ActionScript 2.0 :: Attach Multiple Sound Through The Library Into Different Variables?

Mar 27, 2006

I am using attachSound to attach multiple sound through the library into different variables. But when I try to use setVolume, I get the same volume for all the sounds playing at that time.

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My issue is that I have 10 small audio clips and I want to make them into variables that i can access later in the code. But I'd be happy if I didn't have to write the same code 10 times down over and over to create/access them.[code]...

A question on the side, is there any built in sound generator in actionssccript 3.0?

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I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:

[Code]...

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ActionScript 2.0 :: Attach A Sound To The Main Timeline (rollover Sound)

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I need code to attach a bitmap from the library. I have this code but it dose not work:

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EDIT: revised question. how do I do this when I have loaded an external swf into my main movie. I use this method to load library assets from the external swf files library.Code: Select allvar LibraryAsset_Class:Class

[Code]...

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how I can attach an image that's in the library to a movie on the stage...? I've tried using the attachMovie command. It looks straight forward enough, but I can't seem to get it to work.

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I duplicate a MC from my Library and arrange on stage, using:

for (var x=0; x<4; x++){
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[Code]....

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ActionScript 2.0 :: Attach A Library Item To The Stage?

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Long time since i've done this and i'm a little rusty. How do I attach a library item to the Stage using AS2??

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I just want to know if there is a way to assign multiple variables, and if there is a way to check multiple variables.

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I've started trying to get into AS2 and all of a sudden, I don't know how to attach a movieclip from a document's library to the stage! The debugger's saying that attachMovie isn't a method. Just to clarify, I have an external as file which is defining a class and in that class, I want to attach a movie from the library to the stage.

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[Code]...

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When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?

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ActionScript 2.0 :: Attach Sound To Mc?

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attaching sound to a mc in mc. My script :

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but I am able to listen any sound.

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I've used MovieClipLoader to load a movieclip into my holder. Everything works out fine, the mc loads and it's all good. But then, inside the loaded mc I use attachMovie to attach a movieclip from the library of the holder. It won't attach, but it will attach if I re-create the specific mc in the loaded mc's library. Does anyone know how to get around this?

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point me to anything which will help me dynamically attach movieclips from the library into one main movieclip, which then I can duplicate it many times..You see, what happens with duplicateMovieClip,is that it duplicates the main movieclip itself, without taking its contents..I want to take the contents too. The only way I can imagine this could work, was if I could take a 'snapshot' of the movieclip and keep it as a bitmap, from which this could be duplicated - because I dont need the movieclip and its contents to contain code or have any animation playing. I just want it as an image, so I can create a pattern from..

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I am making a little hidden object game and I want a sound to play everytime an object is clicked on, but I can't figure out how to do it.my sound is a movie clip called "meow". Anyone know how to do this?here is the code:

onClipEvent (load) {
found = [];
for (i=0; i<7; i++) {

[code].....

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ActionScript 2.0 :: Attach Links To Variables

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Here is the setup:

[Code]...

That code didn't work. if there is too much information please let me know and i will cut it down to make sense.

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I have a problem playing sound on mouse over event, sound attached from xml file.The question is, can I attach two, or more different (excat) sound to the same movieclip?F.E. I have a movieclip about the dog, and some button on the scene, "name", "sound", "etc".If I click the button "name", and after I pointing the mouse over the dog_mc, the sound would be "a_dog.mp3", but if I click on the button "sound, the played mp3 would to change the "bark.mp3" on mouse over. Of course, there is lot of animals clip, so every clip have to have own sounds.I am would to avoid attach the sound directly inside the movieclip, but not so familiar in XML, so if somebody can me explain it is possible.

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I would like to attach a sound to a movie clip that is serving as a button.

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how I can have a sound play when something is rolled over.

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My purpose is for a CD ROM.

Do I have to preload everytime and then play?

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I want to attach a sound file and have several cuepoints that will cause certain movies to play as the sound file plays.I've looked into this and think I'm right in saying that you can't have an external sound file, like you can have an external Flash video file?What would be the best way to attach my large sound file?One way which I thought I could do what I need: create a Flash video file, don't show the video file and just play it... and then use Flash video's cuepoints.

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I have a movie clip on stage and would like to attach movie clip and sound from library.

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Is there a way to attach a sound to onRelease globally?

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ActionScript 2.0 :: Using Number From Random Array To Attach A Sound?

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I have a foreign language resource which randomly creates and displays a number. The player then needs to select the correct number in a particular foreign language. What i also need to do is play the audio for the randomly created number. I have numbers 13-20 all as seperate sound files also named as identifier names 13,14,15 etc up to 20.

The following script loads the sounds. Sound1 is the sound which needs to hold the random number which is generated:

ActionScript Code:
onClipEvent(load){
Sound1 = new Sound();
rndClip = ????????;

[Code]....

I need to load this array as Sound1 so that the correct sound file plays to match the random number.

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