Flex :: Arrays - Write Function Object To Bytearray?
Jan 1, 2011I have byte array, and I want to write into it a Function object, like the following:
var func:Function = function f(event:Event):void
{
trace('hello');
}
[Code]....
I have byte array, and I want to write into it a Function object, like the following:
var func:Function = function f(event:Event):void
{
trace('hello');
}
[Code]....
How can I write RegExp Object in BSON format with AS3? What is the structure of it? How can I convert it to ByteArray?
View 1 Repliesis it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
I need to be able to send a bytearray object to a javascript function or a java method, but I was wondering if I could do it using XMLHTTPRequest.
import asfiles.encoding.JPEGEncoder;import flash.display.Bitmap;import flash.display.BitmapData;import flash.external.[code]...
So I have a video that plays stream from a webcam,I will click a button and take a picture. I encode that picture using JPEGEncoder then I store it in a ByteArray.How do I send that data over to either a javascript function or a java class?I don't want to use the navigateToURL (URLRequest) method because that will redirect my page.Is there a way to send the data to a function while still staying on the same page?For example, make a asynchronous call to a javascript function or java method?
I have an object which is assigned a number of properties:
var project_array:Array = [];
var slideObject:Object = {
project_title : myXML.projects.project[i].title.toUpperCase(),
[Code].....
but I'm not quite sure where to place this. If I place it outside of the object constructor, I get "term is undefined", I guess because it doesn't know what project_clips_array is - but if I declare project_clips_array in the constructor, it appears to need to be defined, i.e. I can't create a blank property. But I can't place it in the constructor either, because it doesn't seem to allow me to run a function within an object constructor. What is the proper syntax or arrangement of code for executing this function to get the array within the object?
i use Adobe flash player in my site, and now i need to increment some filed in database, when user click on player.here is the script
<div id="conteiner" style="text-align: center;" ></div>
<script type="text/javascript">
var s1 = new SWFObject("player.swf","ply","420","380","9","#FFFFFF");[code]...
i deside to use ajax for it, but how can i write a function in the flash object?
UPDATE: i only have the swfobject.js file, which contains such data
if(typeof deconcept=="undefined"){var deconcept=new Object();}
if(typeof deconcept.util=="undefined"){deconcept.util=new Object();}
if(typeof deconcept.SWFObjectUtil=="undefined"){deconcept.SWFObjectUtil=new [code]....
and the player.swf, and the html, i've shown allready. i don't now is this flash player or no, and what can i do?
I am using Flex's Alchemy library to generate SWC's out of C files. I have a byte array (unsigned char buffer[size]) in the c-layer that I'd like to return to the ActionScript layer as a ByteArray. Do I have to iterate through the array and explicitly call AS3_Set on each element or is there a way to just return the entire C array at once?
View 2 RepliesI need to write a ByteArray to a file on local disk with Flash AS3. The flashapplication is run locally (it's a projector exe).
I found the FileReference class with the save() function which works perfect. The only problem is, that this function opens a filebrowser and let's the user select where to store the file. However - i have the path already as string and need to save to this location without useraction (since i'm exporting a lot of files into this directory in one go and don't want the user to choose each one manually).
Is there a way to store a bytearray from a projector to local disk without opening a filebrowser?
I'm also using mdm Zinc, which actually provides a function to save a ByteArray to disk, but this function is for some unknown reasons not working. I already filed a bugreport, but I need to get this to work very urgently, so i'm looking for alternatives!
how to get this working.I have found that
writeByte(0xFF);
writeByte(0xFE);
At the beginning of the Byte Array alters the Encoding.How ever the resulting String using the toString method still creates escape characters.I am trying to write the byteArray to another AS3 file to be compiled later.
I'm able to record sound with a Flash application embedded in my website, this audio is saved to a ByteArray, which I need to pass to Javascript in order to post to my server along with other required data.
I know I can use AS3 ExternalInterface class to communicate with Flash from Javascript, but what would be the appropriate format or variable type in javascript to hold the ByteArray, and how can I ensure that I won't lose much audio data when doing so?
So I hava array Links and array Params with same langth NSo what I need is to create an object where for each link from Links I will be able to see param from ParamsAnd than for example to be abble to call something like
for each( item in object)
if (item.param == "some value") {
// some code
[code].....
Does anyone know how I can see my object details as in an array or some sort while debugging instead of [Object object]?
View 2 RepliesI have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
I'm about to implement
public function writeExternal( output:IDataOutput ):void {...}
public function readExternal( input:IDataInput ):void {...}
to make a set of object serializable.
Although I'm pretty sure, that I implemented all correctly, readExternal(..) at a certain point complains about too few data left to read:
RangeError: Error #2006: The supplied index is out of bounds.
at flash.filesystem::FileStream/readObject()
I wonder, if I have a circular object network like
A = { left -> B, right -> B }
B = { father -> A }
And I call
writeObject( a )
Will Flex serialize the hole object network and each object once and only one?
I did this:
Declared type annotations like this: [RemoteClass(alias="model.MyClass")]
Implemented parameter-free constructors
Declared all classes using implements IExternalizable
SharedObject's send() method is guaranteed to send each object once and only once.
Additional infos:
Reading and writing a ByteArray
Using Remote Object Components
IExternalizable interface
I get Index out of bounds when trying to readObject on my Byte array into the XML object.
private var fr:FileReference;
private var data:ByteArray = new ByteArray();
[Bindable]
private var dataXML:XML = new XML();[code]....
The Byte array is created by loading a file using FileReference
I need a function to change an ByteArray to BitmapData in 1 function:
makeBitmapData(bytes:ByteArray):BitmapData
Is this possible? Cause all I can find about this is first put the bytes in a loader. add listener to the complete event and then call a function that make the bitmap/bitmapdata. can this also be done in 1 function?
I am trying to serialize & deserialize Vector. using ByteArray..[code]No matter what I do, I keep having this error: RangeError: Error #2006: The supplied index is out of bounds. at flash.utils::ByteArray/readObject()
View 3 RepliesThe coding language is Java.I have a ByteArray embedded in ActionScriptObject.(Smartfox Server)I want to convert it into ByteArray.The idea is to save it as an image.This a sequel to the post --> Convert Byte Array from Action Script to Image in Java and save it
View 2 RepliesCurious question:Take this function:
function something():Array
{
var ar:Array = [];
[code]....
I wrote an application that loads a FLV into a ByteArray object at runtime. Now I want to play this FLV into a Video object. The problem I have is that the Video object won't accept anything else than a NetStream (or a Camera) as its source, and I can't find a way to set an in-memory FLV as a NetStream's source for playing.
View 2 RepliesI am trying to take data that I have extracted from a ZIP file in Actionscript, then convert it to a File object so I can write it to the documents folder for my air app to use.
View 2 RepliesI am working on a game, made with Flash (using AS3) The game has a fast ball and when this ball hits an object it has to make a sound... but the sound starts with delay (so the ball is far away when the sound is played).This sound is edited by me and it hasn't got any silences at the beginning.The method i'm currently using is the simplest one:
public var sonidoPuntos1:sonidopunto1 = new sonidopunto1()
and then...
sonidoPuntos1.play()
I am trying to introduce the file into a ByteArray and then playing it from there...
Given a Function object, can you get its name as a String? See example:
function doThingWithCallback(callback:Function):void {
trace("i'm going to run " + callback); // outputs "i'm going to run function Function() { }"
}
[code]....
This example is sort of arbitrary, but it would be very useful to get function names for debugging, particularly when passing around Function objects.
It's a bit vague - the whole thing with AMF. On one hand we have a client capable of serializing and sending everything from integers to XML documents and ByteArray streams, but on the other hand we have the FMS with a JavaScript host. Where is the bridge? :-) I mean how does one work with the objects, in particular, a ByteArray, received through the [generic] wire? It's easy with numbers and strings, but no word on more complex objects.
View 2 RepliesI have a byteArray of recorded sound.But how can I transfer the ByteArray data back to a real Sound object?I know that I can pass the ByteArray to an SampleDataEvent.SAMPLE_DATA listener , but that way I would have to keep the raw ByteArray and pass it every time the sound plays.
View 2 RepliesI want to make these 7 events into one function that I can put on a few different buttons' onPress function so that I don't need to have those seven lines of code on every button, just one line instead:
Code:
tour_mc.unloadMovie();
logo_mc.tour_subnav.north_nav.enabled = true;
logo_mc.tour_subnav.south_nav.enabled = true;
[code]....
I prepared a swf movie which has 40 frames with 3 layers and 2 Scenes (Scene1 and Scene2) I add the following code to the first frame of the movie :
favekle.addEventListener(MouseEvent.MOUSE_DOWN, fave);
function fave(e:MouseEvent):void {
var url:String = "samplepage.aspx?sn=1011";
var request:URLRequest = new URLRequest(url);
navigateToURL(request, '_blank');
[Code]...
I've got 6 movieclips which I want rollover code to run off. I can write the code for the container1 movieclip pretty easily.[code]...
View 3 RepliesDoes anyone know how to write a hitscan function or how they work?
View 1 RepliesI have a problem with deleting the object .. whether anyone can tell me how to write a function that will delete the "car" when y> 500 | | y <0.[code]
View 1 Replies