ActionScript 2.0 :: Giving Event Functions To A MC?

Oct 11, 2006

I have a myFile MC that loads a JPG using my_mc.loadClip(run_url, "myFile");.then, I want to add some interaction, like:

myFile.onEnterFrame = function () {
trace ("bap");
}

but it doesn't work. Why is that? Does the loadClip code disables the MC's main commands?

Code:
import mx.utils.Delegate; //helps to manage scope issues within callback functions
var streamingID:Number;
var fileLoaded:Boolean;

[Code].....

View 6 Replies


Similar Posts:


ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

View 6 Replies

ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

Mar 16, 2003

Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
_root.myButton.onPress = function(){
hide();

[code]........

View 11 Replies

CS3 Calling Functions Using Event Listeners?

Aug 7, 2009

I have made an event listener:text0_mc.addEventListener(MouseEvent.CLICK, showMe);showMe is a function, but I need it to call more than 1 function at once i.e. -ext0_mc.addEventListener(MouseEvent.CLICK, showMe1, showMe2, showMe3, showMe4, showMe5, showMe6, showMe7);Each function contains an if statment as below.

function showMe1(event:MouseEvent):void
{
if (shuffledArray[1]==orderArray[1]){

[code].....

View 1 Replies

IDE :: Get A Button To Do Two Different Functions With One CLICK Event?

Sep 30, 2009

I have attached a sample fla file of what i am talking about. I am trying to get a button to do two different functions with one CLICK event. depending were you are on the time line a window should open on close when button is clicked. The problem is it dose it once, opens then closes. I would like it to work every time the button is clicked either open or close depending on the state.

View 5 Replies

ActionScript 3.0 :: Keyboard Event With Multiple Functions?

Sep 15, 2009

Most flash games and interactive animations that use keyboard events are made to respond in different ways to different keys.I am working on games for toddlers, who basically just bang on the keyboard indiscriminately. The trouble I'm having is setting up keyboard eventlisteners (key_up) that each perform different function.We're talking games like: when key pressed, ducky dances; when key pressed, doggy dances; when key is pressed, ducky and doggy go to sleep. I've attempted removing the listener before adding the next one:

stage.addEventListener(KeyboardEvent.KEY_UP, doSomething);
function doSomething(evt:KeyboardEvent):void
{make it do something;

[code]....

View 12 Replies

ActionScript 3.0 :: Passing Parameters To Event Functions?

Dec 16, 2008

I like reusing functions repeatedly so I pass the object to the function (blur, drop shadow, etc.) but if an Event or MousEvent function is involved, I have to do things I don't like. In my example, I had to put the TimerEvent.TIMER_COMPLETE function as a sub function of the setTimer function. I would rather keep the functions apart but I don't know how to pass a parameter to the event function to tell it what movieclip(timerObject) to fade in. Is there a better way to do this?

View 2 Replies

ActionScript 3.0 :: Add / Remove Event Listeners Within Functions

Apr 4, 2011

What I am trying to do is, if a user presses keyboard (key 1), picture 1 should FadeIn and if a user presses keyboard (key 2) picture one should FadeOut and picture 2 FadeIn and vice-versa. With the code mentioned below it works fine sometimes if I am not pressing any other key while it is performing one action but sometimes it behaves weird also. What I want AS3 to do is not to take any action or in other words it should not listen to keyboard until it finishes the opening or closing animation of a picture or any other object assigned to the key.
 
stage.addEventListener (KeyboardEvent.KEY_DOWN, KeyDownHandler);
/**///keyboard keycode for 1 & 2var key1:uint = 49;
var key2:uint = 50;
var BG1:Image1 = new Image1();
var BG2:Image2 = new Image2();
[Code] .....

View 14 Replies

ActionScript 3.0 :: Question On Event Handling + Functions?

Jul 25, 2011

I'm trying to write a function, that would load XML file when I click an object. Now, I want to have one function for all the objects, and just transfer the proper name of XML file each time I click a different object.So, I think it should look like:
 
Object1.addEventListener(MouseEvent.CLICK, LoadXML("XML1.xml"));
Object2.addEventListener(MouseEvent.CLICK, LoadXML("XML2.xml"));

I'm not sure about "LoadXML("Xml1.xml") though.So I click Object1 - LoadXML with parameter "XML1.xml" is being called.Now, the LoadXML function would look like:

function LoadXML(evt:MouseEvent, urlXML:String):void{
some code
}
 
The problem is, that LoadXML has two parameters - how do I call it?I wrote in the beginning var evt:MouseEvent and just call LoadXML as LoadXML(evt, "XML1.xml")but then I get error message:"Implicit coercion of a value of type void to an unrelated type Function"

View 13 Replies

ActionScript 3 :: Using Anonymous Functions As Event Handlers?

Dec 12, 2010

I came to AS3 from JS world, and I should confess that anonymous functions are my weakness. I tend to use them everywhere. Now, coming to AS3 I've heard and read in lots of places, that AS and Flash are enormously bad at handling garbage collection, that one should empty, dispose and remove all event handlers and objects manually to avoid weird and unexplainable memory leaks and crashes. Not sure what part of this is true, but I would like to follow best practices right from the beginning. How bad is idea of using anonymous functions as event handlers? Consider for example a code like this:

addEventListener(Event.ENTER_FRAME, function() : void {
controls.elapsed = stream.time;
});

Ccontorls.elapsed is the setter, which apart from setting current play time for video player, updates the whole UI, and stream is NetStream object, which streams the actual video. There are lot's of other places where anonymous function may make code cleaner and more intuitive. Check the following code for simple fade-in effect for the control bar:

public function showControls() : void {
var self:Controls = this;
if (!visible) {
visible = true;
fadeTimer = new Timer(30, 10);
[Code] .....

I totally like how it looks and fits into the code, but I'm concerned about leaks. While Event.ENTER_FRAME handler probably would never become harmful in this form, what about timer listeners. Should I remove those listeners manually, or they will be removed automatically, as soon as I set fadeTimer = null ? Is it possible to remove listeners with anonymous functions properly at all?

View 3 Replies

ActionScript 3.0 :: Why Are Functions With Event Listeners Firing Themselves Again

Aug 23, 2009

I've had this glitch for a long time, and I've tried several ways to get rid of it, and now that I just recoded everything to see if it was something I did, it's back again! basically, whenever I press space (regardless of whether or not I am listening for a space press [or any key press]), the last function fired by an event listener will run itself again, with the exact same arguments supplied to it in the first time.

For example, if I make a simple button to trace("text"); and take you to another frame. Once you get to that frame you can press Space and it'll trace "text" again! I really have no idea what's causing this, and it doesn't seem to be happening to me in new files. and there's too much code to show you, but I just want to know if anyone has heard of this before or if they have any theories to what's going on.

View 7 Replies

ActionScript 3.0 :: Can't Set Vars For Functions Of Event Listener

Feb 9, 2010

why can't we set vars for functions of a Event Listener. To be more specific, this is my code:

Code:
package
{
import flash.display.MovieClip;

[Code].....

View 2 Replies

ActionScript 2.0 :: How To Optimize Functions - EnterFrame Event

Mar 20, 2005

In the move function below, I'm attempting to have move return false, when it becomes true I want to delete this on enterframe event. In essence when the clips come to rest and the function is no longer needed delete the function call.

Code:
//Variable to store number of Clips desired
clipCount = 6;
xArray = new Array(179.1, 249.1, 321.0, 179.1, 249.1, 321.0);
yArray = new Array(145.0, 144.0, 145.0, 206.0, 205.0, 204.0);
//Interface Assembly
function build() {
[Code].....

View 1 Replies

ActionScript 2.0 :: [MX2k4]Assigning Event Functions?

Oct 14, 2003

why does this work:

[AS]for(i=0;i<perPage;i++){
with(_root.attachMovie("entry","entry"+i,i)){
_root["entry"+i].onRollOver = function(){

[code].....

View 1 Replies

ActionScript 2.0 :: Functions Not Getting Registered Inside Onload Event?

Jun 24, 2010

I am loading an xml configuration file and based upon values obtained from it, I am connecting to an xml socket in the server.

But I can't register for socket.onConnect Function now. I could do it in my old cold in which I didn't use a configuration file. The configuration values are loaded properly. It seems the issue is in the way, socket.OnConnect function is registered.

[Code].....

View 3 Replies

ActionScript 3.0 :: Gallery Viewer - How To Link Event Functions Together

Feb 2, 2012

I'm attempting to create a gallery viewer similar to the Apple on here: [URL]. Where the slide indicators are linked with the forward and back arrow controls. What I have is my forward and back arrows controlling the content, newsHolder MC. I also have the dot indicators controlling the newsHolder MC correctly. How to link the forward and back arrows to sync with the dot indicators?

PHP Code:
function dotPressHandler (e:Event):void {
changeIt(e.currentTarget.id);
//current selection history code
if (currentButton) {
TweenMax.to(currentButton.dotCenter, 0.25, {removeTint:true, ease:Expo.easeOut});
[Code] .....

View 2 Replies

ActionScript 3.0 :: Call Two Functions From One Button Event Listener?

Dec 27, 2008

isit possible to call two functions from one button event listener?

or is it even possible to write two seperate listeners for one button that listen for the same thing an example is shown in the code;

also, i have string variable, that i want to use to call a certain funtion depending on the variable, for example the vairables name is phase_no can i do next_btn.addEventListener(MouseEvent.CLICK,nextPhase,beginSubmit+phas e_no)??

View 4 Replies

ActionScript 3.0 :: Passing Parameters In Functions And Event Listeners?

Jun 21, 2009

I'd like to know what's the different using global functions and functions with param..Why using params? When the as3 developer uses it?

View 3 Replies

IDE :: Apply Event Listeners To Multiple Objects/functions?

Jun 24, 2009

I'm currently working on a nav bar but I've run into a questionable situation. There are several links in the menu, and for each i'd like a mouse event on over and on out. Do I have to specify both of these events for each link, or is there an easier way to do it that I don't know about? Can you apply event listeners to multiple objects/functions?

View 6 Replies

ActionScript 3.0 :: Returning Variables From Event Handler Functions?

Jul 13, 2009

Look at my code below

import fl.transitions.Tween;
import fl.transitions.easing.*;
var id:Number;

[Code]....

The variable id which is declared globally is changed in the function goNext. I need the variable to retain the value, but it gets reset as the function is not returning. I tried the return method but that's not working either.

View 14 Replies

ActionScript 3.0 :: Launch Two Functions With One Mouse Event CLICK?

Aug 12, 2009

Is it possible to launch two functions with one mouse event CLICK?

if so, what is the syntax?

View 11 Replies

ActionScript 3.0 :: Explicitly Call Functions On Keydown Event

Sep 14, 2009

I have a function that is called on a keydown event. Inside the function I do this:

function keyDownHandler(event : KeyboardEvent) : void {
if(cursorMoveCnt < 5 && event.keyCode != Keyboard.ENTER) {
trace(i);
trace(cursorMoveCnt);
stage.focus = arrayOfBoxes[i+cursorMoveCnt];
cursorMoveCnt++;
}

I want to call the same function after every 20 seconds even if enter key is not pressed by the User. Can I create the same effect as pressing the Enter key through code in some way so that the code within the if condition inside the function gets executed?

View 1 Replies

ActionScript 3.0 :: Flash Namespaces For Event Listener Functions?

Jun 26, 2011

Code:
trace("Hello!");

I'm up late coding and I've come to a halt here's why:

I'm looking (desperately) for something that will explain why my "public class marquePage" is not working properly. I don't have access to the actual file right now - on a friend's computer - but i'll try and make this clear, here it goes :

Code:
// example : (having declared the namespaces at package level and embedded the pictures in separate classes "photosMP", etc)
public var ceNom:Namespace;
public var cetteListe:Array = [photos, dessins, livres, maous];

[Code].....

Somehow, the event listener doesn't want to know about namespaces... in fact, everything comes up ok except that when you click on any of the bookmarks (cetMP), nothing happens at all

View 5 Replies

ActionScript 3.0 :: Passing Variable Into Different Functions Called By Event Listeners

Jun 30, 2011

I have 2 functions. Each one is being called by a different event listener. Both event listeners work because I am able to trace strings in both of them.. my problem is that i am trying to create a variable that is local to both functions. The first function "working" adds a number to the variable and when the second event listener triggers function "notworking" which retrieves this same variable called "counting" both functions are called automatically by event listeners.. how do I do this? i am stomped!

[Code]....

View 5 Replies

ActionScript 3.0 :: Remove Event Listeners In Separate Handler Functions?

Sep 17, 2010

I've managed to create a button which on MOUSE_DOWN scales its parent object- it works just like windows in your OS, where you grab the corner and can change the scale of the window.

Here's how I've done it, (minus the MOUSE_DOWN listener)

Code:
function scaleDragHandler(event:Event):void {
var mcWidth:Number = event.target.parent.width;
var mcHeight:Number = event.target.parent.height;

[Code].....

However, it throws the error, "Access to undefined property 'scaleMC'" on the removeEventListener line. My thought was to put another listener for mouse up inside the first, but that sounds wrong

View 2 Replies

Actionscript 3 :: Flex Adding Event Listeners With Callback Functions Which Have No Arguments

Jun 10, 2009

fileReference.addEventListener(Event.COMPLETE, uploadCompleteHandler);
private function uploadCompleteHandler(event:Event):void {}

Above is one way to add an event listener in Actionscript. By default the callback function needs to have an argument with name event and type Event. Is there a way to declare this function without any arguments :

private function uploadCompleteHandler():void {}

Edit : It's possible to add an event handler without any arguments in mxml. So one student wanted to know, why isn't it possible to do the same in actionscript?

View 2 Replies

AS3 :: Flash - Adding Event Listeners To An Array That Execute Drag And Drop Functions?

Mar 21, 2011

This is my first real programming endeavor and this is the last thing holding my little project back from being a success.

My goal with this code is to add event listeners to an array of Movie Clips that will drag and drop them on the stage.

Here is the code:

var itemBank:Array = new Array(d1_anim.drawer1.test01.movieClip_1, d1_anim.drawer1.test01.movieClip_2);
for(var i:int = 0; i < itemBank.length; i++) {

[Code].....

View 1 Replies

Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

View 2 Replies

ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

View 9 Replies

ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

View 9 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved