is there a way to call on my functions for one button..for example my home btn on CLICK event does 5 different functions. Is there a way to put those functions in some sort of an array and just call on that...
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code: var functionArray:Array = new Array('a', 'b', 'c'); function a():void
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code: var functionArray:Array = new Array('a', 'b', 'c'); function a():void
I am trying to figure out how to call a function in one swf from another swf both of which are loaded into the same master swf.This is my function in workPhoto.swf which is loaded into level 5 of the master.swf:
Code: function killThumbs() { image_mcl.unloadClip(thumbnail_mc);
I am trying to call a C++ function from actionScript3. using Programming ActionScript 3.0 > Using the external API > Using the ExternalInterface class > Calling external code from ActionScript, I could call function from JavaScript .
it will be good if i could call C++ functions directly from Action Script.
I am using ExtrernalInterface.call(javascript_function, args); to call javascript functions from Flex. But this fails in case of browsers that have javascript disabled. Is there any other way to call javascript functions from flex?
I have written two arrays for two separate functions and trying to have a button call both. How is this done properly? The function calls, collection() and left() are conflicting.[code]...
What Im trying to do is to call a function called e.g start(); from a class that extends sound. Iwe been trying for hours now. How can I make this work?
I have placed a movie clip on the stage, with the variable name mcThumbnail. The following code in entered in the first frame (the only frame of the timeline..).[code]...
in my Main class, i try to call a function from another class, but when i compile i get this error:1136: Incorrect number of arguments. Expected 1.i have seen some fixes involving an event in the OtherClass and (null) when i call it, but it dosent seem tohere is a code that describes my problem, what do i have to do to make this kind of code work?m i doing it wrong, or do i have to do something else?OtherClass
Im doing something wrong.I have written two arrays for two separate functions and trying to have a button call both. How is this done properly? The function calls, collection() and left() are conflicting.Currently left() isnt working, but with collection() commented out it does.
I am playing with a page viewer which imports SWFs for pages from an XML file.If i make a button on one of these pages, can i get it to call the parent master SWF functions?I have tried this...
I was wondering if ActionScript had some way to call functions and classes from variables, like they do in PHP:
function funcname() { print "Potatoes come from tree"; } $function = "funcname"; print $function; // Prints out "funcname" $$function(); // Prints out "Potatoes come from tree"
In case you don't know the syntax for PHP, you should know that anything perpended with a $-symbol is a variable.
Is it possible to call javascript functions inside flash (as3)? How about not in the same domain? Can you provide an example snippet for samedomain and not same domain?
In my application I declare a class variable as Function and set it during runtime as I instantiate the class. But how do I call this function? Looked in the manual but my brains are not working properly at the moment.
I have a Windows DLL that I want my Flash file to call functions from, I've only seen native extension tutorials with Android and iOS, but not many for Windows. I have a tiny bit of programming experience with C++ and C if that helps (haven't got passed the Pointers yet, but I can read about them).
I have a function that I want called when different mc's are rolled over.
[Code]...
The "n" is an interger (ex. 1-200) that I need passed to this function with the rollover of an mc:
[Code]...
I can't get this to work. I'm not sure of the proper way to pass the n value to the function in the img_hover.apply() code. The function should produce the following (ex. with n=23):