Actionscript 3 :: Introduce A Sound From The Library To A ByteArray (and Then Play That ByteArray)?

Feb 16, 2011

I am working on a game, made with Flash (using AS3) The game has a fast ball and when this ball hits an object it has to make a sound... but the sound starts with delay (so the ball is far away when the sound is played).This sound is edited by me and it hasn't got any silences at the beginning.The method i'm currently using is the simplest one:

public var sonidoPuntos1:sonidopunto1 = new sonidopunto1()

and then...

sonidoPuntos1.play()

I am trying to introduce the file into a ByteArray and then playing it from there...

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