ActionScript 2.0 :: Write A Function To Move An Object And Then Call That Function On A Clip Event?

Jan 29, 2003

is it possible to write a function to move an object and then call that function on a clip event for instance

function (bounce){
script;
script;
}

and then call it by saying

on(mouseOver){
this.bounce;
}

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ActionScript 2.0 :: Call A Function That Will Slowly Move/fade An Object?

Apr 1, 2006

I'm trying to call a function that will slowly move/fade an object and it doesn't seem to want to work.

Here is the code

Code:
mypos = 1;
position = function () {
mypos++;

[Code].....

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ActionScript 3.0 :: Call The Same Function Within A Function AND When Listening For An Event?

Feb 3, 2009

How could i call the same function within a function AND when listening for an event?
would something likt this:

[Code]...

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ActionScript :: Flex - An Object Returned From A Function Call Changed The Next Time The Same Function Is Called?

Jan 10, 2012

I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:

package
{
public class PER
{
[Code].....

Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:

var data_set1:PER = function_name(arg1, arg2, arg3);

The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:

var data_set2:PER = function_name(arg4, arg5, arg6);

My intention is that data_set1 and data_set2 are different (e.g. not linked together).

My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?

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Javascript :: Write A Function In The Flash Object?

Apr 14, 2010

i use Adobe flash player in my site, and now i need to increment some filed in database, when user click on player.here is the script

<div id="conteiner" style="text-align: center;" ></div>
<script type="text/javascript">
var s1 = new SWFObject("player.swf","ply","420","380","9","#FFFFFF");[code]...

i deside to use ajax for it, but how can i write a function in the flash object?

UPDATE: i only have the swfobject.js file, which contains such data

if(typeof deconcept=="undefined"){var deconcept=new Object();}
if(typeof deconcept.util=="undefined"){deconcept.util=new Object();}
if(typeof deconcept.SWFObjectUtil=="undefined"){deconcept.SWFObjectUtil=new [code]....

and the player.swf, and the html, i've shown allready. i don't now is this flash player or no, and what can i do?

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Flex :: Arrays - Write Function Object To Bytearray?

Jan 1, 2011

I have byte array, and I want to write into it a Function object, like the following:

var func:Function = function f(event:Event):void
{
trace('hello');
}

[Code]....

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ActionScript 2.0 :: Call Flash Function On Timeline Whenever The Movieclip Move

May 14, 2006

i trying reuse a function many times so i decide to put it inside the timeline and whenever the movieclip move it will call the function, but it dont work. -_-

[Code]...

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ActionScript 2.0 :: Target The Selected PicFrame Clip And Have It Call The Function ResizeFrame To Change The Width Of Border Clip?

Feb 19, 2007

i have a loop that attaches clips of the picFrame to a holder clip based on the number of childNodes. how do i target the selected picFrame clip and have it call the function resizeFrame to change the width of just the border clip inside the picFrame the onRelease was chosen? i realize under the resize function i have it targeting the holder clip's width. i just don't know what else to do and i've tried many else's.

[Code]....

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ActionScript 3.0 :: Call A Function With Event?

Apr 15, 2009

How do I call a function with a event inside it?[code]...

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IDE :: Use An OnEnterFrame Event To Call A Function Just Once?

Oct 5, 2009

I need to use an onEnterFrame event to call a function just once. Here's the code:

my_object.onEnterFrame = function() {
if (this._y == 100) {
my_function();
}
};

So say i drag "my_object" to a y-coordinate of 100, how do i make it so it only calls the function once. Then if i drag the object away from y=100, and then back to y=100, i want it to call the function again.

I'm using the onEnterFrame event b/c i need it to constantly look for the object to be at y=100, maybe except when its actually at 100.

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ActionScript 3.0 :: Possible To Call Event.target From Another Function

Oct 11, 2009

ActionScript Code:
import gs.TweenMax;
import fl.motion.easing.*;
var where:String
buttongroup.addEventListener(MouseEvent.MOUSE_OVER, buttonOver);
buttongroup.addEventListener(MouseEvent.MOUSE_OUT, buttonOut);
[Code] ......

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ActionScript 3.0 :: Call The Function Based On The Event?

Dec 12, 2009

I have some movie clips that I want to load by using a text box. The way I want to do it is to have a text box and based on the word typed into it call the respective movieclip. My problem is that I do not know how to call the function based on the event of someone hitting the "enter" key.

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ActionScript 3.0 :: Event Versus Function Call?

Aug 4, 2009

I'm playing with the event system and my own custom event class for a project I'm working on. I'm wondering if it's better to use obj.dispatchEvent(new CustomEvent(event)) or if I should just use a regular function call.

It seems to me that in most cases when one object is detecting the event and another is responding to it it is better to use the event system so I'm not passing around objects too much.

I was also wondering what the performance hit of using the event vs. the function call is. I'm sure the event is more cpu intensive but is it negligible?

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ActionScript 2.0 :: Call A Function On A Clip?

Oct 13, 2003

i'm trying to call a function on a clip, but i want to use a variable that i'm sending to the clip so that when the one function gets done it knows what to do next.

MovieClip.prototype.moveHere=function(x,y,spd,func ){
this._x+=(x-this._x)/spd;
this._y+=(y-this._y)/spd;
if(Math.abs(this._x-x)<1 && Math.abs(this._y-y)<1){

[code]....

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ActionScript 3.0 :: Error 1021: Duplicate Function Definition Function OnComplete1(event:Event):void {

Jan 14, 2010

im having this errors:

1021: Duplicate function definition function onComplete1(event:Event):void {
1021: Duplicate function definition function stopSound1(event:MouseEvent):void {
1021: Duplicate function definition function backSound1(event:MouseEvent):void {

codes i used:

Code:
var thereReq:URLRequest = new URLRequest("SOUNDS/how.mp3");
var there:Sound = new Sound();
var thereControl:SoundChannel = new SoundChannel();

[code]....

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ActionScript 3.0 :: Adding Param To Event Function Call?

Feb 12, 2009

Curious if it is possible to add additional parameters (arguments) when you call a function with an event?

ActionScript Code:
// this is a normal event listener
my_mc.addEventListener(Event.COMPLETE, doNextFunction, false, 0, true);

// This is a function called by the event listener private function doNextFunction(event:Event, targ:Sprite, filePath:String):void {

[Code]...

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ActionScript 3.0 :: Call SlideShow Function Without An Event Listener?

Oct 11, 2010

How do I call the slideShow function without an event listener?[code]...

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ActionScript 3.0 :: Create A Mouse Over Event That Call Function After 3 Second?

May 5, 2011

How to create a mouse over event that call a function after 3 second?

I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?

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Actionscript 3.0 :: Event Listener To Call Function WITH Variables

Mar 27, 2008

So I have an event listener, and I call a function from it.. but I want to pass some variables along with it as well.Is that possible?

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ActionScript 2.0 :: How To Call Function On Class Event Handler

Aug 14, 2007

i have simple question about how to call a function on a class but i dont know how to do it,I have a class :

Code:
class MyClass{
private var lvSendState:LoadVars;

[code].....

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ActionScript 3.0 :: Flash - Call A Function From The Event Listener?

Aug 12, 2010

Say I have the following function

Code:
function myVideoFunction(event:VideoEvent):void {
do some stuff....
}

but i want to call it from the event listener

Code: button.addEventListener(MouseEvent.CLICK,myVideoFunction);

I cant because it runs off a VideoEvent, not a MouseEvent.The obvious work around is to copy and paste the function and rename this part, or alternativly just make a function such as:

Code:
button.addEventListener(MouseEvent.CLICK,callMyVideoFunction);
function callMyVideoFunction (event:MouseEvent) {
myVideoFunction(null);[code].....

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ActionScript 3.0 :: Call The Menu Within Another Function Which Is Not The Same Type Of Event?

Oct 29, 2010

Code:
stage.addEventListener(Event.DEACTIVATE,callMenu);
...
function callMenu(e:Event)
{
//game is paused and a menu is brought up.
}

if i also want to call the menu within another function which is not the same type of event, should i pass in null?

example: a switch statement finds the correct keyboard input has been pressed, is it bad to use callMenu(null);...it seemed to work, but feels wrong.

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ActionScript 3.0 :: Create A Mouse Over Event That Call A Function After 3 Second?

May 5, 2011

how to create a mouse over event that call a function after 3 second?

I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?

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ActionScript 3.0 :: Call An Event Handler Function Without Using EventListener?

May 8, 2011

I want to call the same event handler function with a click and also with a custom event. the problem is the event type that needs to be passed to the function. Is there are generic event type that can be used to call the function from both places?

Code:
menuBtn.addEventListener(MouseEvent.CLICK, menuOpen );
function menuOpen(event:MouseEvent){

[Code].....

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ActionScript 3.0 :: Call A Movie Clip's Function From Outside Of It?

Jun 28, 2011

I'm trying to use a movie clip's function from a fellow movie clip 2 children up and I can't find the right code.  I've used:

MovieClip(datalist.getChildByName("content")).onpauseButton();
MovieClip(datalist.root.root.root).onpauseButton();
MovieClip(datalist.scrollb.content).onpauseButton();
MovieClip.(datalist.onpauseButton);
 
and none of them work.  The function is "onpauseButton" and it is inside of "content" which is inside of "scrollb" which is inside of "datalist." I'm trying to call it from datalist's neighboring movie clip so that it activates along with another function:

manualButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadFile_1);
function fl_ClickToLoadFile_1(event:MouseEvent):void{ navigateToURL(new URLRequest("M-23 6263.pdf"), "_blank");// want to add the onpauseButton code here
}

I recall that there is a way to do it, I just can't find the right sequence.  Everything online is about how to call up to a function outside of the movie clip and not down to a function inside of one.

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ActionScript 2.0 :: Possible To Call A Function From A Different Movie Clip?

Aug 1, 2006

Does anyone one know if it is possible to call a function from a different movie clip than the one it is in. For example, a function named loadData() which is on the first frame of a movie clip instance named thumbNail which is on level 0 on the stage i was thinking that it should work to call the function from frame one on the stage with..

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Flash :: Use E.currentTarget To Move An Object In A Function Nothing Happens?

Feb 20, 2010

package {
import flash.display.;
import flash.events.;

[code]....

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ActionScript 3.0 :: Keyboard Event Listener Doesn't Call On Function

Jul 5, 2011

The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts? I'm not getting any error messages.

ti.border = true
ti.addEventListener(TextEvent.TEXT_INPUT, onInput);
function onInput(event:TextEvent):void {
if(ti.text.search('a')!=-1) load_image("http://i54.tinypic.com/anom5d.png", "ottefct");

[code]....

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Actionscript 3.0 :: Keyboard Event Listener Can't Call On Function / Even Fire

Jul 6, 2011

The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts?[code]...

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Actionscript 3 :: Call Function On Movie Load Instead Using Event Listener?

Jul 10, 2011

Here is the code to call function using event listener:

var listListener:Object = new Object();
istListener.change = function() { changeImage(); }
thelist.addEventListener("change", listListener);

[code]......

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