
How do i stop a TIMER? i want to stop it on click a I want to a add a button to start again
ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
nextImagen.start();
[code]....
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Feb 5, 2011
everything is in the main timeline. I've tried a few different ways including setting how many times to run the timer but nothing seems to stop it if I use the gotoandstop.
AS3, Flash CS3
var moveTimer:Timer = new Timer(1000);
moveTimer.addEventListener(TimerEvent.TIMER, moveItOut);
moveTimer.start();
[code]....
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Sep 15, 2008
I'm writing a video game and I have used timers all over the place to make everything go. Now I want to be able to pause the game, completely. Meaning, I need to stop and start all timer instances at once, or globally. So I created a Timer subclass called CustomTimer, put some statics in there, came up with the attached code. Now my problem is that I'm pretty sure I've created a memory leak, in that the instances array will just grow and wont allow or gc. So, my question is, is there an "onDestroy()" method or somesuch, that I can override, and use that moment to remove instance refs from the instances array? Or, is there a smarter way to do this? an application object with a pause method perhaps?
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Nov 4, 2004
I'm using this timer code for my game.
It should play 10 seconds and then go to the next scene.
PHP Code:
function timer(){
seconds=seconds-1;
if (seconds < 0) {
[Code].....
Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?
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Oct 8, 2009
How I can create a timer that will start from 00:00 and will stop at 3:25 or 2:53 and etc and stuck in that position? And I want it to be in a format of 59:59 (60 minutes and 60 seconds) and NOT in 99:99.
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May 26, 2009
I have a timer set up like this:
[code]...
The problem is I cant figure out how to stop it or reset it after it goes to the next frame.
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Feb 13, 2008
I have a .fla where the timeline is controlled by a timer located on frame 1 in a layer named "Actions".Essentially every seven seconds it advances to the next frame by way of the variable nextItem. There are 9 frames, then it loops back to 1. This all works fine.The problem lies in starting and stopping the timer ONLY AFTER the movie has looped back to frame 1. Not only does it not stop on MOUSE_MOVE but then on MOUSE_LEAVE the timer seems to get faster .. or jump through the frames.
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, timerOff);
stage.addEventListener(Event.MOUSE_LEAVE, timerOn);[code]...
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