IDE :: Generate Random Number Between 2 Number BUT Without Generating 2 Same Number?
Jul 16, 2009
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I need to make a random number series something like " LK208T38". I can make single random number but dont know how to produce a series. May be we can store the characters in array and display them.
I looked everywhere on the internet and couldnt find how to generate a random number that had one decimal place.I am trying to generate numbers between 12.0 and 13.0 randomly.Below is my code... I know its wrong because of Math.round and Math.random, but i cant seem to find anything that deals with a decimal place.
addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler_1); function fl_EnterFrameHandler_1(event:Event):void{volt.text = Math.round(Math.random()*(1)+12).toString();}
I'm trying to make a kids score board where there are 20 icons all with scores behind them between 1 and 20 and a kid chooses an icon, clicks on it to reveal their score, thenthe score is added to their teams running total at the bottom of the window. (There are 2 teams) The thing i have a problem with is generating the random numbers and also where exactly to drop in the actionscript in the timeline. I've tried different variations of the Math.Floor(Math.Random) but i cant seem to get it to produce the numbers i want!
So basically I am making a round robin function, for someone, basically a round robin, matches every player with every player, im having alot of trouble with this, its quite difficult heres an example of the site i've been copying off (his matches are preset though)
[URL]
My current code generates about 10 "undefineds" each launch I do My code gets the input entered (which is the amount of players) It generates how many players based on that input my graph I have is 10 columns long, and 19 rows down I need to match player
1, vs 2 - 20, 2 vs 3 - 20, 3 vs 4 - 20, 4 vs 5 - 20
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
generating a lot of random numbers and running them through movie clips to generate random letters. I've set the frame rate to 21 (which translates to 19 on a Mac... close as you can get it seems) but Mac users see everything in slo-mo. Alas, folks with slower PCs also see stuff in slo-mo so I'm thinking it's the math stuff screwing things up rather than the mac stuff.
Does anyone know of a way to simplify random number generating for slower CPUs to keep up? The problem might also be that there are a ton of math-calculated alpha transitions that I could kill if necessary. I'm also wondering if "setInterval" times are treated differently per computer -- some machines seem to treat an interval of 1000 as though it's 10,000. Is this a function of the cpu speed? I keep running into speed problems like this with AS and it kinda sucks. A modern day version of the old browser/DHTML display issues. They work fine on my machine, but not everyone has a new PC.
Is it possible to generate random number like: gotoAndPlay(Math.ceil(Math.random() *4)); BUT instead of a range have them like .. 40 OR 55 OR 78. Not 0-10 (range) I've got movie clips on certain frames on my main time line, what I would like is to randomly play these.
I need to generate a random number once every time an MC 'dies'. The only thing I can manage is doing it literally once or having it update with a new random number every frame. How do I generate a random number just when I need it?
I have an object which I want to rotate between -45 and 45 degrees, but I want that to be based on the mouse position. If the mouse position is at zero, I want the object to be at -45 degrees. If the mouse position is at the stageWidth, I want the object to be at 45 degrees. How would I accomplish this?
I am having a really frustrating problem with creating 2 random numbers. When I run the program, everything works fine, until I hit my object and go to the screen "math". Once there, all it shows is one number in one of the 2 boxes. Below is the code used to generate the numbers. I used the "trace" command to see if it was actually generating the numbers, and it is. The problem seems to be with pushing that number into the variable and displaying it to the user.
generate a number(z) from a given number(x)I want z to be higher the closer x is to any 90 degree angle(90, 180,270, 360)example; If x is 90 then z should be 1. If x is 45 then z should be 0(because 45 is the furtherst you can be from a 90degree angle)
creating a fucntion in AS 2.0 to generate random number every time get accessed and can be called in front of the XML link from which i am pulling the data from, the purpose is to call the XML always from server to that we never get cached results in swf.
I'm trying to devise a (good) way to choose a random number from a range of possible numbers where each number in the range is given a weight. To put it simply: given the range of numbers (0,1,2) choose a number where 0 has an 80% probability of being selected, 1 has a 10% chance and 2 has a 10% chance.
It's been about 8 years since my college stats class, so you can imagine the proper formula for this escapes me at the moment.
Here's the 'cheap and dirty' method that I came up with. This solution uses ColdFusion. Yours may use whatever language you'd like. I'm a programmer, I think I can handle porting it. Ultimately my solution needs to be in Groovy - I wrote this one in ColdFusion because it's easy to quickly write/test in CF.
public function weightedRandom( Struct options ) { var tempArr = []; for( var o in arguments.options )
I am trying to generate a random number of particles (say between 1 and 4) per second, which would float up the screen from the bottom at a random X value (width is 1280 px). These particles should be a random size (say between 2 and 5 px in diameter) and a random opacity (say between 20 and 50%).
and all of this should be going on in the background while the rest of the flash actions are taking place.
How would I do this, I have been experimenting but have had very little success. It is something that I could easily do in after effects however I would like to keep file size small and allow for continuous uninterupted play.
My company is holding an event for our clients and I was asked to make an online flash page to help us in keeping track of the tickets.
The file would have a mandatory text field for them to enter their name (name_txt) and another to enter their email address (email_txt).
Next, they would click a generate number button (generate_btn) to generate a random number to a dynamic text field (number_txt). The number set would be 1-500.
I need actionscript to generate a number that will not be duplicated. When they click the generate button, it will submit to a form via mysql / php. The button, generate_btn, will then be replaced by a print button for them to print their number. (The number will also be emailed to them in the event they don't print it).
Now that I'm thinking about it, we would probably need to have them create a user name / login, so that they can't just return to the page and generate another number.
i would like to generate a random number from range [3,200] by log normal distribution.and i using visual studio 2010....i had tried used the Central Limit theorem to obtain normal distribution, but not the answer i want...
Code:
for (int ttt=1;ttt<10;++ttt) { aa+= (rand()%197+3);
How do you generate a random number within a given limit using the ActionScript? Suppose the limit is 1-100. Can you Answer me the explanation too
I want to something put in the twitter or facebook, it wil just moves up n down (i.e moving the placing the object).. For that we need to generate the random numbers r8