Actionscript 3 :: Determining What Object Overlaps It
Nov 2, 2011
I'm current building a game in as3; the proplem I have right now is when I roll the virtual dice, the player(marker) moves accross the board but what I need to know is: is there a way to find the instance name of the object(box) that the player lands on?
I am trying to implement the following control on a movieclip object. When the mouse pointer is over the object and if the left mouse button is clicked and stays clicked then a mask that overlaps the movieclip object is starting to disappear. I tried the MouseEvent.DOWN, etc but I did not succeed to implement this functionality. Probably i miss something. Can I achieve this through standard mouse events types or do i have to implement it another way? Also is it possible instead to fade out the mask by reducing the alpha attribute, to actually make disappear the pixel(s) that under the mouse pointer ?
I'm trying to solve what seems to be pretty basic task. However, I was unable to find a solution. how can I determine if the mouse is already over a certain object? The this.addEventListener(MouseEvent.MOUSE_OVER, onOver); doesn't work because it will fire only what the mouse moves over from not being over. I'm trying to be able to tell if the mouse is over even without moving mouse, something like "this.isMouseOver()". Is it possible with some generic command without comparing the coordinates of the mouse and the object?
I am looking to determine the final event or location where it could be determined that an Image, or a UIComponent, has been rendered to the user. I need to know when it has been displayed and thus is, presuming it's not covered up or at a silly location, visible to the user. In the UpdateComplete Event Documentation it says:
This is the last opportunity to alter the component before it is displayed. All properties have been committed and the component has been measured and layed out.Overriding the dispatchEvent on an Image shows that the UpdateComplete Event is the last one that it dispatches after an update of the .source property. Breakpointing and walking the code after that event shows that the LayoutManager seems to finish with it's actions before the Image is displayed.
I have watched the dispatchEvent on and updateDisplayList on the canvas container and no dice. I assume that there is some higher (lower) object that I might be able to extend or listen to that would give me that final piece of information.
NoisyImageTest.mxml - test application for watching the event loop. If you breakpoint at line 22 you see the last updateComplete event but the image is not yet displayed. Stepping through the code from there, it exits the thread after the LayoutManager but still has not updated the screen. I assume that there is a point where the systemManager or stage or some other item could say it drew the image.
is it possible to determining what object calls a function based on an event listener? for example, i have 2 buttons on stage that call the same function when they are clicked. i'd like the function to determine which button was the sender.
I have a movie clip named circle_mc(see the image on the link below) and a mask object(movie clip) which determines visible area of the circle. User can change the portion which is visible (extend the red area and make it red+blue, gray area is invisible). I need to find proportion of visible area to invisible area (red+blue/gray) so that I can calculate angle.
I would like to know if the mouse button is down, even if another object is being clicked. How do I do that? Simply adding event listeners doesn't work as it does not trigger if something else is on top of the object.
The below code displays time in hours:minutes:seconds format. This code works fine as long as backgroundcolor of the timetxt text field set to true. But as I want to set my own background for timetxt field, I have kept timetxt field's background as transparent. When it is transparent the seconds overlaps everytime when it is getting updated. It is fully dynamic. You can copy this code, paste in frame1 and test. But set your background as black as the font color is white.
ActionScript Code: var today_date:Date = new Date(); var my_dtfmt:TextFormat = new TextFormat(); my_dtfmt.align = "center"; my_dtfmt.size = 20; my_dtfmt.font = "Arial" [Code] .....
I'm using a WebView to display a web page which contains some Flash content which basically works pretty well. The big problem is, that the Flash content seems not to consider the WebView's boundings: The Flash content is displayed even if the WebView is too small to show the complete page and the Flash content is not inside the WebView's boundings. Moreover this Flash content overlays other (native) layout elements that are displayed next to the WebView.To me, it seems, that the Flash content is rendered in (special) z-Layer, that overlays all other layout elements.
Tested with: Android 2.2 and Flash 10.1.Is this a known bug in Adobes Flash player 10.1?
My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy. Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames? Oh and by the way here is the code I'm using:
So i made an expandable banner which overlaps a flash map. But now the flash map doesn't reacts any more for the part that is being overlap by the banner
Determining the value of a bit in a byte? Hence at a current position?It's something with bitwise but im not entirely getting it. I know how preset a uint's value (a 32 bit's value)Just not....able to take part of a bit (say the 3rd, 4th, 5th, and 6th position of byte A into a new byte(byte B))etter example:001101000101110100101110101011101000Let's say that's a 32 bit segment.
i know there is a code that determines which of two values is larger and returns the larger value.i cannot seem to find it in the actionscript help.i know you can do it with
[code]...
but there is an easier way and i cannot find the file that i used it in previuosly.
I have a container_mc that loads in a external MovieClip, lets call it video1.swf using the MovieClipLoader class (it actually contains a video of a 180sx drifting but thats neither here or there). What I'm trying to figure out, is a way to find out when this externally loaded clip terminates, then preload and then display another clip, called video2.swf. I call my preloader and load my external clips into the MCL class using a version I learnt in Senoculars preloader tutorials here [URL]
i have 3 variables and im executing a block of code depending which on has the highestow do i determine has the highest and the execute the code which ever has the highest
I have an swf loaded into my main swf. So far I can get a button in the loaded swf, to link to a frame in my main swf. However, how can I let my main swf know when the loaded swf has finished playing?Here is my code so far:
Code:
stop(); var imageRequest:URLRequest = new URLRequest("dylanTalking1.swf"); var imageLoader:Loader = new Loader();
normally the sound.length property is only accessibleafter the sound has finished downloading.I have heard there is an algorithm that can determine thesound.length property before an mp3 has finished downloading, or atleast approximate it very closely
Within my fla file I have an intro and I have added anaddEventListener on the skipBtn located within the intro and I getand error message. The button appears on the second frame and is onthe stage until the intro concludes. I have a preloader on thefirst frame. I get the following error message: TypeError: Error #1009: Cannot access a property or method ofa null object reference. at intro_fla::MainTimeline/frame2()This is the error when I debug the movie:Attemping to launch and connect to Player using URLC:Bteferraintro2.swf[SWF] C:Bteferraintro2.swf - 331059 bytes afterdecompression
Within my fla file I have an intro and I have added an addEventListener on the skipBtn located within the intro and I get and error message. The button appears on the second frame and is on the stage until the intro concludes. I have a preloader on the first frame. I get the following error message:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at intro_fla::MainTimeline/frame2()
I'm working on a new website it's going to show a room & I think it would be kinda cool if this room had a window in in that outside showed the current local weather and portrayed day/night. I can make a script to check the weather on yahoo but I cant find a way of finding out the users location. It does't need to be exact, even just having the country will do.
I have a series of movieclips acting as buttons that load different flashvars video srcs onto the stage.When the swf loads --- the first button is added to the stage after a 20 sec Timer completes.As you click through each button, the one just CLICKED is removed and a new button is added in its place.All the buttons are set to dynamically be centered on the stage. However, the function that is positioning them is called BEFORE the first button is on stage, throwing the error (Error #2007: Parameter child must be non-null.)here is the code inside of the windowResize method which positions the buttons.
Code: Select allprivate function onWindowResize(e:Event):void { //position hidden buttons[code].....
Even though I've set up a boolean var and set it to true after the first button has been added to the stage -- the method still tries to find the first button and gives me a error saying that it must be non-null.Basically I want to make sure that it doesn't try and position the first button before it has been added to the stage. I'm not sure if encapsulating this method inside of another Timer is a good idea.
i have to create something that loads text dynamically and then you can input words and it determines if that word is in that dynamically loaded text. I have to output a statement for three different reasons.
1. If the word is not found 2. If the word is found 3. If the word is found, but it's not the same (Ex. You enter hello but the word in the text is Hello)
I have it all working for the moment using functions etc....but the one thing I am unsure about is how to determine whether the character is uppercase or lowercase or maybe there is another possible way so that I can print out the 3rd reason from about.(telling the difference from hello and Hello.)
The whole thing is based off a tutorial I found here: [URL]
just got rid of the find next button and added an output msg box.
...How do you do this? I'm gunning for <65 kb and need to figure out if my published swf will meet this goal. Is there a window or something (maybe a 3rd party tool) to let me know what the initial download size of my swf is?
- I have an array of ~200 buttons. - Each button pulls individual info from a file online:
/routes/801/ /routes/802/ /routes/803/ ...- My pseudocode looks something like this:
Code: var myURLReq:URLRequest = new URLRequest("/routes/"+butNum); var myURLLoader:URLLoader = new URLLoader(); myURLLoader.addEventListener(Event.COMPLETE, infoLoaded);
[Code]....
My problem is this: Let's say the user clicks 5 buttons. Since data doesn't load immediately, I can't assume infoLoaded is being called in the same sequence in which the user clicks the buttons, but I need to know which file just loaded. Is there a property I can get from ev:Event so it'll give me the URL I used to load myURLLoader?