ActionScript 3.0 :: Length Of Sound Recorded In Bytearray In Seconds
Jan 30, 2012
I'm trying to build a play back progress bar for an audio recorded from the users microphone. It works okay but when I play back I can't figure out how long the audio is so I can calculate percent played for animating a progress bar. Most of these snippets can be found in LiveDocs and online examples from bytearray.org. Audio is stored in the bytearray and the sound is played back in a sound channel.
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Code:
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I have attached my FLA file. You will need to through a MP3 in the same dir as swf file names test.mp3..
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I have a sound-file (.wav, could be any format) saved in a ByteArray. How can I play it as a Sound? I've heard it should work with SoundChannels and stuff, but I don't know how...
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I'm trying to write a simple sound recorder and am having trouble playing sound stored by using the sampledataevent trigger. My code is as follows:
Code:
import flash.display.Sprite;
import flash.media.Microphone;
import flash.events.*;
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When the playFoReal function (sorry for the name!) is called no sound plays. I know my as is bad but I only started learning recently and really need to get this program working! There don't seem to be many examples to look at as I guess this technique is rather new.
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When I extract the bytearray of a sound file I get the raw audio data. Is it possible from that raw audio data to get the decibels?
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I'm trying to convert the byteArray of a Sound Object to an array with floats. The Sound Object plays back fine & at full length, but the float Array i get from it is cut off (but sounds correct), so i must be doing something wrong in the conversion:[code]The top two channels are the original Sound Object.The lower two is the float Array Data. I aligned them so you can see that the beginning is cut off and obviously the length is incorrect.
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Mar 13, 2009
normally the sound.length property is only accessibleafter the sound has finished downloading.I have heard there is an algorithm that can determine thesound.length property before an mp3 has finished downloading, or atleast approximate it very closely
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doing sound recording and playback in flash. I found this code from a tutorial and converted it to a flash document. From my traces, the record functions seem to be called. But when I try to play back the data, it tells me that the byteArray is empty. I've tested and I know that my microphone is working.
When I trace the size of the ByteArray, it returns 0;
So why does no data get recorded into the ByteArray?
output:
Recording
Stopped recording
Start Playing
Play Data - NO DATA
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I'm using the following to extract the sound data from a sound object and store this in a byte array.
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Oct 25, 2009
I have a buffer with MP3 data (If I would save this buffer and call it buffer.mp3 it would play, but in this situation I should not save it to file system). I have to play it, but I can not, what shall I do? I tried the next code to play that buffrer(ByteArrayStream) (I get MP3 data from server the method of getting data works fine (tested on text int's etc) I call the returned ByteArray readResponse because I have some seading method and It is it's response).
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Oct 17, 2011
if i will load my mp3 to bytearray and then play the bytearray it will beat the latency we have in playing sounds normally?
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I know AS3 can create visualizations using sound waves, But I'm trying to find something that will show the wave length within a mp3. So as it's playing, you'll see when the audio is spiking or dipping.
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Sep 20, 2010
Code from the character package (einstein.as):
Code:
//load sound
public function talk(url:String):void
{
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Problem is, soundFactory.length will return 0 ! That's because .length needs the entire file to be loaded in order to return the proper value, right ? If i trace it in "completeHandler" function, the right value is being shown but i cannot return the value to use it as a parameter in the "asteapta" function, at least i have no idea how. I guess i need to know the sound length before the file is being loaded.
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Jul 29, 2009
I have a Flash based media player loading mp3s at 22.050 khz, and for some reason the length is being reported as a little over twice what it should be. Is there anything I can do, short of dividing the results by 2?
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