ActionScript 3.0 :: Generating Random Number - Pushing Into The Variable And Displaying It To The User

Jan 24, 2012

I am having a really frustrating problem with creating 2 random numbers. When I run the program, everything works fine, until I hit my object and go to the screen "math". Once there, all it shows is one number in one of the 2 boxes. Below is the code used to generate the numbers. I used the "trace" command to see if it was actually generating the numbers, and it is. The problem seems to be with pushing that number into the variable and displaying it to the user.

[Code]....

View 5 Replies


Similar Posts:


ActionScript 2.0 :: Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number?

Jul 16, 2009

Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution

View 5 Replies

IDE :: Generate Random Number Between 2 Number BUT Without Generating 2 Same Number?

Jul 16, 2009

I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,

View 4 Replies

ActionScript 2.0 :: Generating A Random Number Between 1 And 4?

Sep 28, 2003

I'm having trouble generating a random number between 1 and 4.

My script looks like this;

[Code]...

View 7 Replies

ActionScript 2.0 :: Generating Random Number Series?

Feb 19, 2009

I need to make a random number series something like " LK208T38". I can make single random number but dont know how to produce a series. May be we can store the characters in array and display them.

View 3 Replies

ActionScript 3 :: Generating Random Number From 0 To 10 Including Both

Oct 2, 2011

I heard of some Math.random() but I'm not sure about using it correctly. Number must be whole, so I suppose I'll need some rounding function.

View 3 Replies

ActionScript 3.0 :: Generating A Random Number With One Decimal Place?

Mar 2, 2011

I looked everywhere on the internet and couldnt find how to generate a random number that had one decimal place.I am trying to generate numbers between 12.0 and 13.0 randomly.Below is my code... I know its wrong because of Math.round and Math.random, but i cant seem to find anything that deals with a decimal place.

addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler_1);
function fl_EnterFrameHandler_1(event:Event):void{volt.text = Math.round(Math.random()*(1)+12).toString();}

[code].....

View 3 Replies

ActionScript 2.0 :: Generating A Random Number Between 1-20 And Keeping A Total

Mar 29, 2006

I'm trying to make a kids score board where there are 20 icons all with scores behind them between 1 and 20 and a kid chooses an icon, clicks on it to reveal their score, thenthe score is added to their teams running total at the bottom of the window. (There are 2 teams) The thing i have a problem with is generating the random numbers and also where exactly to drop in the actionscript in the timeline. I've tried different variations of the Math.Floor(Math.Random) but i cant seem to get it to produce the numbers i want!

View 7 Replies

ActionScript 2.0 :: Generating Random Numbers From 1-20 Matching Every Number Once?

Mar 25, 2007

So basically I am making a round robin function, for someone, basically a round robin, matches every player with every player, im having alot of trouble with this, its quite difficult heres an example of the site i've been copying off (his matches are preset though)

[URL]

My current code generates about 10 "undefineds" each launch I do My code gets the input entered (which is the amount of players) It generates how many players based on that input my graph I have is 10 columns long, and 19 rows down I need to match player

1, vs 2 - 20,
2 vs 3 - 20,
3 vs 4 - 20,
4 vs 5 - 20

[code].....

View 10 Replies

ActionScript 2.0 :: Speed - Random Number Generating For Slower CPUs To Keep Up?

Jan 22, 2004

generating a lot of random numbers and running them through movie clips to generate random letters. I've set the frame rate to 21 (which translates to 19 on a Mac... close as you can get it seems) but Mac users see everything in slo-mo. Alas, folks with slower PCs also see stuff in slo-mo so I'm thinking it's the math stuff screwing things up rather than the mac stuff.

Does anyone know of a way to simplify random number generating for slower CPUs to keep up? The problem might also be that there are a ton of math-calculated alpha transitions that I could kill if necessary. I'm also wondering if "setInterval" times are treated differently per computer -- some machines seem to treat an interval of 1000 as though it's 10,000. Is this a function of the cpu speed? I keep running into speed problems like this with AS and it kinda sucks. A modern day version of the old browser/DHTML display issues. They work fine on my machine, but not everyone has a new PC.

View 1 Replies

Actionscript 3 :: Generating A Random Number Within A Certain Range, Based On Cursor Position

Apr 5, 2011

I have an object which I want to rotate between -45 and 45 degrees, but I want that to be based on the mouse position. If the mouse position is at zero, I want the object to be at -45 degrees. If the mouse position is at the stageWidth, I want the object to be at 45 degrees. How would I accomplish this?

View 1 Replies

ActionScript 2.0 :: Random Number - Click On A Button The Variable Number?

Sep 18, 2005

lets say that when you click on a button the variable number goes up 1 or 2 but it picks it randomly
how would i do it

[Code]...

View 8 Replies

ActionScript 2.0 :: When A Specific Variable Equals A Specific Value A Random Number Decreases On The Current Number?

Feb 20, 2008

i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :

Code:

numeroDeTazos = 20;
quantidade.text = numeroDeTazos;
if (nrfinal2 == 33)
{

[code]....

View 1 Replies

ActionScript 3.0 :: Random Number Variable?

Jan 9, 2010

Im trying to do a hittest on a random movieclip... basically i have 4 'objects' and i am picking a random number to pick one of them... this is all fine except when i try to do a hittest on 'object' + randomNum...Below is the code that works first with a trace that is kicking out the name i want, and below is the code ive tried but doesnt work...

Code:
var randomNum:Number;
randomNum = Math.round(Math.random()*3)+1;[code].......

View 2 Replies

ActionScript 2.0 :: Selecting Random Number From Variable

May 30, 2010

So what I have here is a button that will take away a random number from a variable (in this case being money) this is nothing more than a learning experience and I just wish to broaden my horizons on flash AS.

Actionscript Code:
on (release) { money -= random(200); }on (release) {gotoAndPlay (2);}
While this code works just fine the only problem i have with it is that it will select a number from (0-200). Is there a way I can set this up to select a random number BETWEEN 2 numbers? EX: (150-200)

View 3 Replies

IDE :: Change Random Number Variable To Sequence?

Aug 20, 2009

the variable Im interested in is numSound which at the moment is a random number between 1 and 5, but it repeats too much and a sequence would be fine. I know very little actionscript and nothing I have tried works,the code, or what seems the relevant code, is

Code:
private function randRange(min:Number, max:Number):Number
{

[code].....

View 2 Replies

ActionScript 2.0 :: Change Random Number Variable To Sequence?

Aug 17, 2009

I want to change this bit of code

var numSound:Number = randRange(1, 5);

which I presume creates a random number between 1 and 5, to just a simple sequence of 1 to 5, or alternately, random would be ok if there was a way to preventing it from repeating numbers

View 9 Replies

ActionScript 2.0 :: Choosing Random Number And Put In Variable Form?

Dec 1, 2009

How to do math calculations in AS2? I only need + and -. Aswell, how to choose a random number inbetween 2 and 6 and put in a variable form. After this, I need to do a calculation like:
Code:
"currenthealth" - "random"

View 1 Replies

ActionScript 2.0 :: Generate A Variable Number Of Random Numbers?

Nov 2, 2004

how to do this and not found much, so here goes:

I want to generate a variable number of random numbers less than 16 with no duplicate numbers

Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.

if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

View 6 Replies

Actionscript 3 - Generating User Created UI Components?

Jan 14, 2011

I'm creating a library of UI elements, and I want the graphics to be custom. At first, I was going to draw everything with code, and take properties such as "background-base-color", "background-gradient-color", etc. I was concerned that the user would need to modify too many properties and might get confused. I eventually talked myself into using external graphics, such as button_top_left_over.png and etc. Now I'm back and forth. I want people to easily be able to change the skin, so my options are, have them create external graphic libraries, or have them update properties in a front end that would write to XML, such as background-base-color, background-base-highlight,etc.

View 1 Replies

ActionScript 3.0 :: Generating The Random Facts?

Mar 18, 2009

What I'm looking for is to have a button on the screen. When clicked it will generate a random fact. I'd like to have around 25 facts, although the number doesnt matter at this stage.

I'm only learnigng flash and actionscript at the moment so my thoughts are a bit confused. Would I store all the facts in an array and use the math function to generate a random number that will access the fact stored in the array? not sure how the code would look like.

View 2 Replies

ActionScript 3.0 :: Generating The Random Tiles?

May 5, 2011

I have an engine for platformer game and I need to generate random blocks while moving and of course delete old ones, when the hero leave pervious position.Here is the code for generating random platforms when the game starts (costructor):

ActionScript Code:
public function TheGame()
{
bla-bla...

[code]....

As you can see, I create a loop which creates 10 platforms in different positions.My goal is to create a function which will delete blocks from the array which are not in the stage anymore and create new blocks when screen is moving up.

View 2 Replies

ActionScript 2.0 :: [FMX] Generating Two Random Numbers?

Jan 11, 2005

hi, i'm generating two random numbers, between 1 and 4, which must be different to each other each the two numbers are picked. i've tried the following:

var firstRandom = Math.random()*3+1;
var secondRandom = Math.random()*3+1;
var boxA = "box"+(Math.round(firstRandom));

[code]....

and i still get two numbers the same occasionally. why isn't it comparing the numbers?

View 1 Replies

ActionScript 2.0 :: Generate A Variable Number Of Random Numbers Less Than 16 With No Duplicate Numbers

Nov 2, 2004

how to do this and not found much, so here goes:

I want to generate a variable number of random numbers less than 16 with no duplicate numbers

Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.

if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

View 3 Replies

ActionScript 2.0 :: [F8] Generating Random Numbers Without Repetition

Jan 10, 2009

generating random numbers between 50 and 200 but the number that has been generated once should not be displayed again. I am using this code

var num:Number;
on(release){
num = Math.round (Math.random ()*200);
trace(num+50); // +50 because random numbers between 50 and 200 are required
}

Its working fine but sometimes repeat the number that has already been displayed.

View 4 Replies

Generating Random Letters / Words Into MovieClips

Jan 20, 2010

I am making a game where random letters and words are generated into movieclips, thats the background. I built it using arial as my font, however I then decided to go with a fixed width font to make sizing the movieclips to the words much more straightforward. Yesterday this worked fine, the font i am using (Liberation Mono) is installed on my computer, all the textboxes which use this font have the character embedding on them, and I have not changed any of the movieclips, only non-relevant code. So I run it up again today and none of the words appear. Thinking it might be some code changes I made I go thourhg tracing out everything, only to find the wrds are being generated, and written to the textbox absolutely fine. I switch back to Arial just as a check and bang it works again.

View 1 Replies

ActionScript 3.0 :: Random Numbers And Generating Sums?

Jan 21, 2010

I'd like to create a very simple random addition equation.I have: 3 dynamic text boxes (r1_txt, r2_txt, a1_txt)I want the first two to be random numbers and "a1_txt" to display the sum of the first two random numbers.Everything's perfect up to the point of adding the two numbers together and dropping the answer into a1_text. What do I need to do to my last line of code?
 
//random numbers//1.function randomNumbers(min:Number,max:Number) {   var Results:Number=Math.floor(Math.random()*max)+min;   return Results;} 
//2.new_mc.addEventListener(MouseEvent.CLICK, showRandomnumber);
//3.function showRandomnumber(event:MouseEvent):void{   r1_txt.text = randomNumbers(1,100)   r2_txt.text = randomNumbers(1,100)   a1_txt.text = Number(r1_txt.text) + Number(r2_txt.text);}

View 3 Replies

Actionscript 3 :: Flex - Generating Random Numbers?

Nov 14, 2011

I am using 16(4x4) grid pattern, in that i need to generate a random number which should not come horizantally continuous three , vertically continuous three,and diagonally continuous three.i am using as3 for coding.

View 1 Replies

ActionScript 2.0 :: Generating Random Square Grids?

Jun 23, 2007

I'm assigned to do the portfolio section for my company's website and my supervisor has specifically told me what he wanted in terms of navigation and layout. Basically, he wants each portfolio piece to be square and in the form of 7 x 7 square grids. Each square's dimension is 100x100 px. He wants each portfolio piece to load randomly every time the page loads, so that it makes a shape of jigsaw puzzle-like if the piece is less than 49. Each image needs to be imported externally so that when we have more portfolio, we can simply added it to the array. Each portfolio piece should behave like a button that links to a bigger image.I was able to get it to the point where the squares are generated dynamically on 7x7 square grids ( I used script from "Flash Hacks" book by Sham Bingal) Now I'm trying to develop the script to get it to work like my supervisor wanted.

View 5 Replies

ActionScript 2.0 :: Generating (Non Repeating) Random Numbers

Jul 1, 2010

How to create a code to generate non repeating random number?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved