How To Replicate EnterFrame Event In C#
Aug 31, 2010i am moving from AS3 and Java to Expression Blend/WPF, but cant seem to figure out how to replicate EnterFrame event in C#, is there a update() or frameUpdate() function.
View 2 Repliesi am moving from AS3 and Java to Expression Blend/WPF, but cant seem to figure out how to replicate EnterFrame event in C#, is there a update() or frameUpdate() function.
View 2 RepliesIm just start with AS3 and I saw in an example how to made a simple clock, but it is using enterFrame event, if my movie is working at 30fps, is a good practice use enterFrame for a second counter? Is there any other better function or better practice where I does not need to check 30 times in every second?
View 2 RepliesI have a hitTest on an enterFrame event that adds a movieClip.I then want the movie clip to be on a timer that changes it to another movieClip.As you can imagine, there is a conflict because the hitTest always finds the original Mc an so over-rides the timer.I know this is a logic problem but I cant seem to figure it out.I am pretty sure I am thinking about this the wrong way.here is some of the code:
//this is the hitTest
this.addEventListener(Event.ENTER_FRAME,leftPillarHit);
function leftPillarHit(ev:Event):void {
[code].....
In the move function below, I'm attempting to have move return false, when it becomes true I want to delete this on enterframe event. In essence when the clips come to rest and the function is no longer needed delete the function call.
Code:
//Variable to store number of Clips desired
clipCount = 6;
xArray = new Array(179.1, 249.1, 321.0, 179.1, 249.1, 321.0);
yArray = new Array(145.0, 144.0, 145.0, 206.0, 205.0, 204.0);
//Interface Assembly
function build() {
[Code].....
I am trying to figure out how to get an enterframe event listener to stop. I created a simple example below, where a line spins around on stage until the user clicks on it. When they click on it, the user should be jumped to frame 2.
Code:
stop();
stage.addEventListener(Event.ENTER_FRAME,rotateIt);
line_mc.addEventListener(MouseEvent.MOUSE_DOWN,goSomewhere);
[code].....
However, when I run that code, I get the following error:
at test_fla::MainTimeline/rotateIt()
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Which tells me that the event listener is not being removed. I also tried putting the removeEventListener code on frame 2, which didn't work either.
i have linked a movie clipe and creating multiple copies of it through attachMovie().i want to used this enterframe event to change the alpha of all my movie clips from 100 to 0 and viceversa when i drag and drop the movie clip
waiting for reply
I'm using greensocks MP3Loader to play IntroMp3. I want to dispatch a custom event when the value of the MP3Loader.soundTime property is 3 (3seconds). I've done it with an enter frame event. the problem is that it dispatches the event more then one time. what is the better way to check that the MP3Loader.soundTime property is == to 3 and dispatch my event only one time?
Code:
IntroMp3.playSound();
addEventListener(Event.ENTER_FRAME,myFunction);
function myFunction(event:Event) {
[Code].....
This draws almost perfect circle:
ActionScript Code:
var _angle:Number = 0;
var _speed:Number = .1;
var _radius:Number = 100;
[code]...
but...... if I wanted the circle to be drawn faster and change _speed to lets say .7 the circle becomes a polygon. How to get the circle to be drawn fast so it looks like a circle?
how can i pause and resume a game when it has more than one Enterframe Event?
View 2 RepliesI am trying to create a simple play, stop, rewind. fforward controller. I have the slideShow and the Control in the same time line. As the enterframe event is nested inside a function it will rewind but then none of the other buttons will work as I am not able to removeEventListener for the enterframe event.
[Code].....
I have been developing a game using Flex, and used the Timer class to keep the main loop going. However, when I tried using the enterFrame event to do the main loop, there were a few problems. First of all, physics simulation seemed way too fast. Is the enterFrame event called more than once per frame? I set the application's global frame rate to 24, so shouldn't the application set off the event every 1/24 of a second? And the second problem is that when the game runs like this, some MXML components that are added are not shown.
View 2 RepliesI want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
View 0 RepliesI created an full flash template website loading external swf.Lately, I managed to add a fake3D rotation with AS3 and CS4 to this global template with an enterFrame.some of my external swf use a vertical scroller also using an enterframe function base on the x / y position of the mouse, the scroller dont work anymore.Can't an enterframe swf loads another swf with enterframe function?
View 4 RepliesI was wondering if anyone has run across a style or stylesheet replicating the default Flex 4 style (Spark) over to Flex 3. I love the cleaner and less blue look of Flex 4, but I have to develop an application with Flex 3 for compatibility purposes.
View 1 Replies[URL]
When you open the site, there's a really sweet slideshow. I've been able to replicate the sliding action and I can click on each image to take me to a new URL, but I can't get it to automatically rotate on it's own. The numbers are fine, but I'd also like to add next/prev buttons.
Like I said, I got it scrolling, I just don't know how they're controlling theirs. I think I'm just doing it all wrong.
I was recently tasked with replicating [URL] in HTML5 and jQuery. I'm currently struggling to do the effect where the menus slide up behind the images when an arrow is clicked (See the Menu section for the best example) and was wondering if this is actually possible in jQuery. So far I have [URL] which is sort of getting there but I'm not sure it's the best approach.
View 1 Replieshow to arrage thumbnails like in [URL] > portfolio or may be an enhancement to the "flash xml image gallery" tutorial found in this website Basically I'm not trying to replicate the navigation sequece of the portfolio, but it's more like "How to handle an array in such a way?".
View 4 RepliesI was wanting to know whether it is possible to replicate this flash file (link below) using action script. By replicate i mean do more or less exactly what this does but perform a little more smoothly. Certainly i shouldnt have to go through all this on the timeline for such small results. The flash file below took me ages to do and im sure via action script it should be much quicker and easier.
View 14 RepliesI am doing a lesson on electricity with my class. I have a range of electrical symbols which the kids use to create simple circuits by dragging and dropping on the interactive whiteboard. I only have one of each symbol displayed - when a student drags one away I want the symbol/object to replicate itself at the same point that one was dragged away
View 2 RepliesI have a button on the stage which works fine and performs various actions. I have a movie clip on the stage, that contains 10 different buttons which when you click advances you to the next button and does different things and so on and so on. Again independantly this movie clip with buttons works fine.
What I want to do however is this. I want to click on the main button on the stage, have that 'click' replicated to the other button within the movieclip so I can action both with a single clip.
Is there anyway we can replicate Photoshop's adjustment layer in Flash? I see that we can replicate blend like overlay. But didn't see a way to replicate Hue/Saturation adjustment layer for example.
View 2 RepliesI'm trying to replicate the motion of a 'mexican wave'. I am using Flash CS5, and using AS2. I've created a 'jumper' graphic and animated it in a clip so it jumps once - up then falls back to the ground. I've pulled the clip in to the main timeline and replicated a bunch of times so I have a row of 'jumpers'. I've given each instance a unique ID. Then I'm telling each clip instance to start playing, in sequence, using the following code:
var total_jumpers = 36;
var i = 0;
var jumpLag = 1000;
function do_jump(bottle) {
jumper.play();
[Code] .....
In the clip, I have put stop() in the last frame to try and stop it looping. So this works ok, but the clips seem to loop - I can't get them to stop.
With a datagrid component on the stage, whenever I press the ENTER key, the columns eplicate themselves on the right side of the datagrid. It doesn't matter if they're populated or not. The user input (to choose what data is displayed) comes from a clicked movieclip.
View 2 Repliesi'm looking to replicate the effect of dynamically changing the stage size based on the size of the movie that is being loaded in it.
View 14 RepliesI am converting a Flash Web App to a Javascript(HTML and CSS) Web App. I have a cube rotation animation working but I have a problem with the perspective.My Problem: I am not sure which CSS attribute I should use to replicate the Flash versions perspective(please see the 2 images below). The 2 below images where taken while the cube rotation was occuring and you can see the difference in the perspective(the 2nd image is too wide and should look like the first). You can see a working example here(Note it only works onThe first image was taken from the flash application and displays the CORRECT perspective(that I am trying to achieve in CSS).The 2nd image is taken from my CSS, Javascript and HTML web app and the cube rotates with the INCORRECT perspective. What CSS attribute do I change in order to achieve the above images cube perspective?
View 1 RepliesI'm trying to replicate an smart filter from Photoshop (CS5) in AS3. Here's what I'm trying to do: I want to have a dark gray background (0x323232 to be specific) with some light, fine grained monochromatic noise on it. I've been mucking around with the perlinNoise method but it's 'too much noise'. Too much contrast. Code: bitmapData.perlinNoise(3, 3, 13, Math.random(), true, true, 7, true); Could anyone point me in the right direction?
View 2 RepliesI have programmed a little screensaver for trade event monitors to display throughou t the program.
I will be outputting this as a stand alone flash application, so am not worried about browsers etc. Essentially, all I need is when you click the application, it goes fullscreen automatically
I have some stars in my flash file. I want them to dissappear when i get to the final frame. Can I delete the enterFrame? Then how do I make it re appear again?
[Code]...
I am working on an eLearning course whereas client requied the course to be keyboard accessible. He wants all the shortcuts with Alt key combination.I can trap the Alt key with the use of enterframe but that makes my course processing heavy so I tried to trap Alt key with keylistener event but unfortunately keylistener event doesn't listen Alt key .how to trap Alt key without using enterframe or interval?
View 1 RepliesI coludnt stop the function after n=>5 . I tried removeeventlistener. it didnt work. the code is giving error each time it enters a new frame.[code]...
View 3 Replies