I'm trying to load a RSL library into a flash animation developed with Flash CS5 IDE, that extends a custom class and implements an interface. I have reduced the problem to the simplest setup and find that I can have my main class extend another class or implement an interface, but not do both at the same time if I want to load an RSL.I have a very simple class to extend:
import flash.display.Sprite; public class MySprite extends Sprite {[ code]...........
but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
i came across this problem and i have no clue why it's happening. basically, consider 2 nested movieclips on the stage, something like stage -> main -> filler. both movieclips have instance names (main and filler).
[Code].....
this throws an error 1119: Access of possibly undefined property filler through a reference with static type A. can anyone give me a hint on that, as it works with class A, but not B extending A? i understand it was meant to work?
Determining the value of a bit in a byte? Hence at a current position?It's something with bitwise but im not entirely getting it. I know how preset a uint's value (a 32 bit's value)Just not....able to take part of a bit (say the 3rd, 4th, 5th, and 6th position of byte A into a new byte(byte B))etter example:001101000101110100101110101011101000Let's say that's a 32 bit segment.
i know there is a code that determines which of two values is larger and returns the larger value.i cannot seem to find it in the actionscript help.i know you can do it with
[code]...
but there is an easier way and i cannot find the file that i used it in previuosly.
I have a container_mc that loads in a external MovieClip, lets call it video1.swf using the MovieClipLoader class (it actually contains a video of a 180sx drifting but thats neither here or there). What I'm trying to figure out, is a way to find out when this externally loaded clip terminates, then preload and then display another clip, called video2.swf. I call my preloader and load my external clips into the MCL class using a version I learnt in Senoculars preloader tutorials here [URL]
i have 3 variables and im executing a block of code depending which on has the highestow do i determine has the highest and the execute the code which ever has the highest
I have an swf loaded into my main swf. So far I can get a button in the loaded swf, to link to a frame in my main swf. However, how can I let my main swf know when the loaded swf has finished playing?Here is my code so far:
Code:
stop(); var imageRequest:URLRequest = new URLRequest("dylanTalking1.swf"); var imageLoader:Loader = new Loader();
normally the sound.length property is only accessibleafter the sound has finished downloading.I have heard there is an algorithm that can determine thesound.length property before an mp3 has finished downloading, or atleast approximate it very closely
Within my fla file I have an intro and I have added anaddEventListener on the skipBtn located within the intro and I getand error message. The button appears on the second frame and is onthe stage until the intro concludes. I have a preloader on thefirst frame. I get the following error message: TypeError: Error #1009: Cannot access a property or method ofa null object reference. at intro_fla::MainTimeline/frame2()This is the error when I debug the movie:Attemping to launch and connect to Player using URLC:Bteferraintro2.swf[SWF] C:Bteferraintro2.swf - 331059 bytes afterdecompression
I'm current building a game in as3; the proplem I have right now is when I roll the virtual dice, the player(marker) moves accross the board but what I need to know is: is there a way to find the instance name of the object(box) that the player lands on?
Within my fla file I have an intro and I have added an addEventListener on the skipBtn located within the intro and I get and error message. The button appears on the second frame and is on the stage until the intro concludes. I have a preloader on the first frame. I get the following error message:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at intro_fla::MainTimeline/frame2()
I'm working on a new website it's going to show a room & I think it would be kinda cool if this room had a window in in that outside showed the current local weather and portrayed day/night. I can make a script to check the weather on yahoo but I cant find a way of finding out the users location. It does't need to be exact, even just having the country will do.
I have a series of movieclips acting as buttons that load different flashvars video srcs onto the stage.When the swf loads --- the first button is added to the stage after a 20 sec Timer completes.As you click through each button, the one just CLICKED is removed and a new button is added in its place.All the buttons are set to dynamically be centered on the stage. However, the function that is positioning them is called BEFORE the first button is on stage, throwing the error (Error #2007: Parameter child must be non-null.)here is the code inside of the windowResize method which positions the buttons.
Code: Select allprivate function onWindowResize(e:Event):void { //position hidden buttons[code].....
Even though I've set up a boolean var and set it to true after the first button has been added to the stage -- the method still tries to find the first button and gives me a error saying that it must be non-null.Basically I want to make sure that it doesn't try and position the first button before it has been added to the stage. I'm not sure if encapsulating this method inside of another Timer is a good idea.
i have to create something that loads text dynamically and then you can input words and it determines if that word is in that dynamically loaded text. I have to output a statement for three different reasons.
1. If the word is not found 2. If the word is found 3. If the word is found, but it's not the same (Ex. You enter hello but the word in the text is Hello)
I have it all working for the moment using functions etc....but the one thing I am unsure about is how to determine whether the character is uppercase or lowercase or maybe there is another possible way so that I can print out the 3rd reason from about.(telling the difference from hello and Hello.)
The whole thing is based off a tutorial I found here: [URL]
just got rid of the find next button and added an output msg box.
...How do you do this? I'm gunning for <65 kb and need to figure out if my published swf will meet this goal. Is there a window or something (maybe a 3rd party tool) to let me know what the initial download size of my swf is?
I'm trying to solve what seems to be pretty basic task. However, I was unable to find a solution. how can I determine if the mouse is already over a certain object? The this.addEventListener(MouseEvent.MOUSE_OVER, onOver); doesn't work because it will fire only what the mouse moves over from not being over. I'm trying to be able to tell if the mouse is over even without moving mouse, something like "this.isMouseOver()". Is it possible with some generic command without comparing the coordinates of the mouse and the object?
- I have an array of ~200 buttons. - Each button pulls individual info from a file online:
/routes/801/ /routes/802/ /routes/803/ ...- My pseudocode looks something like this:
Code: var myURLReq:URLRequest = new URLRequest("/routes/"+butNum); var myURLLoader:URLLoader = new URLLoader(); myURLLoader.addEventListener(Event.COMPLETE, infoLoaded);
[Code]....
My problem is this: Let's say the user clicks 5 buttons. Since data doesn't load immediately, I can't assume infoLoaded is being called in the same sequence in which the user clicks the buttons, but I need to know which file just loaded. Is there a property I can get from ev:Event so it'll give me the URL I used to load myURLLoader?
I was wondering when you guys extends EventDispatcher in your class. It seems to me that as long as we have import event package, we can dispatchEvent without problems....I saw sometime people extends EventDispatcher in their clas
use it for my final project to graduate with a CS degree. I did some basic animation type stuff around 5 years ago in school but nothing major. I want to make a website for a non-profit organization for my project. I know what I want to do, but I need to give my advisor an estimate of how many hours it will need to complete it.Here is a general outline of tasks I want on the website:Message boardBlogEmbedded videoPhoto galleryArchived newsE-commercestoreGuestbookCounterPollsApplications - games, instant messenger type thing (if I have time)
I have a dynamic text box on top of a moviclip of a rectangle. I need the width of the rectangle movieclip to adjust according to the width of characters in the dynamic text box.Is there a way to determine the width of the characters in the dynamic text box?i am having trouble figuring this out
The REMOVED_FROM_STAGE event is fired before the object is actually removed from the stage. I'm looking for a performant way to know when the object is finally removed.
The request has been to modify the first item by including an FLV player. This I've done and have working without flaw.My trouble arises when users select any of the other 4 tabs and then attempt to return to the first tab where they should see a transition into the playing FLV. This is not happening after the initial load. It's been quite awhile since I've worked with AS but I figure this issue should be able to be resolved if I inject a condition to determine what item is selected.
This isn't working. In fact, it seems to be skipping the initial condition if(t == "welcome"). If the nave is determined within the var navs:Array, how then can one determine the selected location?
I am loading images into a movieClip via XML file. I was wondering if there is a way to find out the height and width of the image I am loading. I tried grabbing the movieClip's dimensions but it's only the original size of the clip before i loaded the image.
I have a graphical component and I am trying to obtain it's coordinates relative to the stage by using the localToGlobal or contentToGlobal methods.
My problem is when scrolling a Container, these methods do not return the correct values, but return the old unshifted coordinates of the graphical component. Later, after everything seems stable, when trying to use the methods they return correct value so this means at the time where I use them after scrolling not all information necessary in computing have been commited.
For the case of the Container class I have investigated and although it passes through the scrollChildren method, the computation is wrong.For the case of the Tree component when scrolling with the wheel, the methods return correct value, but when pressing the arrow button of the scroll-bar the methods return incorrect value.
Until now I have tried to listen the scroll and the update complete events when they are dispatched but without any success. So my problem is that after scrolling I would need to know a moment(event to be listened or something else) that I can call the methods and the output to be ok.I would like the final solution to be uniform.
This thumbnail loader has been the bane of my existence for the past several days. I finally have the images loading in correctly from the XML through an Array.
However, I can NOT for the life of me get them to load with equal distance from one another that corresponds with the varying image widths. I have set up a contentLoaderInfo in order to trace the widths of the images, but can't figure out how to associate them with their respective images in the array to appropriately define the x location.
ActionScript Code: //XML Load in XML var XMLURLLoader:URLLoader = new URLLoader(); XMLURLLoader.load(new URLRequest ("ggcelebrity.xml"));