Making A Sound Library
May 22, 2009
I´ve made a site for myself in flash (AS 2) and it works great. But one thing that I havent got the knowledge for is that I would like to have my own sound library.Anyway what I want is a xml updatable library, a simple list of sounds for visitors to download for free! A preview of the sound is also something that I need. The sounds are mostly very short sounds, so a rollover should work i think.[code]If there is someone here who would like to help me with this? Just to get me started. I fully understand if someone here thinks like, wow thats alot to ask for! how rude and so on, but if there is someone that maybe thinks that this could be fun or interesting and would like to give it a shot.
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Feb 16, 2011
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Nov 6, 2010
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Sep 22, 2010
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Jul 8, 2010
How can I edit sound from a timeline if I don't have the original sound file? When I right-click my sound in the library, I can't open it in any sound editor program. What do I do?
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Apr 1, 2012
having real problems finding anything about fading in and out sound in flash, have searched for 3 days now and found mostly as2 related articles,i have the following
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[code].....
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Apr 23, 2010
In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so:
[Code]...
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Mar 29, 2011
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Nov 22, 2011
I am looking for a good and simple as3 library that can help me manage sounds in a Flash app I develop.
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Sep 22, 2007
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Apr 10, 2008
I figured out how to get sound to load from the library in AS3, which is good, however I'm trying to do the same technique in another fla with different mp3s and i get the following error. WTF?
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[Code]...
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Apr 16, 2009
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May 13, 2009
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Jun 15, 2009
I am creating a program to play sounds from the library when a button is CTRL + CLICK. I have no problem if I play either of the two sounds on the first frame and then move to other sounds. However, if I navigate past the first sound buttons and try to play later sounds, I get: TypeError: Error #1009: Cannot access a property or method of a null object referenceat soundFile_fla::MainTimeline/playSound11()
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Apr 12, 2010
I have made a couple of small animations in flash, that have sounds in them (attached to frames to play at the right time in the animation via the frames properties) and I want to add these into a different flash project to be used. The sounds play perfectly when I run the .swf's by themselves.
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Aug 26, 2010
I have only two days to get this working and handed in. My class did not teach actionscript, the code for keeping sounds playing through multiple scenes was provided for us :
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Dec 14, 2009
When my avatar bug makes contact with another type of bug, he eats it. Both bugs are movie clips; when the avatar gets into the collision detect zone of the edible bug, it triggers a quick animation in the "edible" bug: he becomes a blur for one frame then disappears (as though eaten).
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[code]....
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Aug 21, 2011
i was looking into if there is anyway to work with sounds using actionscript?Basically im looking for something that
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Sep 9, 2010
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Aug 25, 2010
I am trying to write some actionscript 3 code to play short sounds from the library, using a dynamically created string to load it. In AS2, I could do something like this:
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Aug 11, 2010
I have a MediaPlayback component on stage, i have a sound with linkage name "sound1" in the library;
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Apr 21, 2011
I'm building a shared library of sounds, but am having trouble referencing them in code in the swf that needs them. First I built the built the library and clicked 'export for runtime sharing'. Second I built another swf, went to file > open external library, and dragged and dropped the sounds I need into the new library. Third, I tried to reference it in as3 the way I would normally:
[Code]...
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Jan 9, 2011
I'm having trouble making a sound play at an exact millisecond sinde framerate and timers are not 100% precise. First I tried creating a timer and playing the sound every second. But this causes delay. I can't think of any other way... I'm trying to create a game that marks the rythm precisely by playing small sound clips every specific amount of milliseconds.
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Apr 3, 2004
I am trying to develop my first flash app. The application emulates a "karaoke" service. It plays a background sound and at the same time records the sound coming from the mic. I use the "sound" class to play the sound (s.play() ) and the "netStream" class to record the mic sound (ns.publish("mysound", "record") ). In the same app, I then try to play these two sounds together. The problem is that I cannot synchronize them. My tests drove me to a conclusion which I am not certain for. The conclusion is that the method s.play() has a delay about 500ms until the sound starts playing. The result is that recording starts 500ms earlier than playback. When, then, I playback both of them the recording sound is 500ms after the backround sound. Is that delay for sure true?
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Mar 19, 2010
I want to access a sound from the library of a movie which I have loaded in to another movie.In the loaded in movie I can use this on the timeline
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Mar 27, 2006
I am using attachSound to attach multiple sound through the library into different variables. But when I try to use setVolume, I get the same volume for all the sounds playing at that time.
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Oct 17, 2009
I'm making a tycoon game and have a few queries to do with controlling sound. I have two buttons, one is my play button playBTN and my other is my stop button stopBTN. Now i want to play the song mainSong using actionscript from the second frame, but I also want to play the song without it going over the top after you release playBTN.
P.S: I'm sure the stopBTN code is:
ActionScript Code:
on(release){
[code]......
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Feb 27, 2011
I could create a program for him in flash which would be able to play sounds corresponding to keys on the keyboard, but split in to 3 groups, and only 1 sound from each group can be playing at a time. I don't know that much about as3, and I told him this but said I would try anyway. The first thing I came up with was this:[code]In there, there's nothing to stop the sounds overlapping or looping like in my other solution, also it's obviously a lot less compact, but I sent it to my friend like that to see if it would at least play instantly. The response I got was that, although the lag was noticeably less, it was still present.
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Sep 23, 2009
I have a flash file with several frames. In each frame I need to play a sound file.I've added all the sounds to the library and done all the necessary steps to export for actionscript.Here's my code to play the sound in one frame.
var sound1:Sound = new Cal10101();
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This works great to play the sound. I am using buttons to move to the next frame. When I click the button to move to the next frame, I need the sound from frame 1 to stop and a new sound which would be Cal10102 to start playing.How do I stop the sound from frame 1 from playing when I go to the next frame?
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Feb 6, 2012
I wanted to make live drums play with keyboard shortcuts. The problem was that MP3 is not good enough in this case (encoders adds random silence at beginning of the sound) and also flash itself makes delay (I tried use already buffered file with play specified_start_point_in_miliseconds)). So my solution is OGG (this format is gapless). I use compiled swc file from Adobe Alchemy library and simple frontend for it. Everything works fine, OGG file is playing, but its still much delay - no matter if its lodeaded external or as embedded, and if its first or n time. How to make sound play fast equally to key press.
Here is my very simple example code:
import flash.display.Sprite;
import flash.events.*;
import flash.utils.ByteArray;
import flash.events.SampleDataEvent;
import com.mauft.OggLibrary.OggStream;
import com.mauft.OggLibrary.OggEmbed;
[Code] .....
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