normally the sound.length property is only accessibleafter the sound has finished downloading.I have heard there is an algorithm that can determine thesound.length property before an mp3 has finished downloading, or atleast approximate it very closely
I know AS3 can create visualizations using sound waves, But I'm trying to find something that will show the wave length within a mp3. So as it's playing, you'll see when the audio is spiking or dipping.
Code: //load sound public function talk(url:String):void {
[Code]....
Problem is, soundFactory.length will return 0 ! That's because .length needs the entire file to be loaded in order to return the proper value, right ? If i trace it in "completeHandler" function, the right value is being shown but i cannot return the value to use it as a parameter in the "asteapta" function, at least i have no idea how. I guess i need to know the sound length before the file is being loaded.
I have a Flash based media player loading mp3s at 22.050 khz, and for some reason the length is being reported as a little over twice what it should be. Is there anything I can do, short of dividing the results by 2?
I'm trying to build a play back progress bar for an audio recorded from the users microphone. It works okay but when I play back I can't figure out how long the audio is so I can calculate percent played for animating a progress bar. Most of these snippets can be found in LiveDocs and online examples from bytearray.org. Audio is stored in the bytearray and the sound is played back in a sound channel.
I load a song and when I get the length the song never reach this value.Here is issue document by another guy AS3 - SoundChannel.position never reaches Sound.length.And here is my code
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
Determining the value of a bit in a byte? Hence at a current position?It's something with bitwise but im not entirely getting it. I know how preset a uint's value (a 32 bit's value)Just not....able to take part of a bit (say the 3rd, 4th, 5th, and 6th position of byte A into a new byte(byte B))etter example:001101000101110100101110101011101000Let's say that's a 32 bit segment.
i know there is a code that determines which of two values is larger and returns the larger value.i cannot seem to find it in the actionscript help.i know you can do it with
[code]...
but there is an easier way and i cannot find the file that i used it in previuosly.
I have a container_mc that loads in a external MovieClip, lets call it video1.swf using the MovieClipLoader class (it actually contains a video of a 180sx drifting but thats neither here or there). What I'm trying to figure out, is a way to find out when this externally loaded clip terminates, then preload and then display another clip, called video2.swf. I call my preloader and load my external clips into the MCL class using a version I learnt in Senoculars preloader tutorials here [URL]
i have 3 variables and im executing a block of code depending which on has the highestow do i determine has the highest and the execute the code which ever has the highest
I have an swf loaded into my main swf. So far I can get a button in the loaded swf, to link to a frame in my main swf. However, how can I let my main swf know when the loaded swf has finished playing?Here is my code so far:
Code:
stop(); var imageRequest:URLRequest = new URLRequest("dylanTalking1.swf"); var imageLoader:Loader = new Loader();
Within my fla file I have an intro and I have added anaddEventListener on the skipBtn located within the intro and I getand error message. The button appears on the second frame and is onthe stage until the intro concludes. I have a preloader on thefirst frame. I get the following error message: TypeError: Error #1009: Cannot access a property or method ofa null object reference. at intro_fla::MainTimeline/frame2()This is the error when I debug the movie:Attemping to launch and connect to Player using URLC:Bteferraintro2.swf[SWF] C:Bteferraintro2.swf - 331059 bytes afterdecompression
I'm current building a game in as3; the proplem I have right now is when I roll the virtual dice, the player(marker) moves accross the board but what I need to know is: is there a way to find the instance name of the object(box) that the player lands on?
Within my fla file I have an intro and I have added an addEventListener on the skipBtn located within the intro and I get and error message. The button appears on the second frame and is on the stage until the intro concludes. I have a preloader on the first frame. I get the following error message:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at intro_fla::MainTimeline/frame2()
I'm working on a new website it's going to show a room & I think it would be kinda cool if this room had a window in in that outside showed the current local weather and portrayed day/night. I can make a script to check the weather on yahoo but I cant find a way of finding out the users location. It does't need to be exact, even just having the country will do.
I have a series of movieclips acting as buttons that load different flashvars video srcs onto the stage.When the swf loads --- the first button is added to the stage after a 20 sec Timer completes.As you click through each button, the one just CLICKED is removed and a new button is added in its place.All the buttons are set to dynamically be centered on the stage. However, the function that is positioning them is called BEFORE the first button is on stage, throwing the error (Error #2007: Parameter child must be non-null.)here is the code inside of the windowResize method which positions the buttons.
Code: Select allprivate function onWindowResize(e:Event):void { //position hidden buttons[code].....
Even though I've set up a boolean var and set it to true after the first button has been added to the stage -- the method still tries to find the first button and gives me a error saying that it must be non-null.Basically I want to make sure that it doesn't try and position the first button before it has been added to the stage. I'm not sure if encapsulating this method inside of another Timer is a good idea.
i have to create something that loads text dynamically and then you can input words and it determines if that word is in that dynamically loaded text. I have to output a statement for three different reasons.
1. If the word is not found 2. If the word is found 3. If the word is found, but it's not the same (Ex. You enter hello but the word in the text is Hello)
I have it all working for the moment using functions etc....but the one thing I am unsure about is how to determine whether the character is uppercase or lowercase or maybe there is another possible way so that I can print out the 3rd reason from about.(telling the difference from hello and Hello.)
The whole thing is based off a tutorial I found here: [URL]
just got rid of the find next button and added an output msg box.