ActionScript 3.0 :: Sound Continue Through Frames - Flash Project Restarts And Overlaps And Sounds Incredibly Crappy
Apr 24, 2009
My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy. Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames? Oh and by the way here is the code I'm using:
[Code]...
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Jun 24, 2009
I am having problems with a flash file i am working on. Basically i have created a slideshow/ebook that includes two buttons that move forward and backward on the timeline. On each page or frame of the main timeline are other buttons and movie clips. Anyways, I am trying to figure out how ,for example , if the user flips forward quickly through the slideshow that the sounds do not continue to play on the next or previous frames. Everything else on the file works great , it's just a matter of keeping the sounds from overlapping.
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Apr 16, 2010
I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.
[Code]....
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Aug 13, 2009
I have a question for stopping all sounds in flash project. And i mean all, buttons, effects, etc..The thing is, I have manually placed various sounds on different frames, on different MCs and buttons inside my flash.Is there any function that will just mute my sounds, or I have to create object for each sound?
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Apr 24, 2009
My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy.Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?
import flash.media.Sound;var channel:SoundChannel;var soundisplaying:Boolean = false;var pausePosition:int = 0var sound:Sound = new acoust();channel = sound.play();
playbut.addEventListener(MouseEvent.CLICK, playsound);stopbut.addEventListener(MouseEvent.CLICK, stopsound);function [code].....
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Apr 25, 2009
I have been looking for a solution to my problem for 3 days and after finding almost nothing on the subject I've decided to seek help in this forum. My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy. Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?[code]...
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Jun 17, 2009
I have an image called aboutus.png which I'm loading through XML into flash navigation. The image isbeing placed into a blank movieClip called "empty" but when the image loads in it looks pixelated and crappy. This is the code in flash that loads my image
[Code]...
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Aug 5, 2011
In a SWF file, when I am using the following code to move backwards to a previous frame, it is incredibly slow -- Taking around 2 seconds. Where as moving forward to next frame takes 30-40 milli seconds.
[Code]...
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Jan 5, 2010
I am using FLASH CS3.I have gone through many posts, seems to be an issue with many people.Still haven't come across a fix.Website made in FLASH. Flash movie loads and sound works great!I have a button with 'StopAllSounds' action script.[code]When I go back to main page... sound starts up again.Is there a way I can stop all sound regardless of where the visitor goes on the website?
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Apr 29, 2011
that have more than 200 sounds , so I cannot just put the sounds in my libray in flash and then instanciate them as class and play them. Because the sound it will play when I click one object is not always the same.I have this function to play background sound , where enters the name of the song I wanna to be played :
public function startMusicBack(music:String):void{
var musicback:Sound = new Sound();
var bgChannel:SoundChannel;
[code]....
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May 26, 2011
I Am wondering if is possible to use one sound channel to play through an array of sounds? Perhaps by using a complete event or other means?
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Jun 12, 2010
I am trying to create a soundboard and I have all my buttons and stuff, the only thing left is to put the sound files in. However, I have tried adding them to the library and dragging and dropping them over the HIT option like I usually do, but when I export the swf file, the sound file sounds terrible, it crackles and sometimes stutters a bit. I have tried setting these sound files to mp3 and raw in adobe options but with no luck. I am using actionscript 2.0 if that has anything to do with it. Also, I need these files embedded, not just linked.
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Oct 14, 2010
I am making a simple file now, (bases on DSP standing wave). In this script (should be) 4 sound channels, each one with another effect applied on it. And each one with a seperate start/pauze button.The original script had just 1 sound channel, so i needed to modify it. I changed every parameter on the script so there could be for sounds included. But now it's still not working properly and i can't pause the channels. (even the movieclip buttons won't change to next frame anymorethis is the script: (sorry for the dutch comments in it)
ActionScript Code:
package {
import com.noteflight.standingwave2.elements.*;
[code]......
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Sep 3, 2010
I made a webiste with bg sound home, portfolio, gallery, contcts. This are the links. when click portfolio, which contain a flv file, when clicking the flv file bg music stop and video will play smoothly.But if i navigate to other links the sound from the flv remains their and my bg music not playing also.. one code SoundMixer.stopAll(); i got this code b4, it vil stop all sounds... i dnt need to stop the background music, i need to stop only my flv video sound.. there's a bg music playing, when entering to the portfolio section thers a flv video vth sound. i can stop all other sounds ven playing this flv video but i cant stop this sound ven navigating to other sections and i need to continue the bg sound ven navigating to other sections...
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Apr 14, 2011
I have around 400 sounds in my flash file.Is there anyway to go about using them with having to instantiate them all.I will be storing them in an array.
var sound1:Sound = snd1;
var soundN:Sound = sndn;
var mySounds:Array =[sound1,soundN....];
I already have linkages in the library as sound1,soundN,etc
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Nov 22, 2011
I am looking for a good and simple as3 library that can help me manage sounds in a Flash app I develop.
I need something that will hold my sounds (not more than 25) and when I call certain sound to play it should play it.
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Mar 29, 2011
I'm working on adding sound effects to a short animation. The first few sounds are syncing perfectly, however when I test the movie in Flash Player, at about the middle part of the animation, the sounds no longer sync; they play ahead of where they are supposed to. Testing the movie right in Flash, though, the sounds are fine. Exporting to a SWF file as well as a MPEG-4 also plays the unsynched sounds where they are not supposed to be
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Jun 30, 2011
I have imported my wav files to my library added them to the down state of my buttons and when I test the file I get (Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.) I have been surching for an answer but as of yet have found none.
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Mar 13, 2010
I have an animated flash site with lots of small mp3s placed directly on frames to match the animations.URL...Placing sounds on the frames added to the overall file size but was fine till I tried to create a sound off/on button - it seems that to manipulate ALL sounds they need to be placed into a movieclip.After followind a Kenny Bellows sound tutorial I placed all the little mp3's in an external file externalSoundObjects.swf.[code]I can place the mp3's back on the animation's timeline if anyone knows how I can get a sound on/off button to stop ALL sounds (incl. in child.swf's).Otherwise if anyone knows how to get the external sounds working I think I can then create a sound on/off myself
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Feb 3, 2010
I would like to have a sound file play when the playhead reaches a frame and then stop when the playhead moves to another frame.
This is the code I currrently have in the frame to play my sound (sound_1) - works fine, no problems.[code]...
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Jun 24, 2009
so I have buttons that launch a new html page via: getURL("xxxx.html", "_blank");but users have to approve Internet Explorer (and the like) to approve popups.. when they do it restarts the flash movie - namely restarting the whole site. Are there any workarounds? do i have any options?
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Jun 25, 2011
I have a flash movie (simple video player) that is nested within a DIV, which is itself nested in a jQueryUI-Draggable DIV. Thus flash-object < div < div.ui-draggable
Now when I dynamically add/remove a class to the draggable DIV (in this case minimized which gives it a smaller size), Firefox (both 3.6 and 4 Win & Mac) will always restart the flash movie, which also restarts the video playing in that movie.
Webkit, Opera and even IE (Trident) don't give me that issue.
To clarify: I embed the flash object with the jQuery SWFObject plugin, wmode is opaque, and all the CSS declarations use absolute pixel dimensions, no % or ems involved.
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Sep 6, 2011
I cannot believe how long it is taking to encode a 3 minute video using the media encoder in CS5. I am running a Pentium Dual Core processor with 8mb of RAM and it is taking close to an HOUR to encode this 3 minute vid to a F4V 1920 x 1080 I've shut down as many processes as I can - but this is ridiculous. Am I missing something that can help speed up this process so that my news conference interviews get posted the same day that they take place????
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Jan 19, 2003
Iam searching vor solution so adjust different volumes for multiple sounds. That means:
Sound1 Volume 100
Sound2 Volume 20
I have tried that with the following script:
DayNature = new Sound();
DayNature.attachSound("Day_Nature01");
DayNature.setVolume(100);
[Code].....
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Oct 5, 2007
So i made an expandable banner which overlaps a flash map. But now the flash map doesn't reacts any more for the part that is being overlap by the banner
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Apr 10, 2010
As I have commented before I am building English teaching apps. I will have music playing in the background, words being pronounced and at times a surprise sentence. All three could sound at the same time at any given point. To build this properly should I use SoundChannel for all of these?
At the moment my code for the music loop is as so. The sound is in the library and exported for AS. Is this code fine or is it better to assign it to the SoundChannel class.
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Jan 9, 2010
I made some sort of MP3 player based on an XML file, and I want to load the next track when pressed on a button. Well that part works, the problem is, when I play the next song, this is what happens:
- The next song plays
- The bar that is normally buffering is already full
- When I skip to a part of the song, it skips to the first song!
How can I "clear" a sound variable and load another one?
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Aug 8, 2003
I made 2 sounds: background and button sound.This is the code:
_root.onLoad = function() {
backgroundSound = new Sound(this);
backgroundSound.attachSound("sound_root");
[code]....
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Aug 26, 2009
I have an application in flash actionscript 2.0 that is running with several parts under each movieclips has an animation inside with a voice over. The problem occurs when I test the movie, the voice over/ sounds plays but when I click the pause button and play again the voice over/ sounds, sounds saggy and later on no sound will play.
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Apr 22, 2010
I'm having an issue with setting the volume on my sounds.
I have a number of movieclips, that when clicked on, play a sound. I have created an Event Handler for the movieclip, that when it is clicked on, the sound plays, but the setVolume is higher.
I also have background music, set a bit lower than the rest. Here's the issue, when I click on the movieclip that makes it's specific sounds go higher, the background music goes higher also.
How do I set the volume of my movieclip without it changing the volume of the other sound/s?
Here's the code:
Quote:
gameMusic.setVolume(50);
gameMusic.start(0, 500);
[Code]....
I want gameMusic to stay at 50, but it goes to 300 when I click on shark. Why would that change it?
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