ActionScript 2.0 :: Using Number From Random Array To Attach A Sound?
Jan 4, 2010
I have a foreign language resource which randomly creates and displays a number. The player then needs to select the correct number in a particular foreign language. What i also need to do is play the audio for the randomly created number. I have numbers 13-20 all as seperate sound files also named as identifier names 13,14,15 etc up to 20.
The following script loads the sounds. Sound1 is the sound which needs to hold the random number which is generated:
ActionScript Code:
onClipEvent(load){
Sound1 = new Sound();
rndClip = ????????;
[Code]....
I need to load this array as Sound1 so that the correct sound file plays to match the random number.
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
I am building a quiz game. I generate a random number. I then compare the number to an array of questions already asked. If a question has been asked, I need to generate another random number and check again if this questions has been asked, until I find a question that has not been asked. I am getting lost in all these loops.
var completedQuestions:Array=new Array(); function getQuestion() { var qnumber=randomNumber(0,numberOfQuestions-1); //I did not include the randomNumber function as this is not the problem
I'm having hard time figuring out how to handle division with random numbers from arrays using AS3.On my stage, I have two dynamic boxes; box1 and box2 and a button, btn.in timeline I have the following arrays:var myDivisor:Array = [3,6,9,12,15,18,21,24,27,30];var myDivider:Array =[1,3,6];The idea is to divide box 1 by box 2, so myDivisor should be a random number higher than a random number from myDivider.[code]
I would like to use an array to play 5 sound files randomly.Here's the code I've got so far! Can anyone tell me what code I'm missing?
var my_sounds:Array = [Sound1, Sound2, Sound3, Sound4, Sound5]; var s1:Sound = new Sound(new URLRequest("GentleSeaOnFlatBeach.wav"));var s2:Sound = new Sound(new URLRequest("SPLASH.wav"));var s3:Sound = new Sound(new
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
This is what I am trying to achieve but I do not remember the syntax in AS2
HTML Code: public function highlightCan() { var glowId = String(this); var newId = glowId.substring(47);
[Code].....
If I hard code this value i.e. _glow0 or _glow1, this works but this value needs to be dynamic, in order to get the rollover state working. per highlightCan();
I've built a random image generator that places 6 different coloured movie clips randomly on the stage and at any quantity that I specify. So I can have say 100 black, 30 red, 50 blue clips scattered about the screen...lovely. My only problem is that the code goes through and does one colour clip at a time so it places the 100 black first on lower levels that the 30 red, which are on lower levels than the blue and so on. This creates the problem that the last colour always dominates as it's on the top most levels. Is there a simple way to randomise the levels as the movie clips are copied? Here's the code
I'm trying to load sound dynamically into a clip and then play it randomly. The AS I came up with works great if the sound is embedded and I use the .attachSound() method instead of loadSound(). Now, when I load it dynamically and use the code below, the sound plays very fast and at a higher pitch.
Code: var crows = new Sound(this); crows.loadSound("Raven.mp3", false); crows.setVolume(100);
I am making a little hidden object game and I want a sound to play everytime an object is clicked on, but I can't figure out how to do it.my sound is a movie clip called "meow". Anyone know how to do this?here is the code:
onClipEvent (load) { found = []; for (i=0; i<7; i++) {
I have a problem playing sound on mouse over event, sound attached from xml file.The question is, can I attach two, or more different (excat) sound to the same movieclip?F.E. I have a movieclip about the dog, and some button on the scene, "name", "sound", "etc".If I click the button "name", and after I pointing the mouse over the dog_mc, the sound would be "a_dog.mp3", but if I click on the button "sound, the played mp3 would to change the "bark.mp3" on mouse over. Of course, there is lot of animals clip, so every clip have to have own sounds.I am would to avoid attach the sound directly inside the movieclip, but not so familiar in XML, so if somebody can me explain it is possible.