ActionScript 2.0 :: Call Two Functions From One Button?
Jun 8, 2010
I have written two arrays for two separate functions and trying to have a button call both. How is this done properly? The function calls, collection() and left() are conflicting.[code]...
Im doing something wrong.I have written two arrays for two separate functions and trying to have a button call both. How is this done properly? The function calls, collection() and left() are conflicting.Currently left() isnt working, but with collection() commented out it does.
isit possible to call two functions from one button event listener?
or is it even possible to write two seperate listeners for one button that listen for the same thing an example is shown in the code;
also, i have string variable, that i want to use to call a certain funtion depending on the variable, for example the vairables name is phase_no can i do next_btn.addEventListener(MouseEvent.CLICK,nextPhase,beginSubmit+phas e_no)??
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code: item.onRelease = function() { myButton.onRelease = function() { getURL("http://google.com", "_blank"); } talk = this.txt; } the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
I am trying to figure out how to call a function in one swf from another swf both of which are loaded into the same master swf.This is my function in workPhoto.swf which is loaded into level 5 of the master.swf:
Code: function killThumbs() { image_mcl.unloadClip(thumbnail_mc);
I am trying to call a C++ function from actionScript3. using Programming ActionScript 3.0 > Using the external API > Using the ExternalInterface class > Calling external code from ActionScript, I could call function from JavaScript .
it will be good if i could call C++ functions directly from Action Script.
I am using ExtrernalInterface.call(javascript_function, args); to call javascript functions from Flex. But this fails in case of browsers that have javascript disabled. Is there any other way to call javascript functions from flex?
What Im trying to do is to call a function called e.g start(); from a class that extends sound. Iwe been trying for hours now. How can I make this work?
is there a way to call on my functions for one button..for example my home btn on CLICK event does 5 different functions. Is there a way to put those functions in some sort of an array and just call on that...
I have placed a movie clip on the stage, with the variable name mcThumbnail. The following code in entered in the first frame (the only frame of the timeline..).[code]...
in my Main class, i try to call a function from another class, but when i compile i get this error:1136: Incorrect number of arguments. Expected 1.i have seen some fixes involving an event in the OtherClass and (null) when i call it, but it dosent seem tohere is a code that describes my problem, what do i have to do to make this kind of code work?m i doing it wrong, or do i have to do something else?OtherClass
I am playing with a page viewer which imports SWFs for pages from an XML file.If i make a button on one of these pages, can i get it to call the parent master SWF functions?I have tried this...
I was wondering if ActionScript had some way to call functions and classes from variables, like they do in PHP:
function funcname() { print "Potatoes come from tree"; } $function = "funcname"; print $function; // Prints out "funcname" $$function(); // Prints out "Potatoes come from tree"
In case you don't know the syntax for PHP, you should know that anything perpended with a $-symbol is a variable.
Is it possible to call javascript functions inside flash (as3)? How about not in the same domain? Can you provide an example snippet for samedomain and not same domain?
In my application I declare a class variable as Function and set it during runtime as I instantiate the class. But how do I call this function? Looked in the manual but my brains are not working properly at the moment.
I have a Windows DLL that I want my Flash file to call functions from, I've only seen native extension tutorials with Android and iOS, but not many for Windows. I have a tiny bit of programming experience with C++ and C if that helps (haven't got passed the Pointers yet, but I can read about them).
I have a function that I want called when different mc's are rolled over.
[Code]...
The "n" is an interger (ex. 1-200) that I need passed to this function with the rollover of an mc:
[Code]...
I can't get this to work. I'm not sure of the proper way to pass the n value to the function in the img_hover.apply() code. The function should produce the following (ex. with n=23):