ActionScript 3.0 :: Call Two Functions From One Button Event Listener?
Dec 27, 2008
isit possible to call two functions from one button event listener?
or is it even possible to write two seperate listeners for one button that listen for the same thing an example is shown in the code;
also, i have string variable, that i want to use to call a certain funtion depending on the variable, for example the vairables name is phase_no can i do next_btn.addEventListener(MouseEvent.CLICK,nextPhase,beginSubmit+phas e_no)??
View 4 Replies
Similar Posts:
Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
View 6 Replies
Feb 9, 2010
why can't we set vars for functions of a Event Listener. To be more specific, this is my code:
Code:
package
{
import flash.display.MovieClip;
[Code].....
View 2 Replies
Jun 26, 2011
Code:
trace("Hello!");
I'm up late coding and I've come to a halt here's why:
I'm looking (desperately) for something that will explain why my "public class marquePage" is not working properly. I don't have access to the actual file right now - on a friend's computer - but i'll try and make this clear, here it goes :
Code:
// example : (having declared the namespaces at package level and embedded the pictures in separate classes "photosMP", etc)
public var ceNom:Namespace;
public var cetteListe:Array = [photos, dessins, livres, maous];
[Code].....
Somehow, the event listener doesn't want to know about namespaces... in fact, everything comes up ok except that when you click on any of the bookmarks (cetMP), nothing happens at all
View 5 Replies
Apr 27, 2009
I have a movie clip being dynamically added to the stage via an AS3 linkage call:
gameOver_mc = new GameOver();
stage.addChild(gameOver_mc);
The movie loads as required.But when the movie has been added I want the user to be able to press spacebar and a function to run.So in the GameOver.as class I wrote the following:
Code:
package
{
import flash.ui.Keyboard;
[code]...
But as soon as the movie clip tries to load I get the error message: TypeError: Error #1009: Cannot access a property or method of a null object reference.I would have thought this would work fine. When I trace the statement in the Constructor function is works. Its only when I try to add an event listener that I get the problems. So am I not allowed to add event listeners from a dynamically loaded class?
View 2 Replies
Oct 11, 2010
How do I call the slideShow function without an event listener?[code]...
View 1 Replies
Mar 27, 2008
So I have an event listener, and I call a function from it.. but I want to pass some variables along with it as well.Is that possible?
View 10 Replies
Apr 27, 2009
run event listener through dynamic object call
View 1 Replies
Aug 12, 2010
Say I have the following function
Code:
function myVideoFunction(event:VideoEvent):void {
do some stuff....
}
but i want to call it from the event listener
Code: button.addEventListener(MouseEvent.CLICK,myVideoFunction);
I cant because it runs off a VideoEvent, not a MouseEvent.The obvious work around is to copy and paste the function and rename this part, or alternativly just make a function such as:
Code:
button.addEventListener(MouseEvent.CLICK,callMyVideoFunction);
function callMyVideoFunction (event:MouseEvent) {
myVideoFunction(null);[code].....
View 3 Replies
Jul 5, 2011
The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts? I'm not getting any error messages.
ti.border = true
ti.addEventListener(TextEvent.TEXT_INPUT, onInput);
function onInput(event:TextEvent):void {
if(ti.text.search('a')!=-1) load_image("http://i54.tinypic.com/anom5d.png", "ottefct");
[code]....
View 1 Replies
Jul 6, 2011
The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts?[code]...
View 1 Replies
Jul 10, 2011
Here is the code to call function using event listener:
var listListener:Object = new Object();
istListener.change = function() { changeImage(); }
thelist.addEventListener("change", listListener);
[code]......
View 1 Replies
Jun 11, 2009
I've been lookign around for this but cant seem to find how to do it. How do you make a array of buttons then call it in a event listener? The idea is that I don't have to creat code for each button. it can just run it over for each button.
View 3 Replies
Sep 14, 2009
I have a function that is called on a keydown event. Inside the function I do this:
function keyDownHandler(event : KeyboardEvent) : void {
if(cursorMoveCnt < 5 && event.keyCode != Keyboard.ENTER) {
trace(i);
trace(cursorMoveCnt);
stage.focus = arrayOfBoxes[i+cursorMoveCnt];
cursorMoveCnt++;
}
I want to call the same function after every 20 seconds even if enter key is not pressed by the User. Can I create the same effect as pressing the Enter key through code in some way so that the code within the if condition inside the function gets executed?
View 1 Replies
Mar 16, 2011
I am loading 5 images using "for loop" and I have created the listener and if the images completes the loading, the function is called. Now, I need is the name of the "image" which is loaded on each five images gets completed.
[Code]...
in the output it is throwing as "[object LoaderInfo]". Now i need is the name of the "Image", inside the thumbnail_load function, that means, which image loading is completed.
View 2 Replies
Sep 25, 2009
[Code]....
I have created a listener. I want to call this listener on click on the button. As like my_btn.onRelease = function(){//call this listener on click on the button.}
View 2 Replies
Jun 8, 2010
I have written two arrays for two separate functions and trying to have a button call both. How is this done properly? The function calls, collection() and left() are conflicting.[code]...
View 1 Replies
Jun 8, 2010
Im doing something wrong.I have written two arrays for two separate functions and trying to have a button call both. How is this done properly? The function calls, collection() and left() are conflicting.Currently left() isnt working, but with collection() commented out it does.
Code:
collection_btn.onPress = function(){
_root.introscroller.gotoAndStop(1);
collection_btn.gotoAndStop(2);[code].....
View 1 Replies
Oct 26, 2009
All my other instances I can access on my main movie from within my main movie except my button named play_game. Whenever I tried to trace or access it, it says its null. Do I have to do something special in order to access button instances?
View 5 Replies
Feb 23, 2009
I'm trying to create an Event Listener used with all buttons placed on the stage rather than a listener for each button object.Are coding examples of a class listener?
View 5 Replies
Nov 8, 2010
I'll keep this simple (I hope). There's a button with an event listener on a frame of the main timeline. You click the button to go to the next frame and a movie clip plays. The instance of that button doesn't exist on that next frame. Does the event listener for the button automatically get removed when you go to that frame since the button doesn't exist there?
The movie clip is set up to send the main timeline back to the previous frame when it's finished and my event listener seems to vanish when I go back to that frame.
View 3 Replies
Aug 31, 2009
I'm creating a minesweeper game as my first flash project, but I'm already stuck on something technical. I have created a button named Button which contains a bitmap. I have a lot of instances of that button on stage, and they are put there by actionscript using a for-loop. Their instance names are button0, button1, button2, button3, etc.
This is the code for the eventlistener: It's in the first keyframe of the actions layer.
var buttonListener:Object=new Object();
buttonListener.click=function(evt:Object):Void{
trace("clicked");
} for (i=0; i<rows*cols; i++) {
eval("button"+i).addEventListener("click", buttonListener);
}
I also noticed that when I do this for one button that I created myself and put on the stage manually, this also doesn't work, but when I pick one of the predefined buttons, it works just fine.
View 0 Replies
Apr 1, 2011
I have a document class called Main.as In the class constructor I have the following listener:
enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
View 1 Replies
May 26, 2010
Is there any way in AS2 to add an event listener NOT to a particular button instance in the stage, but to any symbol in the stage which is a Button?[code]...
View 5 Replies
Aug 20, 2011
I have this Accelerometer event, taken from the code snippets, and it works fine, but i would like to know is it possible to turn this off by a button.
[Code]...
View 1 Replies
Sep 12, 2011
I would like to have a movie to play when the mouse is over a button instead of when it is clicked. My script is now:
btn1.addEventListener(MouseEvent.CLICK, buttonClick);
View 3 Replies
Aug 13, 2010
Here is my full code
import fl.controls.*;
var test:MovieClip = new MovieClip();
var btn:Button;
[code]....
Result:
You clicked 8
You clicked 8
You clicked 8...
Is there anyway, such that, I can use for loop to create different name button, and add it to an event listener?
View 3 Replies
Jul 29, 2011
make the nearest button to the clicked text input default. For this purpose, I wrote the below code.
why is my buttonSwitcher function following behind the MouseEvent.CLICK?
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="addListeners()">
<mx:Script>
[Code]....
View 1 Replies
Oct 13, 2009
I have a set of buttons on, and what i would like to do is change the value of a variable, depending which button you are over.i know i could do this by writing an event listener and a function for each button, but this is too time consuming.I'm sure in the old days it would have been as simple as if btnwhatever.mousedown = true then.... but now i have no idea.
View 1 Replies
Jun 26, 2003
I would like to know if it is possible to pass a clip event on to both the function that has a listener, and to the button that is being pressed. I am finding the listener takes it and thus the button doesn't see it.I found a walk around, however, I'd like to know if it is possible say for one clip event to be seen by both objects?For example, with the mouse over a button the listener function detects the event and carries itself out, however, the button misses the event now.
View 2 Replies