ActionScript 3.0 :: Limit To ByteArray Length?
Apr 16, 2009
My Flash movie has connected to a server via Socket. The server has sent some data over the Socket connection. This data consists of a 4-byte message header which describes the length of the incoming message and then the message itself. In this particular case, my message has a length of 500040 bytes.
My code receives the first installment of this long socket message in a block of 4,380 bytes. I know this because of trace statements in my socketDataHandler function. It peels off the 4 bytes at the beginning and interprets them to get the incoming message length of 500040. The remaining 4376 bytes go into a ByteArray var (a property of my class) called buffer. As more blocks of data arrive, the socketDataHandler function is repeatedly triggered and the extra blocks are concatenated into the buffer.
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