Actionscript 3 :: Call Function On Movie Load Instead Using Event Listener?

Jul 10, 2011

Here is the code to call function using event listener:

var listListener:Object = new Object();
istListener.change = function() { changeImage(); }
thelist.addEventListener("change", listListener);

[code]......

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Say I have the following function

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but i want to call it from the event listener

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[code]....

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The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts?[code]...

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ActionScript 3.0 :: Event Listener - Call The Function If The Images Completes The Loading

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I am loading 5 images using "for loop" and I have created the listener and if the images completes the loading, the function is called. Now, I need is the name of the "image" which is loaded on each five images gets completed.

[Code]...

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Flash - Listener In Main Document Class For Custom Dispatch Event From Another Class Does Not Respond Or Call Function?

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I have a document class called Main.as In the class constructor I have the following listener:

enter code here
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[code]....

In a third class I make a call to the despatcher in the previous class:

enter code here
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in my flash, I have an interface which loads pictures through button clicks. During the "loading stage" of every picture, a preloader animation is displayed.Currently, after the swf starts, the first picture is loaded without said preloader animation. I wish to call the preloader function (see code example below) ONCE during startup of the swf, with the first picture load.

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[code]....

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I have a movie clip being dynamically added to the stage via an AS3 linkage call:

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Code:

package
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[code]...

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if have a prototype like this

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[Code].....

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[Code]...

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[Code]...

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[Code]....

This is a simplified version of the original code. The above function generates an error because j is undefined in the function. I am wanting to get the variable j when the button is pressed.

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[code]........

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