I want to use Open Flash Chart in Flex3/AS3 project?
I mean,How Can I use Open-flash-chart in Flex application client side.. ??? (I use FlashDevelop)
Can i do that by just adding .swf file?? If yes? then where to add? I am not using FlexBuilder, I am using FlashDevelop OR Command line for compiling..
Or I have to add .swc file.. ??? If yes, then how to generate one for open flash chart..???
Here in Flash CS4 Explorer, I have shapes. It's intuitive that I be able to right-click on Scene1, and be able to Insert Shape. Can't. I go to the frame. Can't. I right-click everywhere. I see 'Create Shape', but everywhere I see it, it's grayed out - won't let me.
How do I create new shapes in the graphics folder in the library of a flash cs4 project?
I have around 400 sounds in my flash file.Is there anyway to go about using them with having to instantiate them all.I will be storing them in an array.
var sound1:Sound = snd1; var soundN:Sound = sndn; var mySounds:Array =[sound1,soundN....];
I already have linkages in the library as sound1,soundN,etc
In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so:
My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy. Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames? Oh and by the way here is the code I'm using:
I wanted to make live drums play with keyboard shortcuts. The problem was that MP3 is not good enough in this case (encoders adds random silence at beginning of the sound) and also flash itself makes delay (I tried use already buffered file with play specified_start_point_in_miliseconds)). So my solution is OGG (this format is gapless). I use compiled swc file from Adobe Alchemy library and simple frontend for it. Everything works fine, OGG file is playing, but its still much delay - no matter if its lodeaded external or as embedded, and if its first or n time. How to make sound play fast equally to key press.
Here is my very simple example code: import flash.display.Sprite; import flash.events.*; import flash.utils.ByteArray; import flash.events.SampleDataEvent; import com.mauft.OggLibrary.OggStream; import com.mauft.OggLibrary.OggEmbed; [Code] .....
I have a flash movie which has got 5 scenes and from scene 2 onwards i am using sound. In scene 1 I have made a prelaoder. My problem is that it starts loading sounding in scene 1 frame 1. Is there any way by which the sound starts prelaoding in frame 2.
Problem 2.I am using same sound in different scenes timeline. How can we by flash scripting call the sound from the library at the timeline.I am using F 5.
i have situation in which i have some library projects, say
"DataProcessors","Lib2"
, included in my lets say "MainProject" (a web project) placed on directory
"E:in-debugMainProject.swf"
, when i build the project it automatically place all the libs .swf in its "E:in-debug" folder, but when i debug or run the project it it gives loading error that
I'm developing a module based applications in Flex and I was thinking about moving all my Value Objects (VOs) into a library project
Current Structure: I have a project that consist of a shell application and 3 modules. The modules contain about 10 custom components in each that are dynamically loaded at run time. My problem is component A ( in module A) needs to pass data to component B (in module B). So when this happens I move the VO that component A was using to a common folder. I then pass the VO and have component B pick that up and do what ever it needs to do with it.
So what I was thinking was using an existing library project and adding all my VOs to it. This way I'll never have to move a VO from the module to a common folder so both module A and module B can access it. The basic idea is I want to be able to complete abstract any module from shell into its own widget or Air app with out depending on any other modules.
I'm developing an ActionScript 3.0 project for Blackberry Playbook, Android and iOS. I have some custom UI classes, like buttons, that I want to use it in another projects. How can I make an actionscript mobile library project? I'm using Flash Builder 4.5, and I'm not using Flex in my code.
I'm quite a newb in flash. I am trying to use the free edition of flowplayer as a library on my FLA project. If anybody did or tried this, please tell me how can I use the flowplayer to play embedded FLVs.
I've tried creating instances of the FlowPlayer(), Launcher() and Preloader() objects. On each one i've recieved errors of incorrect casting.
i seem to be having some problems with the Vector class in actionscript 3 in a Flex Project or an ActionScript Project it is possible to do this var v:Vector.<String>; But when i do the same thing in a Flex Library Project (to create an SWC) then i get the following error on that line of code 1046: Type was not found or was not a compile-time constant: String.
so when using Flex Library Project it fails..., but when i compile the same thing using compc there are no problems any idea why only the library project is complaining about Vector ?
I have a Flex Library Project which has both Flex specific classes, and Air specific classes.When I reference the library in an Air project, the compiler complains about an overriding contextMenu in mx.containers.Panel, saying that the param should be of type NativeMenu (instead of ContextMenu). If I switch it over to NativeMenu then it compiles fine.
The issue is when I reference the library in a Flex Project. This time it complains that it doesn't know the type NativeMenu. If I try to change it back to ContextMenu, then I get the same error as above.I've searched google to no avail (found that someone else encountered the exact same problem: http:url.... )
If I create a new ActionScript project with Flash Builder and want to add some library (for example Tweenlite) where do I have to put the gs folder of Tweenlite relative to my project folder? and what do I need to setup in the project settings in order to be able to use it?
My flex (flash builder 4) project references (embeds) a flex library project (ReusableFx). I have it working fine when it builds and runs, but I am struggling with a Design mode error "Design mode: Error during component layout...". In the flex library project there is a 'default.css' file which references a png file. Specifically like this:
[Code]...
It works when I build and run, I see the icon, but the problem is that design mode must work different in flash builder and breaks with this line. I tried a few things with no difference:
I'm creating some custom components and backing code. I've created a Flex library project in Flash Builder which compiles to a SWC. The problem is now that all my MXML files get compiled into classes in the default package, making the whole thing a big mess.Is there a way to set a package declaration for MXML files? After all it just gets translated into AS3 classes. This seems to work in regular Flex projects using a namespace declaration so I'm at a loss how that is supposed to work. The other option is building out all the components in AS3 which I'd like to avoid.
I would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
I am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...
I'm new to Actionscripting and I want to add a sound file to my project with controls to stop and play and a volume slider. I'm using this actionscript for the controls. It works but right now you need to click the play button for it to start. Is there a different way to write it so that the music starts playing when the scene starts, and then the user can stop or play it again and change the volume?[code]
I´ve made a site for myself in flash (AS 2) and it works great. But one thing that I havent got the knowledge for is that I would like to have my own sound library.Anyway what I want is a xml updatable library, a simple list of sounds for visitors to download for free! A preview of the sound is also something that I need. The sounds are mostly very short sounds, so a rollover should work i think.[code]If there is someone here who would like to help me with this? Just to get me started. I fully understand if someone here thinks like, wow thats alot to ask for! how rude and so on, but if there is someone that maybe thinks that this could be fun or interesting and would like to give it a shot.
How can I edit sound from a timeline if I don't have the original sound file? When I right-click my sound in the library, I can't open it in any sound editor program. What do I do?
having real problems finding anything about fading in and out sound in flash, have searched for 3 days now and found mostly as2 related articles,i have the following
var myintSnd:introSound; var sndintChannel:SoundChannel; myintSnd = new introSound;
I have to play some sound on a webpage with javascript, and probably flash is the best choise, so i created an swf library with mi sounds wit swfmill [url]...[code]...