CS3 Timer Acts Strange From Child Dir?

Apr 6, 2009

I created a movie clip that i want to act as a button. Inside that movie clip i place 2 graphic symbols (in different layers) that each have a tween of 30 frames. In a different layer i put a stop(); at frames 1 and 30. Then i create a fourth layer writing the following code for all 30 frames:

Code:
var rewind:Timer = new Timer(10);
var rootButton:MovieClip = MovieClip(parent);
rootButton.RR_mc.buttonMode = true;
rewind.addEventListener(TimerEvent.TIMER, rewindHandler);

[Code]...

1. On mouse over the movie clip (RR_mc) start playing normaly untill frame 30 where stops.

2. On mouse out the movie clip starts rewind going frames backwards. Now if i put my mouse over the movie clip, before rewind reach frame 1 the rewind stops and the movie start playing again. 2b. If the movie clip reach frame 1 after rewind, then is not stopping and continues to give frame 1 (if you put a trace(this.currentFrame(); you get infinite 1s). On mouse over the movie clip afterwards i can see that trying to start play but it's progress is max 2-3 frames before the rewind routine pull it back at frame 1.

3. If i transfer the timer and it's function to the parent directory then everything work fine.

I want to write all the code for the button inside the child directory of that button, is it possible?

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