Professional :: EnterFrame Acts Like Duracell Bunny?
Sep 19, 2010
I've got a simple ENTER_FRAME event with a getURL in the function but it continually calls the URL's and never stops going...
I've put stop(); inside the function and outside it, yet it doesn't stop requesting the URL's. What am I missing here?
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Similar Posts:
May 23, 2009
I created an full flash template website loading external swf.Lately, I managed to add a fake3D rotation with AS3 and CS4 to this global template with an enterFrame.some of my external swf use a vertical scroller also using an enterframe function base on the x / y position of the mouse, the scroller dont work anymore.Can't an enterframe swf loads another swf with enterframe function?
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Apr 6, 2009
I created a movie clip that i want to act as a button. Inside that movie clip i place 2 graphic symbols (in different layers) that each have a tween of 30 frames. In a different layer i put a stop(); at frames 1 and 30. Then i create a fourth layer writing the following code for all 30 frames:
Code:
var rewind:Timer = new Timer(10);
var rootButton:MovieClip = MovieClip(parent);
rootButton.RR_mc.buttonMode = true;
rewind.addEventListener(TimerEvent.TIMER, rewindHandler);
[Code]...
1. On mouse over the movie clip (RR_mc) start playing normaly untill frame 30 where stops.
2. On mouse out the movie clip starts rewind going frames backwards. Now if i put my mouse over the movie clip, before rewind reach frame 1 the rewind stops and the movie start playing again. 2b. If the movie clip reach frame 1 after rewind, then is not stopping and continues to give frame 1 (if you put a trace(this.currentFrame(); you get infinite 1s). On mouse over the movie clip afterwards i can see that trying to start play but it's progress is max 2-3 frames before the rewind routine pull it back at frame 1.
3. If i transfer the timer and it's function to the parent directory then everything work fine.
I want to write all the code for the button inside the child directory of that button, is it possible?
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Mar 9, 2011
I created button and opened it and i see no DOWN UP OVER CLICK labeled frames, just frames like in regular MC and its actually works as button if i create frames
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Oct 4, 2011
I've moved back to AS2 fairly recently since it's web compatible and a nice break from C++. Anyways, what I was trying to do is to create a battle system that shows the amount of damage that you've hit. The best I could do, though, is make a static textfield that randomly goes around the enemy and show a different number since the "attack" hits multiple times at once. I originally used a MC with 15 frames, one for each number, and animated them accordingly as well as using attachMovie() to create the effect that I wanted, but that didn't work for much larger numbers in the hundreds.
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Aug 27, 2009
I want to add something acts like a screen protector in my flash. when there is no body uses my flash in 5 minutes. my flash automatically go back to my home page. i am thinking using a timer. but how can i detect that when my flash is not in use, like not pressing any things(my flash is a touch screen one)?
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Apr 15, 2006
So I load a variable, length, into a LoadVars instance.
Code:
trace(this.length); //outputs 3
var tempLength:Number = this.length; //tempLength should be the number representation of the loaded value
thisObj.buttonLength = tempLength+2; //I need to add 2 onto the this.length value
trace(thisObj.buttonLength); //outputs 32, which kind of makes sense, but I need it to output 5.
thisObj.buttonLength is declared as a number, and Flash does not output a type mismatch.
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May 15, 2010
I have a flash movie containing to scenes: scene1, scene2. I have chosen the order so that scene1 starts first, I was requested to add a functionality to allow flashvars to be passed, if fv_change equals one then scene2 should be the first to appear when the movie is loaded. I have included the following code in scene1 first frame of some layer:
[Code]...
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Feb 2, 2004
I am making a movie clip that acts a button. I am pretty much using the good old on{rollover} gotoandStop(2)Well is there any way i can make it so my onRollOver effect finishes before my onRollOut effect occurs (like if a ball bounces when I roll over it, can I make it so it finishes bouncing even though i rolloff before the animation ends, and then triggers the onRollOut effect?)
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Jan 24, 2007
i have created an online calendar, you can see it on this link this application uses php as well which is called through the actionscript it works fine on firefox browsers, and some versions of IE, the version i have is explorer 7 (which i really dont like), and it doesnt work well at all. dont know if it works on safari or other browsers, i havent checked it out yet (the main problem is trying to write more than one message, it isnt displayed on the messageboard on IE).
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Jun 1, 2010
I have a list control and i want the user to be able to select many items at a time. Thus I want it to act that if the control key is pressed while he is clicking. Eg if he clicks on a selected row it should become unselected and if he clicks on a unselected row it should become selected.
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Apr 17, 2011
I have a mainmc on the stage. I have another extarnal mc called buttons_mc. When i use loadMovie and load that external mc, the loaded mc's AS2 doesnt seem to run when playing within the mainmc.
Is it possible that a loaded mc looses all its variable values when it comes into a main clip ? Or is my problem lying in the fact that the root paths of all the clips inside button_mc have to be changed to suit the main clip's hierarchy ?
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Apr 13, 2007
I have an array of movie clip instance names:
[Code]...
What I want to know is how I would go about making them all their default colors when you hit a movieClip instance that acts as a reset button. I can't seem to get it.
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Sep 28, 2010
I have programmed a little screensaver for trade event monitors to display throughou t the program.
I will be outputting this as a stand alone flash application, so am not worried about browsers etc. Essentially, all I need is when you click the application, it goes fullscreen automatically
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Aug 31, 2010
i am moving from AS3 and Java to Expression Blend/WPF, but cant seem to figure out how to replicate EnterFrame event in C#, is there a update() or frameUpdate() function.
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Jan 26, 2012
I have some stars in my flash file. I want them to dissappear when i get to the final frame. Can I delete the enterFrame? Then how do I make it re appear again?
[Code]...
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Nov 15, 2007
I am working on an eLearning course whereas client requied the course to be keyboard accessible. He wants all the shortcuts with Alt key combination.I can trap the Alt key with the use of enterframe but that makes my course processing heavy so I tried to trap Alt key with keylistener event but unfortunately keylistener event doesn't listen Alt key .how to trap Alt key without using enterframe or interval?
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May 11, 2011
I coludnt stop the function after n=>5 . I tried removeeventlistener. it didnt work. the code is giving error each time it enters a new frame.[code]...
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Jun 28, 2011
I have a function that running on ENTER_FRAME inside another function that is called once on COMPLETE. I need to stop that ENTER_FRAME later on in the timeline. Here's the basic code:
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, startListener);
function startListener(e:Event):void
{
var mySprite = new Sprite();
[Code]....
So you see when myLoader is COMPLETE it creates mySprite that is an ENTER_FRAME and continues to run the function playerBarPos. The function playerBarPos then traces over and over again "this keeps going and going". How do I later in the timeline stop this?
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Dec 31, 2009
If I have added Event.ENTER_FRAME listeners to different components, how can I set or know the ordering of when these events will be fired on each enterFrame?Instead of adding enterFrame listeners to individual elements, is it better practice to have one element which listens for enterFrame events, and has an array of elements needing updating on enterFrames, thereby making it easy to organize and change the firing order of these events?
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May 28, 2010
I have two movieclips that determine their frame number by a variable. The problem I'm having, though, is that the frame doesn't change when the variable changes. The original variables are determined in the main timeline (_root.item_slot1= 0;).The following code is contained in the item_slot1 movieClip:[code]So it starts off in frame 1. If I change the original variable to 1, then it will go to frame 2. However, the frame doesn't change when the variable changes, and I have a text box that shows the value of the variable, and it changes to 1 exactly when it's supposed to.I can't zip files, but I have the .fla at URL... if you can get it to download from there.
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Jan 27, 2012
I have some stars in my flash file. I want them to dissappear when I get to the final frame. Can I delete the enterFrame? Then how do I make it re appear again?
Code:
var numStars:Number = 15;
for (i=1; i<=numStars; i++) {
_root.attachMovie("star", "star"+i, i, {_x:Math.random()*Stage.width, _y:Math.random()*Stage.height, _alpha:Math.random()*100});
_root["star"+i].rotSpeed = Math.round(Math.random()*8+2);
[Code] .....
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Jan 29, 2003
i didnt script for a while and I forgot the actionscript to add to a button so it repeats whatever it has to do on enterframe.SO i dont have to make another mc where it loops the action..
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Dec 4, 2005
I want to duplicate an MC every 5th second, so I came up with this code:
Code:
i = 100;
p = 0;
onClipEvent(enterFrame){
[Code].....
I know this doesn't work, because onClipEvent only works on buttons or MCs. So the question is: is there an onTimelineEvent or something that'd work on the timeline?
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Dec 9, 2005
I have one mc called iquality. Inside this I have to mc's called iqualityactive_mc and iqualityinactive_mc applied to those two mc's is a script that fades one in and fades one out.
iqualityactive_mc
Code:
onClipEvent (enterFrame) {
if (this._alpha<100) {
this._alpha += 2;
}}
iqualityinactive_mc
Code:
onClipEvent (enterFrame) {
if (this._alpha>0) {
this._alpha -= 2;
}}
My question is how do I get it to do the samething but in reverse after it is done?
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Aug 6, 2007
Why doesn't this code work?
Code:
onClipEvent (enterFrame) {
this._x = this._x+20;
if (this._x>300) {
[code]....
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Oct 8, 2009
I registered because this forum kept on popping up when I asked google my actionscript questions.
I'll just come right out and admit it, I'm a noob. I am making a website with a bunch of buttons on a menu bar. When you mouse over a button, a submenu of other buttons pops out of it. I use this code.
[Code]...
The parent buttons are movie clips, and the sub-buttons are on later frames.My question is this: how can I delay it so that you have to hold the mouse over the button for a second before the button's playhead goes to its next frame?
Ideally, I'd like to have the playhead go to the second frame immediately, to change the color of the button on mouseover, and then have a delay before frame 3, when the sub-buttons start to appear.
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Oct 18, 2009
Ok. I have two MCs. One a red ball, another a blue. On the red ball, (ball_mc) I have keyboard movement with the arrow keys. I also have the fallowing code on it:
if(this.hitTest(_root.ball2_mc)){
play();
if(ball_mc._currentframe == 6){
[code].....
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Feb 7, 2010
I'm in the final stages of a project, and I am in trouble for not having bigger tests on lower end computers. It's a game, and frame rate may vary for low end computers on certain intensive parts. This creates a de-sync with the Timer class as it counts real seconds, unrelated to the fps.The frame rate is 30. Bugs start to occur on anything <20, specifics don't matter, but I should have expected that. And now I should fix that.
What would you suggest? I could write an enterframe timer class (counts frames, won't go desyncd). This means I'll have many enterframes events (opposing many Timers right now) - is this significant, cpu-wise? How is it in comparison?Btw this occurred to me as I tried the application on my N900, didn't really expect it to run properly but the device's a beast and it did. Everything worked, slowly but worked, except the fact things got out of sync.
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Nov 12, 2010
i have an old-school background (C, assembler...).
First, if you're writing a simple game and have a state machine that is called every frame to handle attract mode, gameplay, game over states etc., does the AS/pseudocode code below basically make sense in the AS world? I've read a little of Jeff Fulton and others that talk about FSMs and function-reference state machines, but it would be good to get some comment from people here.
Second, if the initgame() function is part of the state machine, it has to complete within one frame, else will get called again before it's finished. But initgame functions can be lengthy - setting up graphics, initiating landscapes, maybe doing procedural generation, etc. By their nature they're called once as needed, not every frame, and are framerate-independent. But if they're part of the state machine, they're tied to the framerate. How to handle that basic dichotomy? How is it possible to perform the initgame() function outside the framerate-bound state machine, or else to guarantee that the enterFrame event won't trigger re-entrance?
Code:
public function Main():void {
public var state:int=1;
initprogram();[code].....
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