ActionScript 2.0 :: How To Optimize Functions - EnterFrame Event
Mar 20, 2005
In the move function below, I'm attempting to have move return false, when it becomes true I want to delete this on enterframe event. In essence when the clips come to rest and the function is no longer needed delete the function call.
Code:
//Variable to store number of Clips desired
clipCount = 6;
xArray = new Array(179.1, 249.1, 321.0, 179.1, 249.1, 321.0);
yArray = new Array(145.0, 144.0, 145.0, 206.0, 205.0, 204.0);
//Interface Assembly
function build() {
[Code].....
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Aug 31, 2010
i am moving from AS3 and Java to Expression Blend/WPF, but cant seem to figure out how to replicate EnterFrame event in C#, is there a update() or frameUpdate() function.
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Oct 21, 2011
Im just start with AS3 and I saw in an example how to made a simple clock, but it is using enterFrame event, if my movie is working at 30fps, is a good practice use enterFrame for a second counter? Is there any other better function or better practice where I does not need to check 30 times in every second?
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Apr 15, 2010
I have a hitTest on an enterFrame event that adds a movieClip.I then want the movie clip to be on a timer that changes it to another movieClip.As you can imagine, there is a conflict because the hitTest always finds the original Mc an so over-rides the timer.I know this is a logic problem but I cant seem to figure it out.I am pretty sure I am thinking about this the wrong way.here is some of the code:
//this is the hitTest
this.addEventListener(Event.ENTER_FRAME,leftPillarHit);
function leftPillarHit(ev:Event):void {
[code].....
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Nov 19, 2009
I am trying to figure out how to get an enterframe event listener to stop. I created a simple example below, where a line spins around on stage until the user clicks on it. When they click on it, the user should be jumped to frame 2.
Code:
stop();
stage.addEventListener(Event.ENTER_FRAME,rotateIt);
line_mc.addEventListener(MouseEvent.MOUSE_DOWN,goSomewhere);
[code].....
However, when I run that code, I get the following error:
at test_fla::MainTimeline/rotateIt()
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Which tells me that the event listener is not being removed. I also tried putting the removeEventListener code on frame 2, which didn't work either.
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Jun 15, 2010
i have linked a movie clipe and creating multiple copies of it through attachMovie().i want to used this enterframe event to change the alpha of all my movie clips from 100 to 0 and viceversa when i drag and drop the movie clip
waiting for reply
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May 8, 2011
I'm using greensocks MP3Loader to play IntroMp3. I want to dispatch a custom event when the value of the MP3Loader.soundTime property is 3 (3seconds). I've done it with an enter frame event. the problem is that it dispatches the event more then one time. what is the better way to check that the MP3Loader.soundTime property is == to 3 and dispatch my event only one time?
Code:
IntroMp3.playSound();
addEventListener(Event.ENTER_FRAME,myFunction);
function myFunction(event:Event) {
[Code].....
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Nov 3, 2010
This draws almost perfect circle:
ActionScript Code:
var _angle:Number = 0;
var _speed:Number = .1;
var _radius:Number = 100;
[code]...
but...... if I wanted the circle to be drawn faster and change _speed to lets say .7 the circle becomes a polygon. How to get the circle to be drawn fast so it looks like a circle?
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May 22, 2011
how can i pause and resume a game when it has more than one Enterframe Event?
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Jan 12, 2011
I am trying to create a simple play, stop, rewind. fforward controller. I have the slideShow and the Control in the same time line. As the enterframe event is nested inside a function it will rewind but then none of the other buttons will work as I am not able to removeEventListener for the enterframe event.
[Code].....
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Jan 8, 2011
I have been developing a game using Flex, and used the Timer class to keep the main loop going. However, when I tried using the enterFrame event to do the main loop, there were a few problems. First of all, physics simulation seemed way too fast. Is the enterFrame event called more than once per frame? I set the application's global frame rate to 24, so shouldn't the application set off the event every 1/24 of a second? And the second problem is that when the game runs like this, some MXML components that are added are not shown.
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Jul 13, 2010
I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
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Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
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May 23, 2009
I created an full flash template website loading external swf.Lately, I managed to add a fake3D rotation with AS3 and CS4 to this global template with an enterFrame.some of my external swf use a vertical scroller also using an enterframe function base on the x / y position of the mouse, the scroller dont work anymore.Can't an enterframe swf loads another swf with enterframe function?
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Mar 16, 2003
Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....
Code:
_root.myButton.onPress = function(){
hide();
[code]........
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Aug 7, 2009
I have made an event listener:text0_mc.addEventListener(MouseEvent.CLICK, showMe);showMe is a function, but I need it to call more than 1 function at once i.e. -ext0_mc.addEventListener(MouseEvent.CLICK, showMe1, showMe2, showMe3, showMe4, showMe5, showMe6, showMe7);Each function contains an if statment as below.
function showMe1(event:MouseEvent):void
{
if (shuffledArray[1]==orderArray[1]){
[code].....
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Oct 11, 2006
I have a myFile MC that loads a JPG using my_mc.loadClip(run_url, "myFile");.then, I want to add some interaction, like:
myFile.onEnterFrame = function () {
trace ("bap");
}
but it doesn't work. Why is that? Does the loadClip code disables the MC's main commands?
Code:
import mx.utils.Delegate; //helps to manage scope issues within callback functions
var streamingID:Number;
var fileLoaded:Boolean;
[Code].....
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Sep 30, 2009
I have attached a sample fla file of what i am talking about. I am trying to get a button to do two different functions with one CLICK event. depending were you are on the time line a window should open on close when button is clicked. The problem is it dose it once, opens then closes. I would like it to work every time the button is clicked either open or close depending on the state.
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Sep 15, 2009
Most flash games and interactive animations that use keyboard events are made to respond in different ways to different keys.I am working on games for toddlers, who basically just bang on the keyboard indiscriminately. The trouble I'm having is setting up keyboard eventlisteners (key_up) that each perform different function.We're talking games like: when key pressed, ducky dances; when key pressed, doggy dances; when key is pressed, ducky and doggy go to sleep. I've attempted removing the listener before adding the next one:
stage.addEventListener(KeyboardEvent.KEY_UP, doSomething);
function doSomething(evt:KeyboardEvent):void
{make it do something;
[code]....
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Dec 16, 2008
I like reusing functions repeatedly so I pass the object to the function (blur, drop shadow, etc.) but if an Event or MousEvent function is involved, I have to do things I don't like. In my example, I had to put the TimerEvent.TIMER_COMPLETE function as a sub function of the setTimer function. I would rather keep the functions apart but I don't know how to pass a parameter to the event function to tell it what movieclip(timerObject) to fade in. Is there a better way to do this?
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Apr 4, 2011
What I am trying to do is, if a user presses keyboard (key 1), picture 1 should FadeIn and if a user presses keyboard (key 2) picture one should FadeOut and picture 2 FadeIn and vice-versa. With the code mentioned below it works fine sometimes if I am not pressing any other key while it is performing one action but sometimes it behaves weird also. What I want AS3 to do is not to take any action or in other words it should not listen to keyboard until it finishes the opening or closing animation of a picture or any other object assigned to the key.
stage.addEventListener (KeyboardEvent.KEY_DOWN, KeyDownHandler);
/**///keyboard keycode for 1 & 2var key1:uint = 49;
var key2:uint = 50;
var BG1:Image1 = new Image1();
var BG2:Image2 = new Image2();
[Code] .....
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Jul 25, 2011
I'm trying to write a function, that would load XML file when I click an object. Now, I want to have one function for all the objects, and just transfer the proper name of XML file each time I click a different object.So, I think it should look like:
Object1.addEventListener(MouseEvent.CLICK, LoadXML("XML1.xml"));
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function LoadXML(evt:MouseEvent, urlXML:String):void{
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Dec 12, 2010
I came to AS3 from JS world, and I should confess that anonymous functions are my weakness. I tend to use them everywhere. Now, coming to AS3 I've heard and read in lots of places, that AS and Flash are enormously bad at handling garbage collection, that one should empty, dispose and remove all event handlers and objects manually to avoid weird and unexplainable memory leaks and crashes. Not sure what part of this is true, but I would like to follow best practices right from the beginning. How bad is idea of using anonymous functions as event handlers? Consider for example a code like this:
addEventListener(Event.ENTER_FRAME, function() : void {
controls.elapsed = stream.time;
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Ccontorls.elapsed is the setter, which apart from setting current play time for video player, updates the whole UI, and stream is NetStream object, which streams the actual video. There are lot's of other places where anonymous function may make code cleaner and more intuitive. Check the following code for simple fade-in effect for the control bar:
public function showControls() : void {
var self:Controls = this;
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visible = true;
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[Code] .....
I totally like how it looks and fits into the code, but I'm concerned about leaks. While Event.ENTER_FRAME handler probably would never become harmful in this form, what about timer listeners. Should I remove those listeners manually, or they will be removed automatically, as soon as I set fadeTimer = null ? Is it possible to remove listeners with anonymous functions properly at all?
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Aug 23, 2009
I've had this glitch for a long time, and I've tried several ways to get rid of it, and now that I just recoded everything to see if it was something I did, it's back again! basically, whenever I press space (regardless of whether or not I am listening for a space press [or any key press]), the last function fired by an event listener will run itself again, with the exact same arguments supplied to it in the first time.
For example, if I make a simple button to trace("text"); and take you to another frame. Once you get to that frame you can press Space and it'll trace "text" again! I really have no idea what's causing this, and it doesn't seem to be happening to me in new files. and there's too much code to show you, but I just want to know if anyone has heard of this before or if they have any theories to what's going on.
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Feb 9, 2010
why can't we set vars for functions of a Event Listener. To be more specific, this is my code:
Code:
package
{
import flash.display.MovieClip;
[Code].....
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Oct 14, 2003
why does this work:
[AS]for(i=0;i<perPage;i++){
with(_root.attachMovie("entry","entry"+i,i)){
_root["entry"+i].onRollOver = function(){
[code].....
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Jun 24, 2010
I am loading an xml configuration file and based upon values obtained from it, I am connecting to an xml socket in the server.
But I can't register for socket.onConnect Function now. I could do it in my old cold in which I didn't use a configuration file. The configuration values are loaded properly. It seems the issue is in the way, socket.OnConnect function is registered.
[Code].....
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Feb 2, 2012
I'm attempting to create a gallery viewer similar to the Apple on here: [URL]. Where the slide indicators are linked with the forward and back arrow controls. What I have is my forward and back arrows controlling the content, newsHolder MC. I also have the dot indicators controlling the newsHolder MC correctly. How to link the forward and back arrows to sync with the dot indicators?
PHP Code:
function dotPressHandler (e:Event):void {
changeIt(e.currentTarget.id);
//current selection history code
if (currentButton) {
TweenMax.to(currentButton.dotCenter, 0.25, {removeTint:true, ease:Expo.easeOut});
[Code] .....
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Dec 27, 2008
isit possible to call two functions from one button event listener?
or is it even possible to write two seperate listeners for one button that listen for the same thing an example is shown in the code;
also, i have string variable, that i want to use to call a certain funtion depending on the variable, for example the vairables name is phase_no can i do next_btn.addEventListener(MouseEvent.CLICK,nextPhase,beginSubmit+phas e_no)??
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Jun 21, 2009
I'd like to know what's the different using global functions and functions with param..Why using params? When the as3 developer uses it?
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